feat(共鸣系统): 新增

This commit is contained in:
zhangxk
2023-10-09 15:11:54 +08:00
parent cd87b9e74c
commit 53a0b0f340
18 changed files with 1195 additions and 14 deletions

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@@ -15,7 +15,7 @@ import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar, dicComBa
import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
import { AUCTION_TIME, BOSS_HP_RATIO_TYPE } from "../consts";
import { dicFashions, dicFashionsByHeroId, loadFashions } from "./dictionary/DicFashions";
import { friendShips, friendShipsByLv, friendShipsMax, loadFriendShip } from "./dictionary/DicFriendShip";
import { friendShipByIndex, friendShips, friendShipsByLv, friendShipsMax, loadFriendShip } from "./dictionary/DicFriendShip";
import { dicHeroQualityUp, loadHeroQualityUp } from "./dictionary/DicHeroQualityUp";
import { dicHeroStar, loadHeroStar } from "./dictionary/DicHeroStar";
import { dicHeroWake, loadHeroWake } from "./dictionary/DicHeroWake";
@@ -174,6 +174,7 @@ import { dicRougeCharaCardPlan, loadRougeCharaCardPlan } from "./dictionary/DicR
import { dicRougeHolyCardPlan, loadRougeHolyCardPlan } from "./dictionary/DicRougeHolyCardPlan";
import { dicBossHpRatio, loadBossHpRatio } from "./dictionary/DicBossHpRatio";
import { dicSpiritCompose, loadSpiritCompose } from "./dictionary/DicSpiritCompose";
import { dicResonance, loadResonance } from "./dictionary/DicResonance";
export const gameData = {
daily: dicDaily,
@@ -207,6 +208,7 @@ export const gameData = {
friendShips: friendShips,
friendShipsByLv: friendShipsByLv,
friendShipsMax: friendShipsMax,
friendShipByIndex: friendShipByIndex,
randomEffectPool: dicRandomEffectPool,
randomEffectPoolByGroupAndLv: dicRandomEffectPoolByGroupAndLv,
title: dicTitle,
@@ -436,6 +438,8 @@ export const gameData = {
bossHpRatio: dicBossHpRatio,
spiritCompose: dicSpiritCompose,
spiritByQuality: dicSpiritByQuality,
resonance: dicResonance,
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -1384,9 +1388,9 @@ export function getRougeEffectTypeKind(effectTypes: number[]) {
}
export function getBossHpRatio(type: BOSS_HP_RATIO_TYPE, day: number) {
let arr = gameData.bossHpRatio.get(type)||[];
let arr = gameData.bossHpRatio.get(type) || [];
let bossHpRatio = 1;
for(let { serverOpen, ratio } of arr) {
for (let { serverOpen, ratio } of arr) {
bossHpRatio = ratio;
if (serverOpen != -1 && serverOpen >= day) break;
}
@@ -1807,9 +1811,10 @@ function loadDatas(type?: string) {
if (type == undefined || type == 'loadRougeTechLevel') loadRougeTechLevel();
if (type == undefined || type == 'loadBossHpRatio') loadBossHpRatio();
if (type == undefined || type == 'loadSpiritCompose') loadSpiritCompose();
if (type == undefined || type == 'loadResonance') loadResonance();
console.log('loadDatas type: ', type || 'all');
}
// 后台调用重载资源

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@@ -478,3 +478,10 @@ export const ROUGELIKE = {
SELECT_HOLLYCARD_WEIGHT: 30, // 选择的圣物卡后该特性卡权重减少比例(%
RANDOM_HOLLYCARD_WEIGHT: 10, // 随机出的圣物卡后该特性卡权重减少比例(%
};
export const RESONANCE = {
START_MAIN_WARId: 301, //共鸣系统开启
HOSTER: 6, //鸣主
JEWEL: 1,// 共灵阵是否包括共灵天晶镶嵌(1:包括 0不包括)
STONE: 1, // 共灵阵是否包括共灵地玉镶嵌(1:包括 0不包括)
}

