✨ feat(共鸣系统): 新增
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@@ -43,6 +43,7 @@ export enum HERO_SYSTEM_TYPE {
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AUTHOR_BOOK_STAR = 40, // 诸子列传升星
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AUTHOR_BOOK_SUB_RESET = 41, // 诸子列传重置
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REBORN_CAL = 42, //重生计算
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RESONANCE_CAL = 43, //共鸣重新计算战力
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};
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// 武将上限
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@@ -695,6 +695,7 @@ export const FILENAME = {
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DIC_ROUGE_TECH_LEVEL: "dic_rougeTechLevel",
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DIC_GUILD_HP_RATIO: "dic_army_hpRatio",
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DIC_SPIRIT_COMPOSE: "dic_zyz_spiritCompose",
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DIC_RESONANCE: "dic_zyz_resonance",
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}
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export const WAR_RELATE_TABLES = [
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@@ -1286,6 +1287,7 @@ export enum ITEM_CHANGE_REASON {
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NOVEMBER_REWARD = 207, // 辜月集会奖励
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NOVEMBER_COST = 208, // 辜月集会购买消耗
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EXCHANGE_SPIRIT = 209, // 将灵合成
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RESONANCE_LOCK_POSITION = 210, // 共鸣解锁阵位消耗
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}
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export enum TA_EVENT {
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@@ -1431,4 +1433,34 @@ export enum BOSS_HP_RATIO_TYPE {
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BOSS_RATIO = 1, // 演武台按开服天数
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CITY_RATIO = 2, // 诸侯混战按开服天数
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CITY_PLAYER_RATIO = 3, // 最低玩家人数
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}
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export enum RESONANCE_SORT_TYPE {
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LV = 1, //先等级后后战力
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JOBSTAGE = 2, //职阶
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CONNECT = 3, //羁绊
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EQUIP_LV = 4, //装备强化
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EQUIP_QUALITY = 5, //装备升品
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EQUIP_STAR = 6, //装备精炼
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JEWEL = 7, //天晶
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STONE = 8, //地玉
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}
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export enum FRIENDSHIP_INDEX {
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ONE = 1, // 羁绊1
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TWO = 2, // 羁绊2
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THREE = 3, // 羁绊3
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}
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export enum EQUIP_EPLACEID {
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WEAPON_ID = 1, // 武器id
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CLOTHES_ID = 2, // 衣甲
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HAT_ID = 3, // 帽子
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SHOE_ID = 4, // 鞋子
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}
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export enum EQUIP_STONE {
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ONE = 1, // 1
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TWO = 2, // 2
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THREE = 3, // 3
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}
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@@ -789,7 +789,7 @@ export const STATUS = {
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ORDER_STATUS_ERROR: { code: 70018, simStr: '订单状态错误' },
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PAY_NOT_OPEN: { code: 70019, simStr: '支付功能暂未开启' },
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// 稷下学宫 相关状态 80000 - 89999
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// 稷下学宫 相关状态 80000 - 81000
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SHOP_NO_BUY: { code: 80001, simStr: '商店不可购买' },
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COIN_NOT_ENOUGH: { code: 80002, simStr: '试炼币不足' },
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REWARD_NO_CHOOSE: { code: 80003, simStr: '奖励不可选择' },
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@@ -827,6 +827,28 @@ export const STATUS = {
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ROUGE_SCORE_HAS_RECEIVED: { code: 80107, simStr: '已领取' },
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ROUGE_COLLECT_NOT_ENOUGH: { code: 80108, simStr: '该图鉴条件未达成' },
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ROUGE_TECH_NOT_UNLOCKED: { code: 80109, simStr: '对应科技点未解锁' },
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// 共鸣系统 相关状态 81000 - 81100
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RESONANCE_NO_START: { code: 81000, simStr: '共鸣系统未开启' },
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RESONANCE_POSITION_LOCK: { code: 81001, simStr: '该阵位已开启' },
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RESONANCE_POSITION_NOT_FOUND: { code: 81002, simStr: '该阵位不存在' },
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RESONANCE_POSITION_LV_NOT_ENOUGH: { code: 81003, simStr: '解锁该阵位等级不足' },
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RESONANCE_POSITION_LOCK_FAIL: { code: 81004, simStr: '解锁该阵位失败' },
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RESONANCE_POSITION_UNLOCK: { code: 81005, simStr: '该阵位未解锁' },
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RESONANCE_POSITION_EXIST_HID: { code: 81006, simStr: '该阵位已有武将' },
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RESONANCE_PUT_POSITION_EXIST_LV: { code: 81007, simStr: '武将存在等级养成维度,请先重生' },
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RESONANCE_PUT_POSITION_EXIST_JOBSTAGE: { code: 81008, simStr: '武将存在职阶养成维度,请先重生' },
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RESONANCE_PUT_POSITION_EXIST_TALENT: { code: 81009, simStr: '武将存在天赋养成维度,请先重生' },
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RESONANCE_PUT_POSITION_EXIST_CONNECT: { code: 81009, simStr: '武将存在羁绊养成维度,请先重生' },
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RESONANCE_PUT_POSITION_EXIST_EQUIP: { code: 81010, simStr: '武将存在装备养成维度,请先重生' },
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RESONANCE_PUT_POSITION_FAIL: { code: 81011, simStr: '武将上阵失败' },
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RESONANCE_PUT_NOT_POSITION: { code: 81011, simStr: '武将数量不足,不可上阵' },
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RESONANCE_NOT_PUT_POSITION: { code: 81011, simStr: '该武将未在阵中' },
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RESONANCE_OFF_POSITION_FAIL: { code: 81011, simStr: '该武将下阵失败' },
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}
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export const PAY_37_CALLBACK_CODE = {
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