✨ feat(共鸣系统): 新增
This commit is contained in:
@@ -43,6 +43,7 @@ export enum HERO_SYSTEM_TYPE {
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AUTHOR_BOOK_STAR = 40, // 诸子列传升星
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AUTHOR_BOOK_SUB_RESET = 41, // 诸子列传重置
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REBORN_CAL = 42, //重生计算
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RESONANCE_CAL = 43, //共鸣重新计算战力
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};
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// 武将上限
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@@ -695,6 +695,7 @@ export const FILENAME = {
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DIC_ROUGE_TECH_LEVEL: "dic_rougeTechLevel",
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DIC_GUILD_HP_RATIO: "dic_army_hpRatio",
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DIC_SPIRIT_COMPOSE: "dic_zyz_spiritCompose",
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DIC_RESONANCE: "dic_zyz_resonance",
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}
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export const WAR_RELATE_TABLES = [
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@@ -1286,6 +1287,7 @@ export enum ITEM_CHANGE_REASON {
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NOVEMBER_REWARD = 207, // 辜月集会奖励
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NOVEMBER_COST = 208, // 辜月集会购买消耗
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EXCHANGE_SPIRIT = 209, // 将灵合成
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RESONANCE_LOCK_POSITION = 210, // 共鸣解锁阵位消耗
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}
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export enum TA_EVENT {
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@@ -1431,4 +1433,34 @@ export enum BOSS_HP_RATIO_TYPE {
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BOSS_RATIO = 1, // 演武台按开服天数
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CITY_RATIO = 2, // 诸侯混战按开服天数
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CITY_PLAYER_RATIO = 3, // 最低玩家人数
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}
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export enum RESONANCE_SORT_TYPE {
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LV = 1, //先等级后后战力
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JOBSTAGE = 2, //职阶
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CONNECT = 3, //羁绊
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EQUIP_LV = 4, //装备强化
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EQUIP_QUALITY = 5, //装备升品
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EQUIP_STAR = 6, //装备精炼
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JEWEL = 7, //天晶
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STONE = 8, //地玉
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}
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export enum FRIENDSHIP_INDEX {
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ONE = 1, // 羁绊1
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TWO = 2, // 羁绊2
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THREE = 3, // 羁绊3
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}
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export enum EQUIP_EPLACEID {
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WEAPON_ID = 1, // 武器id
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CLOTHES_ID = 2, // 衣甲
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HAT_ID = 3, // 帽子
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SHOE_ID = 4, // 鞋子
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}
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export enum EQUIP_STONE {
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ONE = 1, // 1
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TWO = 2, // 2
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THREE = 3, // 3
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}
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@@ -789,7 +789,7 @@ export const STATUS = {
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ORDER_STATUS_ERROR: { code: 70018, simStr: '订单状态错误' },
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PAY_NOT_OPEN: { code: 70019, simStr: '支付功能暂未开启' },
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// 稷下学宫 相关状态 80000 - 89999
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// 稷下学宫 相关状态 80000 - 81000
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SHOP_NO_BUY: { code: 80001, simStr: '商店不可购买' },
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COIN_NOT_ENOUGH: { code: 80002, simStr: '试炼币不足' },
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REWARD_NO_CHOOSE: { code: 80003, simStr: '奖励不可选择' },
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@@ -827,6 +827,28 @@ export const STATUS = {
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ROUGE_SCORE_HAS_RECEIVED: { code: 80107, simStr: '已领取' },
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ROUGE_COLLECT_NOT_ENOUGH: { code: 80108, simStr: '该图鉴条件未达成' },
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ROUGE_TECH_NOT_UNLOCKED: { code: 80109, simStr: '对应科技点未解锁' },
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// 共鸣系统 相关状态 81000 - 81100
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RESONANCE_NO_START: { code: 81000, simStr: '共鸣系统未开启' },
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RESONANCE_POSITION_LOCK: { code: 81001, simStr: '该阵位已开启' },
