diff --git a/game-server/app/servers/role/handler/shopHandler.ts b/game-server/app/servers/role/handler/shopHandler.ts index e13a739d1..0fcdffdb3 100644 --- a/game-server/app/servers/role/handler/shopHandler.ts +++ b/game-server/app/servers/role/handler/shopHandler.ts @@ -128,6 +128,8 @@ export class ShopHandler { reward = parseGoodStr(SHOP.HERO_SOUL_PURPLE); break; case HERO_QUALITY_TYPE.GOLD: reward = parseGoodStr(SHOP.HERO_SOUL_GOLDEN); break; + case HERO_QUALITY_TYPE.UR: + reward = parseGoodStr(SHOP.HERO_SOUL_UR); break; } // 增加货币 let goods = await addItems(roleId, roleName, sid, reward.map(cur => { return {id: cur.id, count: cur.count * count} }), ITEM_CHANGE_REASON.RECYCLE_SOUL); diff --git a/shared/pubUtils/dicParam.ts b/shared/pubUtils/dicParam.ts index dcf70b286..6163e1151 100644 --- a/shared/pubUtils/dicParam.ts +++ b/shared/pubUtils/dicParam.ts @@ -139,6 +139,7 @@ export const SHOP = { HERO_SOUL_BULE: '40011&1', // 蓝将回收货币 HERO_SOUL_PURPLE: '40011&2', // 紫将回收货币 HERO_SOUL_GOLDEN: '40011&4', // 金将回收货币 + HERO_SOUL_UR: '40011&8', // UR将回收货币 }; export const TASK = { MAINTASK_OPEN: '1&6', // 主线任务开启条件(1:主公等级,2:关卡限制)