装备:天晶继承

This commit is contained in:
陆莹
2022-03-16 17:21:29 +08:00
parent 47d79df0b5
commit 535d588192
10 changed files with 930 additions and 45 deletions

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@@ -8,10 +8,10 @@ import { HeroModel, EPlace } from "../../../db/Hero";
import { calPlayerCeAndSave } from "../../../services/playerCeService";
import { gameData, getEquipByJobClassAndEPlace, getNextEquipQuality, getEquipStarIdByEquipId, getNextEquipStar } from "../../../pubUtils/data";
import { BAG, EQUIP } from "../../../pubUtils/dicParam";
import { getRandSeResult, updateEplace, updateEplaces, checkJewelCanPutOnEquip, updateStone, checkStoneCanPutOnEquip, checkTaskInComposeEquip, checkTaskInEquipLvUp, checkTaskInComposeStone, checkTaskInEquipReset, checkTaskInEquipQuench } from "../../../services/equipService";
import { getRandSeResult, updateEplace, updateEplaces, checkJewelCanPutOnEquip, updateStone, checkStoneCanPutOnEquip, checkTaskInComposeEquip, checkTaskInEquipLvUp, checkTaskInComposeStone, checkTaskInEquipReset, checkTaskInEquipQuench, isLocked } from "../../../services/equipService";
import { isNumber, pick } from 'underscore';
import { JewelModel } from "../../../db/Jewel";
import { JewelModel, RandSe } from "../../../db/Jewel";
import { getJewelRandSe } from "../../../pubUtils/itemUtils";
import { checkTaskInEquipQualityUp, checkTaskInEquipStarUp, checkTaskInPutJewel, checkTaskInPutStone } from '../../../services/equipService';
import { pushEquipQualityMax, pushEquipStarMax } from "../../../services/sysChatService";
@@ -723,4 +723,46 @@ export class EquipHandler {
return resResult(STATUS.SUCCESS, { goods });
}
public async inheritJewel(msg: { originJewel: number, targetJewel: number }, session: BackendSession) {
let { originJewel: originJewelId, targetJewel: targetJewelId } = msg;
let roleId: string = session.get('roleId');
let sid: string = session.get('sid');
let serverId: number = session.get('serverId');
let originJewel = await JewelModel.findbySeqId(originJewelId);
if(!originJewel || originJewel.roleId != roleId) return resResult(STATUS.JEWEL_IS_NOT_FIND);
if(originJewel.hid > 0) return resResult(STATUS.JEWEL_HAS_EQUPED);
let targetJewel = await JewelModel.findbySeqId(targetJewelId);
if(!targetJewel || targetJewel.roleId != roleId) return resResult(STATUS.JEWEL_IS_NOT_FIND);
if(isLocked(targetJewel.randSe)) return resResult(STATUS.JEWEL_LOCKED_CANNOT_INHERIT);
let dicOldJewel = gameData.jewel.get(originJewel.id);
if(!dicOldJewel) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let dicJewel = gameData.jewel.get(targetJewel.id);
if(!dicJewel) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if(dicJewel.eplaceId != dicOldJewel.eplaceId || dicJewel.lv < dicOldJewel.lv) {
return resResult(STATUS.JEWEL_CANNOT_INHERIT);
}
// 消耗
let consumeResult = await handleCost(roleId, sid, [
{ id: originJewel.id, seqId: originJewel.seqId},
...dicJewel.inheritConsume
], ITEM_CHANGE_REASON.ACT_DAILY_GK_BATTLE_END);
if(!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let newRandSe = getRandSeResult(targetJewel.id, targetJewel.randSe, originJewel.randSe, originJewel.id);
let newJewel = await JewelModel.updateInfo(targetJewel.seqId, { previewRandSe: [], randSe: newRandSe });
// 更新战力
if(targetJewel.hid > 0) {
const hero = await HeroModel.findByHidAndRole(targetJewel.hid, roleId);
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_RESET_RANDSE, sid, roleId, hero, {}, [targetJewel.ePlaceId], { oldJewel: originJewel, newJewel });
}
await checkTaskInEquipReset(serverId, roleId, sid);
return resResult(STATUS.SUCCESS, { curJewel: pick(newJewel, ['seqId', 'id', 'hid', 'ePlaceId', 'randSe', 'previewRandSe']) });
}
}