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RESONANCE_POSITION_NOT_FOUND: { code: 81002, simStr: '该阵位不存在' },
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RESONANCE_POSITION_LV_NOT_ENOUGH: { code: 81003, simStr: '解锁该阵位等级不足' },
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RESONANCE_POSITION_LOCK_FAIL: { code: 81004, simStr: '解锁该阵位失败' },
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RESONANCE_POSITION_UNLOCK: { code: 81005, simStr: '该阵位未解锁' },
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RESONANCE_POSITION_EXIST_HID: { code: 81006, simStr: '该阵位已有武将' },
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RESONANCE_PUT_POSITION_EXIST_LV: { code: 81007, simStr: '武将存在等级养成维度,请先重生' },
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RESONANCE_PUT_POSITION_EXIST_JOBSTAGE: { code: 81008, simStr: '武将存在职阶养成维度,请先重生' },
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RESONANCE_PUT_POSITION_EXIST_TALENT: { code: 81009, simStr: '武将存在天赋养成维度,请先重生' },
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RESONANCE_PUT_POSITION_EXIST_CONNECT: { code: 81009, simStr: '武将存在羁绊养成维度,请先重生' },
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RESONANCE_PUT_POSITION_EXIST_EQUIP: { code: 81010, simStr: '武将存在装备养成维度,请先重生' },
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RESONANCE_PUT_POSITION_FAIL: { code: 81011, simStr: '武将上阵失败' },
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RESONANCE_PUT_NOT_POSITION: { code: 81011, simStr: '武将数量不足,不可上阵' },
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RESONANCE_NOT_PUT_POSITION: { code: 81011, simStr: '该武将未在阵中' },
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RESONANCE_OFF_POSITION_FAIL: { code: 81011, simStr: '该武将下阵失败' },
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}
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export const PAY_37_CALLBACK_CODE = {
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@@ -362,6 +362,20 @@ export default class Hero extends BaseModel {
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const result = await HeroModel.count(searchObj);
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return result;
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}
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public static async bulkWriteUpdate(updateArr: HeroUpdate[]) {
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if (updateArr.length == 0) return;
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await HeroModel.bulkWrite(updateArr.map((param) => {
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const { roleId, hid } = param;
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return { updateOne: { filter: { roleId, hid }, update: { $set: param }, upsert: true } }
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}))
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}
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public static async getHidCountByRoleId(roleId:string){
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let result: number = await HeroModel.countDocuments({roleId});
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return result;
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}
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}
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export const HeroModel = getModelForClass(Hero);
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122
shared/db/Resonance.ts
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122
shared/db/Resonance.ts
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@@ -0,0 +1,122 @@
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import BaseModel from './BaseModel';
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import { getModelForClass, prop, DocumentType, index } from '@typegoose/typegoose';
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import { HeroSkin } from './Hero';
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export class ResonanceEplaceStone {
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@prop({ required: true })
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id: number; // 孔的id
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@prop({ required: true })
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stone: number; // 装备的宝石id,未装备为0
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}
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export class ResonanceEplace {
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@prop({ required: true })
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id: number; // 装备栏id,id固定部位
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@prop({ required: true })
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equipId: number; // 装备表id
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@prop({ required: true })
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lv: number; // 强化等级
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@prop({ required: true })
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quality: number; // 品质
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@prop({ required: true })
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qualityStage: number; // 升品之前的小点
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@prop({ required: true })
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star: number; // 星级
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@prop({ required: true })
