练兵接口调整,新增获得宝箱和战报

This commit is contained in:
mamengke01
2021-01-28 20:06:00 +08:00
parent a54e5d6d2b
commit 54dde229d3
11 changed files with 327 additions and 116 deletions

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@@ -170,7 +170,7 @@ export const STATUS = {
GUILD_REACH_MAX_ASSIST_COUNT: { code: 20967, simStr: '已经达到协助的最大次数' },
GUILD_TRAIN_IS_NOT_COMPLETE: { code: 20968, simStr: '军团该训练场没有完成' },
GUILD_TRAIN_QUALITY_REWARD_IS_GOT: { code: 20969, simStr: '军团训练进阶奖励已经领取' },
GUILD_PERSITION_TREE_NOT_LIGHT: { code: 20970, simStr: '军团前置科技树未研发' },
// 通用 30000 - 30099
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
ROLE_MATERIAL_NOT_ENOUGH: { code: 30001, simStr: '材料数量不足' },

55
shared/db/Donation.ts Normal file
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@@ -0,0 +1,55 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { COUNTER } from './../consts';
import { CounterModel } from './Counter';
class Report {
@prop({ required: true })
roleName: string;
@prop({ required: true })
time: number;
@prop({ required: true })
id: number;//捐献类型id
}
export default class Donation extends BaseModel {
@prop({ required: true })
guildCode: string;
@prop({ required: true, default: 0})
donateFund: number;
@prop({ required: true, default: 0})
hisDonateFund: number; //历史捐赠最高
@prop({ required: true, type: Report, default:[] })
reports: Array<Report>;
@prop({ required: true, default: 0})
refTime: number;
public static async createDonation(guildCode: string, lean = true) {
const doc = new Donation();
const result: DonationType = await DonationModel.findOneAndUpdate({ guildCode }, {$set:doc}, {upsert: true, new: true}).lean(lean);
return result;
}
public static async getDonation(guildCode: string, select?: string, lean = true) {
const result: DonationType = await DonationModel.findOne({ guildCode }).select(select).lean(lean);
return result;
}
public static async donation(guildCode: string, donateFund: number, report: Report, lean = true) {
const result: DonationType = await DonationModel.findOneAndUpdate({ guildCode }, {$inc:{ donateFund, hisDonateFund: donateFund }, $push:{ reports: report}}, {upsert: true, new: true}).lean(lean);
return result;
}
}
export const DonationModel = getModelForClass(Donation);
export interface DonationType extends Pick<DocumentType<Donation>, keyof Donation>{}
export type DonationUpdateParam = Partial<DonationType>; // 将所有字段变成可选项

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@@ -84,6 +84,9 @@ export default class Guild extends BaseModel {
@prop({ required: true, default: 1 })
trainId: number; // 试炼id
@prop({ required: true, default: 1 })
trainLv: number; // 试炼等级
@prop({ required: true, default: 0 })
resetTrainTime: number;//上次刷新挑战训练场次数的时间
@@ -196,9 +199,9 @@ export default class Guild extends BaseModel {
return result;
}
public static async resetGuildTrain(code: string, serverId: number, lean = true) {
public static async resetGuildTrain(code: string, serverId: number, trainLv: number, lean = true) {
const time = getCurWeekTime(1, 5);//每周一5点刷新
const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId, resetTrainTime:{$ne:time}},{$set: {trainId: 1, resetTrainTime: time}}).lean(lean);
const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId, resetTrainTime:{$ne:time}},{$set: {trainId: 1, resetTrainTime: time, trainLv}}).lean(lean);
return result;
}
}

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@@ -35,22 +35,7 @@ class Rank {
score: number;
}
class Report {
@prop({ required: true })
roleId: string;
@prop({ required: true })
trainId: number;//挑战的试炼关
@prop({ required: true })
hid: number;//据点
@prop({ required: true })
score: number;
@prop({ required: true })
time: number;
@prop({ required: true })
isSuccessed: boolean;
@prop({ required: true })
type: number;//1表示普通战报 2表示系统战报即被成功压制
}
@index({guildCode:1, trainId:1})
export default class GuildTrain extends BaseModel {
@prop({ required: true })
@@ -63,8 +48,6 @@ export default class GuildTrain extends BaseModel {
trainInstances: TrainInstance[];
@prop({ required: true, default: [], type: Rank, _id: false })
ranks: Rank[];
@prop({ required: true, default: [], type: Report, _id: false })
reports: Report[];
@prop({ required: true, default: false})
locked: boolean;
@@ -88,14 +71,15 @@ export default class GuildTrain extends BaseModel {
return guildTrain;
}
public static async updateGuildTrainProgress(guildCode: string, trainId: number, hid:number, progress: number, ranks:Array<Rank>, reports: Array<Report>, isComplete: boolean,lean = true) {
public static async updateGuildTrainProgress(guildCode: string, trainId: number, hid:number, progress: number, ranks:Array<Rank>, isComplete: boolean,lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, 'trainInstances.hid':hid},
{ $set: {'trainInstances.$.progress': progress, ranks, reports, isComplete,'trainInstances.$.endTime': nowSeconds() + 24*60*60} },{new: true}).lean(lean);
{ $set: {'trainInstances.$.progress': progress, ranks, isComplete,'trainInstances.$.endTime': nowSeconds() + 24*60*60} },{new: true}).lean(lean);
return guildTrain;
}
public static async openGuildTrain(guildCode: string, trainId: number, trainInstances: Array<TrainInstance>, lean = true) {
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId },{ trainId, reports: [], locked: false, ranks: [], trainInstances, isComplete: false, guildCode}, {new: true, upsert: true}).lean(lean);
const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId },{ trainId, locked: false, ranks: [], trainInstances, isComplete: false, guildCode}, {new: true, upsert: true}).lean(lean);
return guildTrain;
}

