修改,特技战力加成通过时装表获得

This commit is contained in:
luying
2020-12-23 20:32:58 +08:00
parent 3732c536d2
commit 557ee27f43
9 changed files with 7353 additions and 802 deletions
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+409 -9
View File
@@ -367,7 +367,7 @@
"isShow": 1,
"gainvalue": "20&48&13&0",
"maxOnlyNum": 1,
"info": "&"
"info": "攻击时有20%概率给自身添加一个基于自身最大血量10%护盾"
},
{
"id": 1038,
@@ -377,7 +377,7 @@
"isShow": 1,
"gainvalue": "20&48&13&10000",
"maxOnlyNum": 1,
"info": "&"
"info": "攻击时有20%概率给自身添加一个基于自身最大血量10%护盾,该次攻击伤害加深提升10%"
},
{
"id": 1039,
@@ -387,7 +387,7 @@
"isShow": 1,
"gainvalue": "25&48&13&10000",
"maxOnlyNum": 1,
"info": "&"
"info": "攻击时有25%概率给自身添加一个基于自身最大血量10%护盾,该次攻击伤害加深提升10%"
},
{
"id": 1040,
@@ -485,9 +485,9 @@
"img": 1,
"type": 205,
"isShow": 1,
"gainvalue": "&",
"gainvalue": "15&10",
"maxOnlyNum": 1,
"info": "&"
"info": "攻击时有15%额外获得怒气10点怒气"
},
{
"id": 1050,
@@ -495,9 +495,9 @@
"img": 1,
"type": 205,
"isShow": 1,
"gainvalue": "&",
"gainvalue": "20&10",
"maxOnlyNum": 1,
"info": "&"
"info": "攻击时有20%额外获得怒气10点怒气"
},
{
"id": 1051,
@@ -505,9 +505,9 @@
"img": 1,
"type": 205,
"isShow": 1,
"gainvalue": "&",
"gainvalue": "25&10",
"maxOnlyNum": 1,
"info": "&"
"info": "攻击时有25%额外获得怒气10点怒气"
},
{
"id": 1052,
@@ -6719,6 +6719,406 @@
"maxOnlyNum": 1,
"info": "受到的所有治疗效果提升"
},
{
"id": 1701,
"name": "步甲I",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "2&14&5",
"maxOnlyNum": 1,
"info": "受枪兵攻击时,伤害减免提升5%"
},
{
"id": 1702,
"name": "步甲II",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "2&14&10",
"maxOnlyNum": 1,
"info": "受枪兵攻击时,伤害减免提升10%"
},
{
"id": 1703,
"name": "长刀I",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "2&13&5",
"maxOnlyNum": 1,
"info": "攻击枪兵时,伤害加深提高5%"
},
{
"id": 1704,
"name": "长刀II",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "2&13&10",
"maxOnlyNum": 1,
"info": "攻击枪兵时,伤害加深提高10%"
},
{
"id": 1705,
"name": "大盾I",
"img": 1,
"type": 0,
"isShow": 1,
"gainvalue": "&",
"maxOnlyNum": 0,
"info": "物理伤害免减提升10%"
},
{
"id": 1706,
"name": "勇士I",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "3&14&5",
"maxOnlyNum": 1,
"info": "受骑兵攻击时,伤害减免提升5%"
},
{
"id": 1707,
"name": "勇士II",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "3&14&10",
"maxOnlyNum": 1,
"info": "受骑兵攻击时,伤害减免提升10%"
},
{
"id": 1708,
"name": "横枪I",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "3&13&5",
"maxOnlyNum": 1,
"info": "攻击骑兵时,伤害加深提高5%"
},
{
"id": 1709,
"name": "横枪II",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "3&13&10",
"maxOnlyNum": 1,
"info": "攻击骑兵时,伤害加深提高10%"
},
{
"id": 1710,
"name": "枪阵I",
"img": 1,
"type": 101,
"isShow": 1,
"gainvalue": "13&10000",
"maxOnlyNum": 1,
"info": "物理伤害加深提升10%"
},
{
"id": 1711,
"name": "铁骑I",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "4&14&5",
"maxOnlyNum": 1,
"info": "受弓兵攻击时,伤害减免提升5%"
},
{
"id": 1712,
"name": "铁骑II",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "4&14&10",
"maxOnlyNum": 1,
"info": "受弓兵攻击时,伤害减免提升10%"
},
{
"id": 1713,
"name": "冲阵I",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "4&13&5",
"maxOnlyNum": 1,
"info": "攻击弓兵时,伤害加深提高5%"
},
{
"id": 1714,
"name": "冲阵II",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "4&13&10",
"maxOnlyNum": 1,
"info": "攻击弓兵时,伤害加深提高10%"
},
{
"id": 1715,
"name": "呼啸I",
"img": 1,
"type": 0,
"isShow": 1,
"gainvalue": "&",
"maxOnlyNum": 1,
"info": "移动力提升1"
},
{
"id": 1716,
"name": "长守I",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "1&14&5",
"maxOnlyNum": 1,
"info": "受步兵攻击时,伤害减免提升5%"
},
{
"id": 1717,
"name": "长守II",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "1&14&10",
"maxOnlyNum": 1,
"info": "受步兵攻击时,伤害减免提升10%"
},
{
"id": 1718,
"name": "箭雨I",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "1&13&5",