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@@ -1,15 +1,36 @@
import { getRandEelm, } from '../pubUtils/util';
import { EPlace, Stone } from "../db/Hero";
import { gameData } from "../pubUtils/data";
import { gameData, getRandEffectByGroupAndLevel } from "../pubUtils/data";
import { JewelType, RandSe } from '../db/Jewel';
import { getJewelRandSe } from '../pubUtils/itemUtils';
import { checkActivityTask, checkTask, checkTaskWithEplaces, checkTaskWithEplace } from './taskService';
import { TASK_TYPE } from '../consts';
import { DicRandomEffectPool } from '../pubUtils/dictionary/DicRandomEffectPool';
export function getRandSeResult(id: number, randSe: RandSe[]) {
let { randomEffect, effectCount } = gameData.jewel.get(id);
export function getRandSeResult(id: number, randSe: RandSe[], originSe: RandSe[] = [], originId?: number) {
let { randomEffect, effectCount, lv } = gameData.jewel.get(id);
let chosen = randSe.filter(cur => cur.locked).map(cur => cur.seid); // 上一轮随机出来的
let newRandSe: RandSe[] = []; // 随机结果
let startId = 0;
for(let { id, seid } of originSe) {
let { lv: oldLv } = gameData.jewel.get(originId);
// 替换成高阶
let dicRandomEffect = gameData.randomEffectPool.get(seid);
let nextRandEffect: DicRandomEffectPool;
let targetRandLv = dicRandomEffect.level + lv - oldLv;
while(!nextRandEffect) {
nextRandEffect = getRandEffectByGroupAndLevel(dicRandomEffect.group, targetRandLv);
targetRandLv--;
if(targetRandLv < 0) break;
}
let newSeid = nextRandEffect? nextRandEffect.id: seid;
newRandSe.push(getJewelRandSe(id, newSeid));
chosen.push(seid);
startId++;
}
let randomResult: number[] = getRandEelm(randomEffect.filter(cur => !chosen.includes(cur)), effectCount); // 随机出的结果
if(randomResult.length < effectCount) { // 去上轮之后不够,把上轮加入
let chosenRandom = getRandEelm(chosen, effectCount - randomResult.length);
@@ -20,8 +41,7 @@ export function getRandSeResult(id: number, randSe: RandSe[]) {
randomResult.push(...allRandom);
}
let newRandSe: RandSe[] = [];
for (let i = 0; i < effectCount; i++) {
for (let i = startId; i < effectCount; i++) {
if(randSe[i]) {
if(randSe[i] && randSe[i].locked) {
newRandSe.push(randSe[i]);
@@ -196,3 +216,11 @@ function getEquipById(oldEplace: EPlace[], newEplace: EPlace[], eplaceId: number
let newEquip = newEplace.find(cur => cur.id == eplaceId)||new EPlace(eplaceId, 0);
return { oldEquip, newEquip }
}
export function isLocked(randSe: RandSe[]) {
for(let { locked } of randSe) {
if(locked) return true;
}
return false;
}

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@@ -86,7 +86,7 @@ export async function checkActivityTask(serverId: number, sid: string, roleId: s
export async function pushActivityUpdate(roleId: string, sid: string, pushMessage: any[]) {
// console.log('pushActivityUpdate', JSON.stringify(pushMessage))
if (pushMessage.length > 0) {
if (pushMessage?.length > 0) {
if (!sid) {
let onlineUser = await getRoleOnlineInfo(roleId);
sid = onlineUser.sid;