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starStage: number; // 升星级之前的小点
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@prop({ required: true, type: ResonanceEplaceStone, _id: false })
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stones: ResonanceEplaceStone[]; // 地玉石,初始的时候就有3个槽,是否解锁靠star判断
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@prop({ required: true })
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jewel: number; // 天晶石的seqId,具体状态去jewel表查
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}
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export class ResonanceConnection {
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@prop({ required: true })
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shipId: number; // 羁绊编号
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@prop({ required: true })
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level: number;
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@prop({ required: true })
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exp: number;
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}
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export class ResonanceTalent {
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@prop({ required: true })
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id: number; // 天赋表id
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@prop({ required: true })
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level: number; // 天赋等级
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}
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@index({ roleId: 1, position: 1, hid: 1 })
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export default class Resonance extends BaseModel {
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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position: number; // 上阵位置,前6(6是鸣主配在系统参数表)不存通过计算获得,已解锁未上阵仅有positon
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@prop({ required: true })
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hid: number; // 武将id
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@prop({ required: true })
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seqId: number; // 武将表自增id
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@prop({ required: true })
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lv: number; //武将等级
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@prop({ required: true })
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exp: number; //
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@prop({ required: true })
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jobStage: number; // 职阶
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// @prop({ required: true, type: ResonanceTalent, _id: false })
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// talent: ResonanceTalent[] // 天赋
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// @prop({ required: true })
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// usedTalentPoint: number; // 已使用的天赋点数
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@prop({ required: true })
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skinId: number; // 当前皮肤id,fashions表的heroId字段
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@prop({ required: true, type: HeroSkin, default: [], _id: false })
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skins: HeroSkin[]; // 皮肤
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@prop({ required: true, type: ResonanceConnection, _id: false })
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connections: ResonanceConnection[] // 羁绊
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@prop({ required: true, type: ResonanceEplace, _id: false })
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ePlace: ResonanceEplace[] // 所有装备栏
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@prop({ required: true })
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ce: number // 战力
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public static async findByRoleId(roleId: string, lean = true) {
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let result: ResonanceType[] = await ResonanceModel.find({ roleId }).lean(lean);
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return result;
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}
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public static async findByPosition(roleId: string, position: number, lean = true) {
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let result: ResonanceType = await ResonanceModel.findOne({ roleId, position }).lean(lean);
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return result
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}
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public static async findByPositionAndHid(roleId: string, position: number, hid: number, lean = true) {
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let result: ResonanceType = await ResonanceModel.findOne({ roleId, position, hid }).lean(lean);
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return result
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}
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public static async updateByPosition(roleId: string, position: number, param: ResonancePara, lean = true) {
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let result: ResonanceType = await ResonanceModel.findOneAndUpdate({ roleId, position }, { $set: param }, { new: true, upsert: true }).lean(lean);
