粮草先行:离开页面的时候不发道具&离开军团不算加成
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@@ -315,7 +315,7 @@ export async function settleGuildActivityReward(aid: number) {
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let obj = getRaceActivityObj();
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obj.stopRace();
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for (let { guildCode, serverId } of obj.guildList) {
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for (let { guildCode, serverId } of obj.getGuilds()) {
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let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
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if (woodenHorse && woodenHorse.status != 0 && !obj.hasSend(guildCode)) {
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await raceActivitySettleReward(guildCode, woodenHorse);
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@@ -661,6 +661,8 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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let { serverId, durability, distance, isRobot } = woodenHorse;
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if(isRobot) return;
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let obj = getRaceActivityObj();
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// 已发送
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obj.send(guildCode);
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// 计算排名,计算耐久,发送奖励
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let { guildRank, myGuildRank } = await obj.getRanks(serverId, guildCode);
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let rank = myGuildRank?.rank||0;
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@@ -700,8 +702,6 @@ export async function raceActivitySettleReward(guildCode: string, woodenHorse: W
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}
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}
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// 删除数据
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obj.deleteFromList(guildCode);
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}
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/**
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@@ -930,4 +930,46 @@ export async function debugAddHorse(serverId: number, guildCode: string, memberC
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clearInterval(timer);
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}, 10 * 60 * 1000);
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}
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}
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export async function leaveRaceActivity(serverId: number, guildCode: string, roleId: string ) {
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if(!guildCode) return;
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let obj = getRaceActivityObj();
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await obj.memberLeave(guildCode, serverId, roleId);
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}
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export async function leaveRaceActivityToRemote(serverId: number, guildCode: string, roleId: string) {
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let guildServers = pinus.app.getServersByType('guild')||[];
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let server = dispatch(`${serverId}`, guildServers);
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if(server) {
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await pinus.app.rpc.guild.guildActivityRemote.leaveRaceActivity.toServer(server.id, serverId, guildCode, roleId);
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}
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}
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export async function leaveRaceWhenQuitGuild(serverId: number, guildCode: string, roleId: string) {
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if(!guildCode) return;
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let obj = getRaceActivityObj();
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await obj.memberQuit(guildCode, serverId, roleId);
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}
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export async function leaveRaceWhenQuitGuildToRemote(serverId: number, guildCode: string, roleId: string) {
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let guildServers = pinus.app.getServersByType('guild')||[];
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let server = dispatch(`${serverId}`, guildServers);
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if(server) {
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await pinus.app.rpc.guild.guildActivityRemote.leaveRaceWhenQuitGuild.toServer(server.id, serverId, guildCode, roleId);
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}
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}
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export async function leaveRaceWhenDismiss(guildCode: string) {
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if(!guildCode) return;
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let obj = getRaceActivityObj();
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obj.dismiss(guildCode);
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}
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export async function leaveRaceWhenDismissToRemote(serverId: number, guildCode: string) {
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let guildServers = pinus.app.getServersByType('guild')||[];
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let server = dispatch(`${serverId}`, guildServers);
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if(server) {
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await pinus.app.rpc.guild.guildActivityRemote.leaveRaceWhenDismiss.toServer(server.id, guildCode);
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}
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}
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