"maxOnlyNum": 1,
"info": "攻击步兵时,伤害加深提高5%"
},
{
"id": 1719,
"name": "箭雨II",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "1&13&10",
"maxOnlyNum": 1,
"info": "攻击步兵时,伤害加深提高10%"
},
{
"id": 1720,
"name": "穿杨I",
"img": 1,
"type": 0,
"isShow": 1,
"gainvalue": "&",
"maxOnlyNum": 0,
"info": "射程提升1"
},
{
"id": 1721,
"name": "锤石I",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "6&14&5",
"maxOnlyNum": 1,
"info": "受策士攻击时,伤害减免提升5%"
},
{
"id": 1722,
"name": "锤石II",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "6&14&10",
"maxOnlyNum": 1,
"info": "受策士攻击时,伤害减免提升10%"
},
{
"id": 1723,
"name": "斗气I",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "6&13&5",
"maxOnlyNum": 1,
"info": "攻击策士时,伤害加深提高5%"
},
{
"id": 1724,
"name": "斗气II",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "6&13&10",
"maxOnlyNum": 1,
"info": "攻击策士时,伤害加深提高10%"
},
{
"id": 1725,
"name": "怒冲I",
"img": 1,
"type": 101,
"isShow": 1,
"gainvalue": "10&5000",
"maxOnlyNum": 0,
"info": "暴击提高5%"
},
{
"id": 1726,
"name": "遁甲I",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "7&14&5",
"maxOnlyNum": 1,
"info": "受医者攻击时,伤害减免提升5%"
},
{
"id": 1727,
"name": "遁甲II",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "7&14&10",
"maxOnlyNum": 1,
"info": "受医者攻击时,伤害减免提升10%"
},
{
"id": 1728,
"name": "寒心I",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "7&13&5",
"maxOnlyNum": 1,
"info": "攻击医者时,伤害加深提高5%"
},
{
"id": 1729,
"name": "寒心II",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "7&13&10",
"maxOnlyNum": 1,
"info": "攻击医者时,伤害加深提高10%"
},
{
"id": 1730,
"name": "筹谋I",
"img": 1,
"type": 101,
"isShow": 1,
"gainvalue": "13&10000",
"maxOnlyNum": 0,
"info": "策略伤害加深提升10%"
},
{
"id": 1731,
"name": "光盾I",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "8&14&5",
"maxOnlyNum": 1,
"info": "受道士攻击时,伤害减免提升5%"
},
{
"id": 1732,
"name": "光盾II",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "8&14&10",
"maxOnlyNum": 1,
"info": "受道士攻击时,伤害减免提升10%"
},
{
"id": 1733,
"name": "圣手I",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "8&13&5",
"maxOnlyNum": 1,
"info": "攻击道士时,伤害加深提高5%"
},
{
"id": 1734,
"name": "圣手II",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "8&13&10",
"maxOnlyNum": 1,
"info": "攻击道士时,伤害加深提高10%"
},
{
"id": 1735,
"name": "灵药I",
"img": 1,
"type": 101,
"isShow": 1,
"gainvalue": "14&5000",
"maxOnlyNum": 0,
"info": "伤害减免提升5%"
},
{
"id": 1736,
"name": "卸力I",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "5&14&5",
"maxOnlyNum": 1,
"info": "受斗士攻击时,伤害减免提升5%"
},
{
"id": 1737,
"name": "卸力II",
"img": 1,
"type": 123,
"isShow": 1,
"gainvalue": "5&14&10",
"maxOnlyNum": 1,
"info": "受斗士攻击时,伤害减免提升10%"
},
{
"id": 1738,
"name": "借势I",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "5&13&5",
"maxOnlyNum": 1,
"info": "攻击斗士时,伤害加深提高5%"
},
{
"id": 1739,
"name": "借势II",
"img": 1,
"type": 122,
"isShow": 1,
"gainvalue": "5&13&10",
"maxOnlyNum": 1,
"info": "攻击斗士时,伤害加深提高10%"
},
{
"id": 1740,
"name": "专注I",
"img": 1,
"type": 101,
"isShow": 1,
"gainvalue": "9&5000",
"maxOnlyNum": 0,
"info": "命中提升5%"
},
{
"id": 301,
"name": "血量提升",
+110 -1
View File
@@ -1,6 +1,7 @@
[
{
"id": 1,
"imgId": 2,
"name": "砍一刀",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -20,6 +21,7 @@
},
{
"id": 2,
"imgId": 2,
"name": "无双画戟",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -39,6 +41,7 @@
},
{
"id": 3,
"imgId": 3,
"name": "温侯斩",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -58,6 +61,7 @@
},
{
"id": 4,
"imgId": 4,
"name": "长枪投射I",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -77,6 +81,7 @@
},
{
"id": 5,
"imgId": 5,
"name": "赦免I",
"hurt_formula": 0,
"gain_formula": "&",
@@ -96,6 +101,7 @@
},
{
"id": 6,
"imgId": 6,
"name": "连珠三箭 I",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -115,6 +121,7 @@