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return result;
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}
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public static async deletePosition(roleId: string, position: number) {
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let result = await ResonanceModel.deleteMany({ roleId, position });
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return result;
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}
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}
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export const ResonanceModel = getModelForClass(Resonance);
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export interface ResonanceType extends Pick<DocumentType<Resonance>, keyof Resonance> { };
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export type ResonancePara = Partial<ResonanceType>; // 将所有字段变成可选项
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114
shared/db/ResonanceHistory.ts
Normal file
114
shared/db/ResonanceHistory.ts
Normal file
@@ -0,0 +1,114 @@
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import BaseModel from './BaseModel';
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import { getModelForClass, prop, DocumentType, index } from '@typegoose/typegoose';
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import { HeroSkin } from './Hero';
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export class ResonanceHistoryEplaceStone {
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@prop({ required: true })
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id: number; // 孔的id
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@prop({ required: true })
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stone: number; // 装备的宝石id,未装备为0
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}
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export class ResonanceHistoryEplace {
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@prop({ required: true })
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id: number; // 装备栏id,id固定部位
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@prop({ required: true })
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equipId: number; // 装备表id
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@prop({ required: true })
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lv: number; // 强化等级
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@prop({ required: true })
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quality: number; // 品质
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@prop({ required: true })
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qualityStage: number; // 升品之前需要的次数
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@prop({ required: true })
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star: number; // 星级
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@prop({ required: true })
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starStage: number; // 升星级之前的小点
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@prop({ required: true, type: ResonanceHistoryEplaceStone, _id: false })
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stones: ResonanceHistoryEplaceStone[]; // 地玉石,初始的时候就有3个槽,是否解锁靠star判断
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@prop({ required: true })
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jewel: number; // 天晶石的seqId,具体状态去jewel表查
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}
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export class ResonanceHistoryConnection {
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@prop({ required: true })
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shipId: number; // 羁绊编号
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@prop({ required: true })
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level: number;
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@prop({ required: true })
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exp: number;
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}
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@index({ roleId: 1, position: 1, hid: 1, time: 1 })
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export default class ResonanceHistory extends BaseModel {
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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position: number; // 上阵位置,前6(6是鸣主配在系统参数表)不存通过计算获得,已解锁未上阵仅有positon
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@prop({ required: true })
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hid: number; // 武将id
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@prop({ required: true })
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seqId: number; // 武将表自增id
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@prop({ required: true })
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lv: number; //武将等级
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@prop({ required: true })
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exp: number; //
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@prop({ required: true })
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jobStage: number; // 职阶
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@prop({ required: true })
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skinId: number; // 当前皮肤id,fashions表的heroId字段
