商店:rmb购买
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@@ -2,15 +2,13 @@ import { Application, BackendSession } from "pinus";
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import { gameData, hasShopType } from "../../../pubUtils/data";
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import { parseGoodStr, resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_STRUCTURE, ITID, CONSUME_TYPE, HERO_QUALITY_TYPE, HERO_GROW_MAX, ITEM_CHANGE_REASON } from "../../../consts";
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import { DicShopListModel } from "../../../db/DicShopList";
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import { UserShopModel } from "../../../db/UserShop";
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import { handleCost, addItems } from "../../../services/role/rewardService";
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import { GuildModel } from "../../../db/Guild";
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import { SHOP } from "../../../pubUtils/dicParam";
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import { HeroModel } from "../../../db/Hero";
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import { getShopDicById, getShopListByType, getShopPrice } from "../../../services/shopService";
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import { checkShopInPurchase, getShopDicById, getShopListByType, getShopPrice } from "../../../services/shopService";
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import { RewardInter } from "../../../pubUtils/interface";
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import { RoleModel } from "../../../db/Role";
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import { UserShopTypeModel } from "../../../db/UserShopType";
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export default function(app: Application) {
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return new ShopHandler(app);
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@@ -34,43 +32,38 @@ export class ShopHandler {
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return resResult(STATUS.SUCCESS, result);
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}
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// 读取红点
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async readShop(msg: { shop: number, type: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let { shop, type } = msg;
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if(!hasShopType(shop, type)) {
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return resResult(STATUS.WRONG_PARMS);
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}
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await UserShopTypeModel.read(roleId, shop, type);
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return resResult(STATUS.SUCCESS);
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}
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// 购买商品
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async purchase(msg: { activityId: number, shopItemId: number, count: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let vipStartTime: number = session.get('vipStartTime');
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let { activityId, shopItemId, count } = msg;
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if( count < 0) return resResult(STATUS.WRONG_PARMS);
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let dicShopItem = await getShopDicById(activityId, shopItemId, roleId, serverId);
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if(!dicShopItem) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(dicShopItem.guildLvLimit) {
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let myGuild = await GuildModel.findByCode(guildCode, serverId);
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if(!myGuild || myGuild.lv < dicShopItem.guildLvLimit) return resResult(STATUS.GUILD_LV_LIMIT);
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}
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if(dicShopItem.lvLimit) {
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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if(role.lv < dicShopItem.lvLimit) {
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return resResult(STATUS.LV_LIMIT);
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}
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}
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if(!dicShopItem) return STATUS.DIC_DATA_NOT_FOUND;
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if(dicShopItem['productID']) return resResult(STATUS.CAN_NOT_PURCHASE);
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let userShop = await UserShopModel.findByRoleAndItem(roleId, activityId, dicShopItem);
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if(dicShopItem.purchaseLimit != -1) {
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if(vipStartTime > 0 && dicShopItem.purchaseLimit != -1) {
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if(userShop && userShop.count + count > dicShopItem.purchaseLimit + dicShopItem.vipPurchaseLimit) {
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return resResult(STATUS.BUY_COUNT_OVER);
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}
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} else {
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if(userShop && userShop.count + count > dicShopItem.purchaseLimit) {
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return resResult(STATUS.BUY_COUNT_OVER);
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}
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}
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let checkResult = await checkShopInPurchase(session, activityId, count, userShop?.count||0, dicShopItem);
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if(checkResult.code != STATUS.SUCCESS.code) {
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return resResult(checkResult);
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}
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// 消耗
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