},
{
"id": 7,
"imgId": 7,
"name": "鼓舞 I",
"hurt_formula": 0,
"gain_formula": "&",
@@ -134,6 +141,7 @@
},
{
"id": 8,
"imgId": 8,
"name": "猛毒迷雾",
"hurt_formula": " (ownAtk*1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -153,6 +161,7 @@
},
{
"id": 9,
"imgId": 9,
"name": "投毒",
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -172,6 +181,7 @@
},
{
"id": 10,
"imgId": 10,
"name": "巨锤震击 I",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -191,6 +201,7 @@
},
{
"id": 11,
"imgId": 11,
"name": "虎痴 I",
"hurt_formula": 0,
"gain_formula": "&",
@@ -210,6 +221,7 @@
},
{
"id": 12,
"imgId": 11,
"name": "薤叶芸香",
"hurt_formula": "ownAtk*1",
"gain_formula": "&",
@@ -229,6 +241,7 @@
},
{
"id": 13,
"imgId": 11,
"name": "麻沸散",
"hurt_formula": "ownAtk*1",
"gain_formula": "&",
@@ -248,6 +261,7 @@
},
{
"id": 14,
"imgId": 14,
"name": "敌阵突破 I",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -267,6 +281,7 @@
},
{
"id": 15,
"imgId": 15,
"name": "坚壁 I",
"hurt_formula": 0,
"gain_formula": "&",
@@ -286,6 +301,7 @@
},
{
"id": 16,
"imgId": 16,
"name": "回春",
"hurt_formula": "ownAtk*0.6",
"gain_formula": "&",
@@ -305,6 +321,7 @@
},
{
"id": 17,
"imgId": 17,
"name": "反馈",
"hurt_formula": "ownAtk*1",
"gain_formula": "&",
@@ -324,6 +341,7 @@
},
{
"id": 18,
"imgId": 18,
"name": "狼王爪击",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -343,6 +361,7 @@
},
{
"id": 19,
"imgId": 19,
"name": "召唤狼群",
"hurt_formula": 0,
"gain_formula": "&",
@@ -362,6 +381,7 @@
},
{
"id": 20,
"imgId": 4,
"name": "长枪投射II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -381,6 +401,7 @@
},
{
"id": 21,
"imgId": 5,
"name": "赦免II",
"hurt_formula": 0,
"gain_formula": "&",
@@ -400,6 +421,7 @@
},
{
"id": 22,
"imgId": 14,
"name": "敌阵突破 II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -419,6 +441,7 @@
},
{
"id": 23,
"imgId": 15,
"name": "坚壁 II",
"hurt_formula": 0,
"gain_formula": "&",
@@ -438,6 +461,7 @@
},
{
"id": 24,
"imgId": 6,
"name": "连珠三箭 II",
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -457,6 +481,7 @@
},
{
"id": 25,
"imgId": 7,
"name": "鼓舞 II",
"hurt_formula": 0,
"gain_formula": "&",
@@ -476,6 +501,7 @@
},
{
"id": 26,
"imgId": 8,
"name": "猛毒迷雾",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -495,7 +521,8 @@
},
{
"id": 27,
"name": "投毒",
"imgId": 9,
"name": "投毒II",
"hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
@@ -514,6 +541,7 @@
},
{
"id": 28,
"imgId": 10,
"name": "巨锤震击 II",
"hurt_formula": " (ownAtk*2.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
@@ -533,6 +561,7 @@
},
{
"id": 29,
"imgId": 11,
"name": "虎痴 II",
"hurt_formula": 0,
"gain_formula": "&",
@@ -549,5 +578,85 @@
"skill_info": "恢复自身20%攻击力的血量,并且给自身附加伤害减免15%,4回合内作用2次",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 5001,
"imgId": 2,
"name": "战龙无双I",
"hurt_formula": " (ownAtk*2.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "3348&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "猛击地面造成250%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 5002,
"imgId": 2,
"name": "战龙无双II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "3348&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "猛击地面造成300%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue"
},
{
"id": 5003,
"imgId": 3,
"name": "降龙斩I",
"hurt_formula": " (ownAtk*2.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3352&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对敌人连续攻击两次,每击造成250%的伤害",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 5004,
"imgId": 3,
"name": "降龙斩II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3352&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对敌人连续攻击两次,每击造成300%的伤害",
"skilNameImage": 0,
"skillSceneSpine": "&"
}
]