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@prop({ required: true, type: HeroSkin, default: [], _id: false })
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skins: HeroSkin[]; // 皮肤
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@prop({ required: true, type: ResonanceHistoryConnection, _id: false })
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connections: ResonanceHistoryConnection[] // 羁绊
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@prop({ required: true, type: ResonanceHistoryEplace, _id: false })
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ePlace: ResonanceHistoryEplace[] // 所有装备栏
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@prop({ required: true })
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ce: number // 战力
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@prop({ required: true, default: () => new Date() })
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time: Date;
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// public static async findByRoleId(roleId: string, lean = true) {
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// let result: ResonanceHistoryType[] = await ResonanceHistoryModel.find({ roleId }).select({ '_id': -1 }).lean(lean);
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// return result;
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// }
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// public static async findByPosition(roleId: string, position: number, lean = true) {
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// let result: ResonanceHistoryType = await ResonanceHistoryModel.findOne({ roleId, position }).select({ '_id': -1 }).lean(lean);
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// return result
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// }
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// public static async findByPositionAndHid(roleId: string, position: number, hid: number, lean = true) {
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// let result: ResonanceHistoryType = await ResonanceHistoryModel.findOne({ roleId, position, hid }).select({ '_id': -1 }).lean(lean);
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// return result
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// }
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public static async updateByPosition(roleId: string, position: number, param: ResonanceHistoryPara, lean = true) {
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delete param._id;
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let result: ResonanceHistoryType = await ResonanceHistoryModel.findOneAndUpdate({ roleId, position }, { $set: param }, { new: true, upsert: true }).lean(lean);
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return result;
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}
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// public static async deletePosition(roleId: string, position: number) {
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// let result = await ResonanceHistoryModel.deleteMany({ roleId, position });
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// return result;
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// }
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}
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export const ResonanceHistoryModel = getModelForClass(ResonanceHistory);
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export interface ResonanceHistoryType extends Pick<DocumentType<ResonanceHistory>, keyof ResonanceHistory> { };
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export type ResonanceHistoryPara = Partial<ResonanceHistoryType>; // 将所有字段变成可选项
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35
shared/domain/roleField/resonanceField.ts
Normal file
35
shared/domain/roleField/resonanceField.ts
Normal file
@@ -0,0 +1,35 @@
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// import { ResonanceConnection, ResonanceEplace, ResonancePara, ResonanceTalent } from "../../db/Resonance";
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// import { gameData } from "../../pubUtils/data";
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// export class ReturnResonanceParam {
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// positon: number; // 上阵位置,从1开始(6为鸣主配系统参数表),已解锁未上阵仅有positon
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// hid: number; // 武将id
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// seqId: number; // 武将表自增 id
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// lv: number; //武将等级
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// jobStage: number; // 职阶
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// skinId: number
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// talent: ResonanceTalent[]; // 天赋
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// usedTalentPoint: number;
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// totalTalentPoint: number;
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// connections: ResonanceConnection[]; // 羁绊
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// ePlace: ResonanceEplace[];
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// ce: number; //战力
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// constructor(hero: ResonancePara, job: number) {
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// this.positon = hero.positon;
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// this.hid = hero.hid;
