Merge branch 'ce'
# Conflicts: # game-server/app.ts
This commit is contained in:
@@ -1,6 +1,6 @@
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import { STATUS } from '../../../consts/statusCode';
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import { RoleModel } from './../../../db/Role';
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import { HeroModel } from '../../../db/Hero';
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import { RoleModel, RoleUpdate } from './../../../db/Role';
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import { HeroModel, HeroUpdate } from '../../../db/Hero';
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import { resResult, decodeIdCntArrayStr, parseGoodStr } from '../../../pubUtils/util';
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import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { handleCost, addItems, createHeroes } from '../../../services/rewardService';
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@@ -20,7 +20,9 @@ import { checkTaskWithHero, checkTask, checkTaskWithArgs, checkActivityTask } fr
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import { getGoldObject, getCoinObject } from '../../../pubUtils/itemUtils';
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import { RScriptRecordModel } from '../../../db/RScriptRecord';
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import { checkPvp } from '../../../services/pvpService';
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import { pushData } from '../../../services/connectorService';
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import { SkinModel, SkinUpdate } from '../../../db/Skin';
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import { CreateHeroes } from '../../../pubUtils/roleUtil';
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import { Figure } from '../../../domain/dbGeneral';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -45,15 +47,16 @@ export class RoleHandler {
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let checkName = await RoleModel.checkName(roleName, serverId);
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if (checkName) return resResult(STATUS.NAME_HAS_USED);
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let heroInfos = [];
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for (let hid of DEFAULT_HEROES) {
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heroInfos.push({
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hid, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0
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});
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}
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console.log('****** createHeroes before', Date.now())
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await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfos);
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let initInfos: { role: RoleUpdate, heroes: HeroUpdate[], skins: SkinUpdate[], figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }}
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= await this.app.rpc.role.roleRemote.getInitRoleInfos.toServer(this.app.getServerId());
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role = await RoleModel.updateRoleInfo(roleId, {...initInfos.role, roleName, hasInit: true});
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let createHero = new CreateHeroes(roleId, roleName, serverId, funcs);
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await createHero.createWithInitInfo(initInfos.heroes, initInfos.skins, initInfos.figureInfo);
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await createHero.pushMessage(pinus, sid);
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await createHero.updateRedisRank(Rank);
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let heroes = createHero.getResultHeroes();
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console.log('****** createHeroes after', Date.now())
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session.set('roleName', roleName);
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session.push('roleName', () => { });
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@@ -61,19 +64,15 @@ export class RoleHandler {
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let items = [].concat(DEFAULT_ITEMS, DEFAULT_EQUIPS, [getGoldObject(DEFAULT_GOLD)], [getCoinObject(DEFAULT_COIN)]);
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await addItems(roleId, roleName, sid, items);
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console.log('****** calAllHeroCe before', Date.now())
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let calResult = await calAllHeroCe(HERO_SYSTEM_TYPE.INIT, sid, roleId, { hasInit: true, roleName });
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console.log('****** calAllHeroCe after', Date.now())
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let battleId = SCRIPT.SCRIPT_BATTLE_ID;
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let warInfo = gameData.war.get(battleId);
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await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, 2, SCRIPT.SCRIPT_NAME);
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await checkPvp(calResult.role);
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await checkPvp(role);
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console.log('******** initRole end', Date.now());
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return resResult(STATUS.SUCCESS, {
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roleId, roleName, heroes: calResult.heros
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roleId, roleName, heroes
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})
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}
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@@ -523,4 +522,13 @@ export class RoleHandler {
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return resResult(STATUS.SUCCESS, { roleName: role.roleName });
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}
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async setInitRole() {
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this.app.rpc.role.roleRemote.setInitRole.toServer(this.app.getServerId());
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return resResult(STATUS.SUCCESS);
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}
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async getInitRole() {
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let initRoleInfo = await this.app.rpc.role.roleRemote.getInitRoleInfos.toServer(this.app.getServerId());
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return resResult(STATUS.SUCCESS, initRoleInfo)
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}
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}
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