活动:新武将抽卡活动

This commit is contained in:
qiaoxin
2021-06-23 20:56:19 +08:00
parent 03c977ec40
commit 58d8aacb4d
12 changed files with 388 additions and 15 deletions
@@ -51,6 +51,7 @@ export enum ACTIVITY_TYPE {
COMMON_SIGN_IN = 36, //通用签到
NEW_HERO_GIFTS = 37, //新将好礼(很多红包,用积分兑换一遍结束)
NEW_HERO_GK = 38, //新将演绎 (配置N个武将,每个武将有X个关卡;活动期间,*天(时间自定义)开启每个武将对应的一个关卡,只有第一次通关会获得奖励)
NEW_HERO_GACHA = 39, //新将擢迁(新武将抽取)
}
/**
+1
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@@ -370,6 +370,7 @@ export const STATUS = {
MONOPOLY_BANK_COUNT_ERROR: { code: 50031, simStr: '数量错误' },
MONOPOLY_BANK_SAVE_MAX: { code: 50032, simStr: '超过最大限制数量' },
NOT_GIFTPACKAGE: { code: 50033, simStr: '非礼包类型' },
SHOP_CLOSED: { code: 50034, simStr: '停业' },
// GM后台相关状态 60000 - 69999
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
+67
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@@ -0,0 +1,67 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
export class Record {
@prop({ required: true })
count: number; // 次数
@prop({ required: true })
reward: string; // 奖励内容
@prop({ required: true })
time: Date; // 抽卡时间
}
/**
* 活动系统 - 每日关卡活动
*/
@index({ roleId: 1 })
export default class Activity_New_Hero_Gacha extends BaseModel {
@prop({ required: true })
serverId: number; // 服id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
count: number; // 抽卡次数,抽中大奖后重新统计
@prop({ required: true })
records: Record[]; // 抽卡历史记录
//重置统计次数
public static async resetCount(serverId: number, activityId: number, roleId: string, hid: number, count: number) {
let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOneAndUpdate({ serverId, roleId, activityId, hid },
{ $set: { count } }, { upsert: true, new: true }).lean(true);
return result;
}
//抽卡记录
public static async addRecord(serverId: number, activityId: number, roleId: string, hid: number, count: number, reward: string) {
let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOneAndUpdate({ serverId, roleId, activityId, hid },
{ $inc: { count }, $push: { records: { count, reward, time: new Date() } } }, { upsert: true, new: true }).lean(true);
return result;
}
//根据活动id查询活动数据
public static async findDataByHid(serverId: number, activityId: number, roleId: string, hid: number) {
let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOne({ serverId, roleId, activityId, hid }).lean(true);
return result;
}
//根据活动id查询活动数据
public static async findData(serverId: number, activityId: number, roleId: string) {
let result: ActivityNewHeroGachaModelType[] = await ActivityNewHeroGachaModel.find({ serverId, roleId, activityId }).lean(true);
return result;
}
//删除活动领取记录
public static async deleteActivity(serverId: number, activityId: number, roleId: string) {
await ActivityNewHeroGachaModel.deleteMany({ serverId, roleId, activityId });
}
}
export const ActivityNewHeroGachaModel = getModelForClass(Activity_New_Hero_Gacha);
export interface ActivityNewHeroGachaModelType extends Pick<DocumentType<Activity_New_Hero_Gacha>, keyof Activity_New_Hero_Gacha> { }
export type ActivityNewHeroGachaModelTypeParam = Partial<ActivityNewHeroGachaModelType>; // 将所有字段变成可选项
@@ -14,6 +14,7 @@ export class LandItem {
saveMax: number //银行存钱最大数额
takeOutMax: number //银行取钱最大次数
shopActivityId: number //商店对应的商店id
shoppingCountMax: number //逛商店次数
record: any[] = []; //历史操作
stopCount: number //停留次数
@@ -27,6 +28,7 @@ export class LandItem {
this.saveMax = data.saveMax;
this.takeOutMax = data.takeOutMax;
this.shopActivityId = data.shopActivityId;
this.shoppingCountMax = data.shoppingCountMax;
this.record = [];
this.stopCount = 0;
}
@@ -0,0 +1,72 @@
import { ActivityModelType } from '../../db/Activity';
import { ActivityNewHeroGachaModelType } from '../../db/ActivityNewHeroGacha';
import { RewardInter } from '../../pubUtils/interface';
import { parseGoodStr, splitString } from '../../pubUtils/util';
import { ActivityBase } from './activityField';
// 每个英雄的奖池配置数据
export class NewHeroGachaItem {
floorCount: number = 0;//保底最大的次数,一定会出现一次
count: number = 0;//多少次没有抽中
hid: number = 0;//武将id
name: string = '';//名字
cost: RewardInter[];//每次抽卡消耗资源
floorReward: number = 0;//保底奖励,percent下标+1
percent: { id: number, weight: number, goodId: number }[];//奖品百分比 contentId & percent & id(英雄hid,物品id)
constructor(data: any) {
this.hid = data.hid;
this.name = data.name;
this.floorCount = data.floorCount;
this.cost = parseGoodStr(data.cost);
this.percent = [];
this.floorReward = data.floorReward;
this.count = 0;
let arr = data.percent.split('|').filter(obj => { return obj && obj != '' });
for (let obj of arr) {
let numArr = splitString(obj, '&');
this.percent.push({
id: numArr[0],
weight: numArr[1],
goodId: numArr.length > 2 ? numArr[2] : 0,
})
}
}
}
// 每日关卡活动数据
export class NewHeroGachaData extends ActivityBase {
list: NewHeroGachaItem[] = [];
public findItem(hid: number) {
let index = this.list.findIndex(obj => { return obj && obj.hid == hid })
return (index != -1) ? this.list[index] : null;
}
//解析玩家记录
public setPlayerRecords(data: ActivityNewHeroGachaModelType[]) {
for (let item of this.list) {
let index = data.findIndex(obj => { return obj.hid == item.hid });
if (index != -1) {
item.count = data[index].count ? data[index].count : 0;
}
}
}
public initData(data: string) {
let dataObj = JSON.parse(data);
let arr = dataObj;
for (let obj of arr) {
this.list.push(new NewHeroGachaItem(obj))
}
}
constructor(activityData: ActivityModelType) {
super(activityData)
this.initData(activityData.data)
}
}
@@ -58,11 +58,11 @@ export class RefreshShopData extends ActivityBase {
nextRefreshTime: number;//下次刷新时间
roundIndex: number = 1;//周期数从1开始
public findItemByProductID(productID: string) {
public findItemByProductID(productID: string): RefreshShopItem {
for (let pageData of this.list) {
let index = pageData.items.findIndex(obj => { return obj && obj.productID === productID });
if (index != -1) {
this.list[index]
return pageData.items[index]
}
}
return null;