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// this.seqId = hero.seqId;
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// this.lv = hero.lv;
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// this.ePlace = hero.ePlace;
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// this.jobStage = hero.jobStage;
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// this.totalTalentPoint = gameData.talentPointOfJob.get(job) || 0;
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// this.connections = hero.connections;
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// this.talent = hero.talent || [];
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// this.usedTalentPoint = hero.usedTalentPoint || 0;
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// this.ce = hero.ce;
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// }
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// }
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@@ -15,7 +15,7 @@ import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar, dicComBa
|
||||
import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
|
||||
import { AUCTION_TIME, BOSS_HP_RATIO_TYPE } from "../consts";
|
||||
import { dicFashions, dicFashionsByHeroId, loadFashions } from "./dictionary/DicFashions";
|
||||
import { friendShips, friendShipsByLv, friendShipsMax, loadFriendShip } from "./dictionary/DicFriendShip";
|
||||
import { friendShipByIndex, friendShips, friendShipsByLv, friendShipsMax, loadFriendShip } from "./dictionary/DicFriendShip";
|
||||
import { dicHeroQualityUp, loadHeroQualityUp } from "./dictionary/DicHeroQualityUp";
|
||||
import { dicHeroStar, loadHeroStar } from "./dictionary/DicHeroStar";
|
||||
import { dicHeroWake, loadHeroWake } from "./dictionary/DicHeroWake";
|
||||
@@ -174,6 +174,7 @@ import { dicRougeCharaCardPlan, loadRougeCharaCardPlan } from "./dictionary/DicR
|
||||
import { dicRougeHolyCardPlan, loadRougeHolyCardPlan } from "./dictionary/DicRougeHolyCardPlan";
|
||||
import { dicBossHpRatio, loadBossHpRatio } from "./dictionary/DicBossHpRatio";
|
||||
import { dicSpiritCompose, loadSpiritCompose } from "./dictionary/DicSpiritCompose";
|
||||
import { dicResonance, loadResonance } from "./dictionary/DicResonance";
|
||||
|
||||
export const gameData = {
|
||||
daily: dicDaily,
|
||||
@@ -207,6 +208,7 @@ export const gameData = {
|
||||
friendShips: friendShips,
|
||||
friendShipsByLv: friendShipsByLv,
|
||||
friendShipsMax: friendShipsMax,
|
||||
friendShipByIndex: friendShipByIndex,
|
||||
randomEffectPool: dicRandomEffectPool,
|
||||
randomEffectPoolByGroupAndLv: dicRandomEffectPoolByGroupAndLv,
|
||||
title: dicTitle,
|
||||
@@ -436,6 +438,8 @@ export const gameData = {
|
||||
bossHpRatio: dicBossHpRatio,
|
||||
spiritCompose: dicSpiritCompose,
|
||||
spiritByQuality: dicSpiritByQuality,
|
||||
|
||||
resonance: dicResonance,
|
||||
};
|
||||
|
||||
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
|
||||
@@ -1384,9 +1388,9 @@ export function getRougeEffectTypeKind(effectTypes: number[]) {
|
||||
}
|
||||
|
||||
export function getBossHpRatio(type: BOSS_HP_RATIO_TYPE, day: number) {
|
||||
let arr = gameData.bossHpRatio.get(type)||[];
|
||||
let arr = gameData.bossHpRatio.get(type) || [];
|
||||
let bossHpRatio = 1;
|
||||
for(let { serverOpen, ratio } of arr) {
|
||||
for (let { serverOpen, ratio } of arr) {
|
||||
bossHpRatio = ratio;
|
||||
if (serverOpen != -1 && serverOpen >= day) break;
|
||||
}
|
||||
@@ -1807,9 +1811,10 @@ function loadDatas(type?: string) {
|
||||
if (type == undefined || type == 'loadRougeTechLevel') loadRougeTechLevel();
|
||||
if (type == undefined || type == 'loadBossHpRatio') loadBossHpRatio();
|
||||
if (type == undefined || type == 'loadSpiritCompose') loadSpiritCompose();
|
||||
if (type == undefined || type == 'loadResonance') loadResonance();
|
||||
|
||||
console.log('loadDatas type: ', type || 'all');
|
||||
|
||||
|
||||
}
|
||||
|
||||
// 后台调用重载资源
|
||||
|
||||
@@ -478,3 +478,10 @@ export const ROUGELIKE = {
|
||||
SELECT_HOLLYCARD_WEIGHT: 30, // 选择的圣物卡后该特性卡权重减少比例(%)
|
||||
RANDOM_HOLLYCARD_WEIGHT: 10, // 随机出的圣物卡后该特性卡权重减少比例(%)
|
||||
};
|
||||
|
||||
export const RESONANCE = {
|
||||
START_MAIN_WARId: 301, //共鸣系统开启
|
||||
HOSTER: 6, //鸣主
|
||||
JEWEL: 1,// 共灵阵是否包括共灵天晶镶嵌(1:包括 0:不包括)
|
||||
STONE: 1, // 共灵阵是否包括共灵地玉镶嵌(1:包括 0:不包括)
|
||||
}
|
||||
@@ -16,16 +16,21 @@ export interface DicFriendShip {
|
||||
// 羁绊武将ID
|
||||
readonly hids: Array<number>;
|
||||
// 属性加成
|
||||
readonly attributes: Array<{id: number, number: number}>
|
||||
readonly attributes: Array<{ id: number, number: number }>
|
||||
// 升到这一级所需的羁绊值
|
||||
readonly shipExp: number;
|
||||
|
||||
readonly index: number;
|
||||
}
|
||||
|
||||
export const friendShips = new Map<string, { level: number, shipExp: number }[]>();
|
||||
export const friendShipsByLv = new Map<string, DicFriendShip>();
|
||||
export const friendShipsMax = new Map<string, number>();
|
||||
export const friendShipByIndex = new Map<string, number>();
|
||||
export function loadFriendShip() {
|
||||
friendShips.clear();
|
||||
friendShipByIndex.clear();
|
||||
|
||||
let arr = readFileAndParse(FILENAME.DIC_FRIEND_SHIP);
|
||||
|
||||
arr.forEach(o => {
|
||||
@@ -33,32 +38,35 @@ export function loadFriendShip() {
|
||||
o.hids = parseNumberList(o.memberId);
|
||||
let key1 = `${o.actorId}_${o.shipId}`;
|
||||
let shipSumValue = 0;
|
||||
if(!friendShips.has(key1)) {
|
||||
if (!friendShips.has(key1)) {
|
||||
friendShips.set(key1, []);