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@@ -16,16 +16,21 @@ export interface DicFriendShip {
// 羁绊武将ID
readonly hids: Array<number>;
// 属性加成
readonly attributes: Array<{id: number, number: number}>
readonly attributes: Array<{ id: number, number: number }>
// 升到这一级所需的羁绊值
readonly shipExp: number;
readonly index: number;
}
export const friendShips = new Map<string, { level: number, shipExp: number }[]>();
export const friendShipsByLv = new Map<string, DicFriendShip>();
export const friendShipsMax = new Map<string, number>();
export const friendShipByIndex = new Map<string, number>();
export function loadFriendShip() {
friendShips.clear();
friendShipByIndex.clear();
let arr = readFileAndParse(FILENAME.DIC_FRIEND_SHIP);
arr.forEach(o => {
@@ -33,32 +38,35 @@ export function loadFriendShip() {
o.hids = parseNumberList(o.memberId);
let key1 = `${o.actorId}_${o.shipId}`;
let shipSumValue = 0;
if(!friendShips.has(key1)) {
if (!friendShips.has(key1)) {
friendShips.set(key1, []);
shipSumValue = 0;
}
shipSumValue += o.shipExp;
friendShips.get(key1).push({ level: o.level, shipExp: shipSumValue });
if(!friendShipsMax.has(key1) || friendShipsMax.get(key1) < o.level) {
if (!friendShipsMax.has(key1) || friendShipsMax.get(key1) < o.level) {
friendShipsMax.set(key1, o.level);
}
let key2 = `${o.actorId}_${o.shipId}_${o.level}`;
friendShipsByLv.set(key2, o);
let newKey = `${o.actorId}_${o.index}`;
if (!friendShipByIndex.has(newKey)) friendShipByIndex.set(newKey, o.shipId);
});
arr = undefined;
}
function parseAttribute(str: string) {
let result = new Array<{id: number, number: number}>();
if(!str) return result;
let result = new Array<{ id: number, number: number }>();
if (!str) return result;
let decodeArr = decodeArrayListStr(str);
for(let [id, number] of decodeArr) {
if(isNaN(parseInt(id)) || isNaN(parseInt(number))) {
for (let [id, number] of decodeArr) {
if (isNaN(parseInt(id)) || isNaN(parseInt(number))) {
throw new Error('data table format wrong');
}
result.push({id: parseInt(id), number: parseInt(number)});
}
result.push({ id: parseInt(id), number: parseInt(number) });
}
return result
}

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@@ -0,0 +1,26 @@
import { parseGoodStr, readFileAndParse } from '../util'
import { FILENAME } from '../../consts'
import { RewardInter } from '../interface';
export interface DicResonance {
readonly id: number;
readonly name: string;
readonly openLimit: number;
readonly openConsume: RewardInter[];
}
export const dicResonance = new Map<number, DicResonance>();
export function loadResonance() {
dicResonance.clear();
let arr = readFileAndParse(FILENAME.DIC_RESONANCE);
arr.forEach(o => {
o.openConsume = parseGoodStr(o.openConsume);
dicResonance.set(o.id, o);
});
arr = undefined;
}

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@@ -1,5 +1,6 @@
// 一些通用的interface定义
import { ResonanceConnection, ResonanceEplace, ResonanceTalent } from "../db/Resonance";
import { RougelikeCardPara } from "../db/RougelikeCard";
import { RougelikeCharaPara } from "../db/RougelikeChara";
import { RougelikeCollectionType } from "../db/RougelikeCollection";
@@ -206,4 +207,19 @@ export interface CommonReward {
export interface SlotCard {
index: number; //卡槽标记
cardCode: string; //安装的特性卡唯一code
}
export interface ReturnResonanceParam {
positon: number; // 上阵位置,从1开始(6为鸣主配系统参数表)已解锁未上阵仅有positon
hid?: number; // 武将id
seqId?: number; // 武将表自增 id
lv?: number; //武将等级
exp?: number;
jobStage?: number; // 职阶
talent?: ResonanceTalent[]; // 天赋
usedTalentPoint?: number;
totalTalentPoint?: number;
connections?: ResonanceConnection[]; // 羁绊
ePlace?: ResonanceEplace[];
ce?: number; //战力
}