粮草先行:离开页面的时候不发道具&离开军团不算加成

This commit is contained in:
luying
2022-09-30 20:07:00 +08:00
parent cee94b0cf0
commit 53a252a392
7 changed files with 190 additions and 23 deletions

View File

@@ -10,12 +10,42 @@ import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS,
import { getRandEelm, sortArrRandom, resResult, getRandResultByMember } from "../../pubUtils/util";
import { sendMessageToGuildWithSuc, sendMessageToServerWithSuc, sendMessageToUserWithSuc } from "../pushService";
class MemberInfo extends Member {
isQuit: boolean = false;
constructor(roleId: string, job: number, code: string) {
super();
this.roleId = roleId;
this.job = job;
this.code = code;
}
public quit() {
this.isQuit = true;
}
}
class GuildInfo {
serverId: number;
guildCode: string;
isDissmiss: boolean = false;
constructor(serverId: number, guildCode: string) {
this.serverId = serverId;
this.guildCode = guildCode;
}
dismiss() {
this.isDissmiss = true;
}
}
// 粮草先行
export class RaceActivityObject {
public status = GUILD_ACTIVITY_STATUS.WAITING; // 活动状态 0-未开始 1-已开始 2-已结束
private allStartTime = 0; // 开启时间每天晚上8点
public guildList: Array<{ serverId: number, guildCode: string }> = []; // 所有军团
private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
private guildList: GuildInfo[] = []; // 所有军团
private members: Map<string, MemberInfo[]> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
private woodenHorses: Map<string, WoodenHorse> = new Map(); // 每个军团的木牛流马 guildCode => WoodenHorse
private events: Map<string, Event[]> = new Map(); // 每个军团遇到的事件
private items: Map<string, RewardInter[]> = new Map(); // 每个玩家的道具 roleId => [{id, count}]
@@ -32,11 +62,35 @@ export class RaceActivityObject {
}
public async updateMemberSid(guildCode: string, serverId: number, roleId: string, sid: string) {
let hasJoin = this.getMember(guildCode, roleId);
if(!hasJoin) return hasJoin;
let member = this.getMember(guildCode, roleId);
if(!member) return member;
let wh = await this.getWoodenHorse(guildCode, serverId);
wh.updateMemberSid(roleId, sid);
return hasJoin
return member
}
public async memberLeave(guildCode: string, serverId: number, roleId: string) {
let member = this.getMember(guildCode, roleId);
if(!member) return member;
let wh = await this.getWoodenHorse(guildCode, serverId);
wh.leaveMemberSid(roleId);
return member
}
public async memberQuit(guildCode: string, serverId: number, roleId: string) {
let member = this.getMember(guildCode, roleId);
if(!member) return;
member.quit();
let wh = await this.getWoodenHorse(guildCode, serverId);
wh.leaveMemberSid(roleId, true);
}
public dismiss(guildCode: string) {
let guild = this.guildList.find(guild => guild.guildCode == guildCode);
if(!guild) return;
guild.dismiss();
this.woodenHorses.delete(guildCode);
}
// 加入member
@@ -44,11 +98,16 @@ export class RaceActivityObject {
if(!this.members.has(guildCode)) {
this.members.set(guildCode, []);
}
this.members.get(guildCode).push({roleId, job, code});
this.members.get(guildCode).push(new MemberInfo(roleId, job, code));
}
public getGuilds() {
return this.guildList.filter(cur => !cur.isDissmiss);
}
public getMembersOfGuild(guildCode: string) {
return this.members.get(guildCode)||[];
let members = this.members.get(guildCode)||[];
return members.filter(cur => !cur.isQuit);
}
public getAllWoodenHorses() {
@@ -93,11 +152,11 @@ export class RaceActivityObject {
public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string, isDebug = false) {
let woodenHorse = await this.getWoodenHorse(guildCode, serverId, isDebug);
if(!woodenHorse) return false;
let member = woodenHorse.joinMember(roleId, roleName, sid, code)
woodenHorse.joinMember(roleId, roleName, sid, code)
this.pushMember(guildCode, roleId, job, code);
if(this.status == GUILD_ACTIVITY_STATUS.START) {
this.sendRandItemsToMembers([member], woodenHorse, woodenHorse.remainItems);
// this.sendRandItemsToMembers([member], woodenHorse, woodenHorse.remainItems);
this.woodenHorseStartRace(woodenHorse);
}
return await this.getWoodenHorse(guildCode, serverId);
@@ -109,13 +168,13 @@ export class RaceActivityObject {
this.initEvents(guildCode);
if(isDebug) {
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildCode, 0, serverId, this.allStartTime, false));
this.guildList.push({guildCode, serverId});
this.guildList.push(new GuildInfo(serverId, guildCode));
} else {
let guild = await GuildModel.findByCode(guildCode, serverId);
if(!guild) return undefined;
let { name: guildName, guildCe } = guild;
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId, this.allStartTime, false));
this.guildList.push({guildCode, serverId});
this.guildList.push(new GuildInfo(serverId, guildCode));
}
}
let woodenHorse = this.woodenHorses.get(guildCode);
@@ -187,8 +246,9 @@ export class RaceActivityObject {
}
private sendRandItemsToMembers(members: WoodenHorseMember[], woodenHorse: WoodenHorse, items: Map<number, { total: number, max: number}>) {
let notReceiveMembers = members.filter(member => !member.isReceived());
let notReceiveMembers = members.filter(member => !member.isReceived() && member.isOnline);
let memberCnt = notReceiveMembers.length;
console.log('##### SEND_START', memberCnt, notReceiveMembers)
let addItems: Map<string, { member: WoodenHorseMember, items: {id: number, count: number}[] }> = new Map();
for(let [id, {total, max}] of items) {
let randResult = getRandResultByMember(total, max, memberCnt);
@@ -282,7 +342,7 @@ export class RaceActivityObject {
return items;
}
public deleteFromList(guildCode: string) {
public send(guildCode: string) {
this.hasSentGuild.push(guildCode);
}