✨ feat(兼容): 配表使用后台隐藏物品
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@@ -25,6 +25,7 @@ import { SchoolModel } from '../../../db/School';
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import { SkinModel } from '../../../db/Skin';
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import { RoleCeModel } from '../../../db/RoleCe';
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import { saveRebirthLog } from '../../../pubUtils/logUtil';
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import { isGoodsHidden, isHeroHidden } from '../../../services/dataService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -43,15 +44,15 @@ export class HeroHandler {
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let sid: string = session.get('sid');
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let serverId: number = session.get('serverId');
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let { hid } = msg;
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 检查是否存在武将
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let hasHero = await HeroModel.findByHidAndRole(hid, roleId);
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if (hasHero) return resResult(STATUS.ROLE_HERO_EXISTS);
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { pieceId, pieceCount } = dicHero;
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// 碎片数量是否足够
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let costResult = await handleCost(roleId, sid, [{ id: pieceId, count: pieceCount }], ITEM_CHANGE_REASON.COMPOSE_HERO);
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@@ -71,6 +72,7 @@ export class HeroHandler {
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const serverId = session.get('serverId');
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let { hid, type } = msg;
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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let addLv = 0;
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if (type == 1) {
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@@ -144,8 +146,9 @@ export class HeroHandler {
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const serverId = session.get('serverId');
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let sid: string = session.get('sid');
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let { hid, star, starStage, isOneClick } = msg;
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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@@ -208,8 +211,9 @@ export class HeroHandler {
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let sid: string = session.get('sid');
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let serverId: number = session.get('serverId');
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let { hid, quality } = msg;
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 根据dic_hero 获得 碎片id
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@@ -259,8 +263,9 @@ export class HeroHandler {
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let roleName: string = session.get('roleName');
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const serverId = session.get('serverId');
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let { hid, colorStar, colorStarStage, isOneClick } = msg;
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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@@ -336,6 +341,8 @@ export class HeroHandler {
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const serverId = session.get('serverId');
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let { hid, isOneClick, canReplace = false } = msg;
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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@@ -387,6 +394,8 @@ export class HeroHandler {
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let sid: string = session.get('sid');
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let { hid } = msg;
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if (!hero)
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return resResult(STATUS.HERO_NOT_FIND);
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@@ -424,6 +433,7 @@ export class HeroHandler {
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let serverId: number = session.get('serverId');
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let { hid, shipId, type } = msg;
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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let dicFriendShip = getFriendShipByIdAndLv(hid, shipId, 1);
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if(!dicFriendShip) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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@@ -506,9 +516,12 @@ export class HeroHandler {
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let serverId: number = session.get('serverId');
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let { id } = msg;
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if(isGoodsHidden(id)) return resResult(STATUS.FASHION_IS_HIDDEN);
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let dicSkin = gameData.fashion.get(id);
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// console.log('*****', id, dicSkin)
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if (!dicSkin) return resResult(STATUS.HERO_SKIN_NOT_FIND);
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if(isHeroHidden(dicSkin.actorId)) return resResult(STATUS.HERO_IS_HIDDEN);
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let hero = await HeroModel.findByHidAndRole(dicSkin.actorId, roleId);
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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@@ -637,11 +650,13 @@ export class HeroHandler {
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let serverId = session.get('serverId');
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let { hid, id } = msg;
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if(!hero) return resResult(STATUS.HERO_NOT_FIND);
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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let dicHeroTalent = gameData.heroTalent.get(id);
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if(!dicHeroTalent) return resResult(STATUS.WRONG_PARMS);
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if(!dicHeroTalent) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if(!hero) return resResult(STATUS.HERO_NOT_FIND);
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let skins = hero.skins||[];
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let curSkin = skins.find(cur => cur.enable);
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@@ -676,6 +691,11 @@ export class HeroHandler {
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let serverId = session.get('serverId');
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let { hid, id } = msg;
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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let dicHeroTalent = gameData.heroTalent.get(id);
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if(!dicHeroTalent) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if(!hero) return resResult(STATUS.HERO_NOT_FIND);
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@@ -686,9 +706,6 @@ export class HeroHandler {
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let talent = curSkin.talent.find(cur => cur.id == id);
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if(!talent) return resResult(STATUS.TALENT_NOT_UNLOCKED);
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let dicHeroTalent = gameData.heroTalent.get(id);
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if(!dicHeroTalent) return resResult(STATUS.WRONG_PARMS);
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let usedTalentPoint = curSkin.usedTalentPoint;
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let totalTalentPoint = gameData.talentPointOfJob.get(hero.job);
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let nextLv = dicHeroTalent.level.find(cur => cur.lv == talent.level + 1);
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@@ -712,6 +729,8 @@ export class HeroHandler {
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let serverId = session.get('serverId');
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let { hid } = msg;
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if(!hero) return resResult(STATUS.HERO_NOT_FIND);
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