|
||||
shipSumValue = 0;
|
||||
}
|
||||
shipSumValue += o.shipExp;
|
||||
friendShips.get(key1).push({ level: o.level, shipExp: shipSumValue });
|
||||
|
||||
if(!friendShipsMax.has(key1) || friendShipsMax.get(key1) < o.level) {
|
||||
if (!friendShipsMax.has(key1) || friendShipsMax.get(key1) < o.level) {
|
||||
friendShipsMax.set(key1, o.level);
|
||||
}
|
||||
|
||||
let key2 = `${o.actorId}_${o.shipId}_${o.level}`;
|
||||
friendShipsByLv.set(key2, o);
|
||||
|
||||
let newKey = `${o.actorId}_${o.index}`;
|
||||
if (!friendShipByIndex.has(newKey)) friendShipByIndex.set(newKey, o.shipId);
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
|
||||
function parseAttribute(str: string) {
|
||||
let result = new Array<{id: number, number: number}>();
|
||||
if(!str) return result;
|
||||
let result = new Array<{ id: number, number: number }>();
|
||||
if (!str) return result;
|
||||
let decodeArr = decodeArrayListStr(str);
|
||||
for(let [id, number] of decodeArr) {
|
||||
if(isNaN(parseInt(id)) || isNaN(parseInt(number))) {
|
||||
for (let [id, number] of decodeArr) {
|
||||
if (isNaN(parseInt(id)) || isNaN(parseInt(number))) {
|
||||
throw new Error('data table format wrong');
|
||||
}
|
||||
result.push({id: parseInt(id), number: parseInt(number)});
|
||||
}
|
||||
result.push({ id: parseInt(id), number: parseInt(number) });
|
||||
}
|
||||
return result
|
||||
}
|
||||
26
shared/pubUtils/dictionary/DicResonance.ts
Normal file
26
shared/pubUtils/dictionary/DicResonance.ts
Normal file
@@ -0,0 +1,26 @@
|
||||
|
||||
import { parseGoodStr, readFileAndParse } from '../util'
|
||||
import { FILENAME } from '../../consts'
|
||||
import { RewardInter } from '../interface';
|
||||
|
||||
export interface DicResonance {
|
||||
readonly id: number;
|
||||
readonly name: string;
|
||||
readonly openLimit: number;
|
||||
readonly openConsume: RewardInter[];
|
||||
}
|
||||
export const dicResonance = new Map<number, DicResonance>();
|
||||
|
||||
export function loadResonance() {
|
||||
dicResonance.clear();
|
||||
|
||||
let arr = readFileAndParse(FILENAME.DIC_RESONANCE);
|
||||
|
||||
arr.forEach(o => {
|
||||
|
||||
o.openConsume = parseGoodStr(o.openConsume);
|
||||
dicResonance.set(o.id, o);
|
||||
|
||||
});
|
||||
arr = undefined;
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
// 一些通用的interface定义
|
||||
|
||||
import { ResonanceConnection, ResonanceEplace, ResonanceTalent } from "../db/Resonance";
|
||||
import { RougelikeCardPara } from "../db/RougelikeCard";
|
||||
import { RougelikeCharaPara } from "../db/RougelikeChara";
|
||||
import { RougelikeCollectionType } from "../db/RougelikeCollection";
|
||||
@@ -206,4 +207,19 @@ export interface CommonReward {
|
||||
export interface SlotCard {
|
||||
index: number; //卡槽标记
|
||||
cardCode: string; //安装的特性卡唯一code
|
||||
}
|
||||
|
||||
export interface ReturnResonanceParam {
|
||||
positon: number; // 上阵位置,从1开始(6为鸣主配系统参数表),已解锁未上阵仅有positon
|
||||
hid?: number; // 武将id
|
||||
seqId?: number; // 武将表自增 id
|
||||
lv?: number; //武将等级
|
||||
exp?: number;
|
||||
jobStage?: number; // 职阶
|
||||
talent?: ResonanceTalent[]; // 天赋
|
||||
usedTalentPoint?: number;
|
||||
totalTalentPoint?: number;
|
||||
connections?: ResonanceConnection[]; // 羁绊
|
||||
ePlace?: ResonanceEplace[];
|
||||
ce?: number; //战力
|
||||
}
|
||||
122
shared/resource/jsons/dic_zyz_resonance.json
Normal file
122
shared/resource/jsons/dic_zyz_resonance.json
Normal file
@@ -0,0 +1,122 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"name": "共鸣阵1",
|
||||
"openLimit": 60,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name": "共鸣阵2",
|
||||
"openLimit": 61,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"name": "共鸣阵3",
|
||||
"openLimit": 62,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"name": "共鸣阵4",
|
||||
"openLimit": 63,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"name": "共鸣阵5",
|
||||
"openLimit": 64,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"name": "共鸣阵6",
|
||||
"openLimit": 65,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"name": "共鸣阵7",
|
||||
"openLimit": 66,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"name": "共鸣阵8",
|
||||
"openLimit": 67,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"name": "共鸣阵9",
|
||||
"openLimit": 68,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"name": "共鸣阵10",
|
||||
"openLimit": 69,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
"name": "共鸣阵11",
|
||||
"openLimit": 70,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 12,
|
||||
"name": "共鸣阵12",
|
||||
"openLimit": 71,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 13,
|
||||
"name": "共鸣阵13",
|
||||
"openLimit": 72,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 14,
|
||||
"name": "共鸣阵14",
|
||||
"openLimit": 73,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 15,
|
||||
"name": "共鸣阵15",
|
||||
"openLimit": 74,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 16,
|
||||
"name": "共鸣阵16",
|
||||
"openLimit": 75,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 17,
|
||||
"name": "共鸣阵17",
|
||||
"openLimit": 76,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 18,
|
||||
"name": "共鸣阵18",
|
||||
"openLimit": 77,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 19,
|
||||
"name": "共鸣阵19",
|
||||
"openLimit": 78,
|
||||
"openConsume": "31002&50"
|
||||
},
|
||||
{
|
||||
"id": 20,
|
||||
"name": "共鸣阵20",
|
||||
"openLimit": 79,
|
||||
"openConsume": "31002&50"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user