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@@ -0,0 +1,51 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
class Report {
@prop({ required: true })
roleName: string;
@prop({ required: true })
trainId: number;//挑战的试炼关
@prop({ required: true })
hid: number;//据点
@prop({ required: true })
score: number;
@prop({ required: true })
time: number;
@prop({ required: true })
isSuccessed: boolean;
@prop({ required: true })
type: number;//1表示普通战报 2表示系统战报即被成功压制
}
@index({guildCode: 1, trainId: 1})
export default class GuildTrainReport extends BaseModel {
@prop({ required: true })
guildCode: string;
@prop({ required: true })
trainId: number;
@prop({ required: true, default: [], type: Report, _id: false })
reports: Report[];
public static async pushGuildTrainReports(guildCode: string, trainId: number, reports: Array<Report>, lean = true) {
const guildTrainReport: GuildTrainReportType = await GuildTrainReportModel.findOneAndUpdate({ guildCode, trainId },
{ $push: {reports:{ $each:reports } } },{new: true}).lean(lean);
return guildTrainReport;
}
public static async resetGuildTrainReport(guildCode: string, trainId: number, lean = true) {
const guildTrainReport: GuildTrainReportType = await GuildTrainReportModel.findOneAndUpdate({ guildCode, trainId },
{ $set: {reports:[], guildCode, trainId } }, {new: true, upsert: true}).lean(lean);
return guildTrainReport;
}
public static async findGuildTrainByTrainIds(guildCode: string, trainIds:Array<number>, lean = true) {
const guildTrains: GuildTrainReportType[] = await GuildTrainReportModel.find({ trainId:{ $in:trainIds}, guildCode }).lean(lean);
return guildTrains;
}
}
export const GuildTrainReportModel = getModelForClass(GuildTrainReport);
export interface GuildTrainReportType extends Pick<DocumentType<GuildTrainReport>, keyof GuildTrainReport> { };

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@@ -11,6 +11,22 @@ class ActiveRecord {
count: number;
}
class WishGood {
@prop({ required: true })
id: number;
@prop({ required: true })
type: number;
@prop({ required: true })
goodId: number;
@prop({ required: true })
count: number;
@prop({ required: true, default:0 })
receiveCnt: number;
@prop({ required: true, default:0 })
drawCnt: number;
}
@index({ roleId: 1 })
export default class UserGuild extends BaseModel {
@prop({ required: true })
@@ -56,11 +72,22 @@ export default class UserGuild extends BaseModel {
buyTrainCount: number;//每日挑战训练场购买次数
@prop({ required: true, default: 0 })
trainTime: number;//上次刷新挑战训练场次数的时间
trainTime: number;//上次刷新挑战训练场次数的时间每天5点
@prop({ required: true, default: [] })
trainRewards: Array<number>;//领取过的进阶等级
@prop({ required: true, default: [], type: WishGood })
wishGoods:Array<WishGood>;
@prop({ required: true, default: [], type: Number })
receiveBoxs:Array<number>;
@prop({ required: true })
wishDntCnt:number;//今天许愿池捐献次数
@prop({ required: true })
donateCnt:number;//今天捐献所次数
public static async getMyAuth(roleId: string, guildCode?: string, userGuild?: UserGuildType) {
let myGuild: UserGuildType;
@@ -148,6 +175,15 @@ export default class UserGuild extends BaseModel {
const result = await UserGuildModel.updateMany({ guildCode }, {$set: { trainCount: ARMY.ARMY_TRAIN_BUYTIMES, buyTrainCount: 0, trainTime: nowSeconds(), trainRewards: [] }});
return result;
}
public static async donateFund(roleId: string, donateCnt: number, lean = true) {
const result = await UserGuildModel.findOneAndUpdate({ roleId, status: USER_GUILD_STATUS.ON},
{$inc: {donateCnt :-1*donateCnt}}, {new: true}).lean(lean);
return result;
}
}
export const UserGuildModel = getModelForClass(UserGuild);