活动:新武将抽卡活动
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@@ -51,6 +51,7 @@ export enum ACTIVITY_TYPE {
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COMMON_SIGN_IN = 36, //通用签到
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NEW_HERO_GIFTS = 37, //新将好礼(很多红包,用积分兑换一遍结束)
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NEW_HERO_GK = 38, //新将演绎 (配置N个武将,每个武将有X个关卡;活动期间,*天(时间自定义)开启每个武将对应的一个关卡,只有第一次通关会获得奖励)
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NEW_HERO_GACHA = 39, //新将擢迁(新武将抽取)
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}
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/**
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@@ -370,6 +370,7 @@ export const STATUS = {
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MONOPOLY_BANK_COUNT_ERROR: { code: 50031, simStr: '数量错误' },
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MONOPOLY_BANK_SAVE_MAX: { code: 50032, simStr: '超过最大限制数量' },
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NOT_GIFTPACKAGE: { code: 50033, simStr: '非礼包类型' },
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SHOP_CLOSED: { code: 50034, simStr: '停业' },
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// GM后台相关状态 60000 - 69999
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GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
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GM_MISS_API: { code: 60002, simStr: '未找到该接口' },
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@@ -0,0 +1,67 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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export class Record {
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@prop({ required: true })
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count: number; // 次数
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@prop({ required: true })
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reward: string; // 奖励内容
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@prop({ required: true })
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time: Date; // 抽卡时间
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}
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/**
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* 活动系统 - 每日关卡活动
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*/
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@index({ roleId: 1 })
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export default class Activity_New_Hero_Gacha extends BaseModel {
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@prop({ required: true })
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serverId: number; // 服id
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@prop({ required: true })
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activityId: number; // 活动Id
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@prop({ required: true })
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roleId: string; // 用户Id
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@prop({ required: true })
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hid: number; // 武将id
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@prop({ required: true })
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count: number; // 抽卡次数,抽中大奖后重新统计
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@prop({ required: true })
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records: Record[]; // 抽卡历史记录
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//重置统计次数
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public static async resetCount(serverId: number, activityId: number, roleId: string, hid: number, count: number) {
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let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOneAndUpdate({ serverId, roleId, activityId, hid },
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{ $set: { count } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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//抽卡记录
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public static async addRecord(serverId: number, activityId: number, roleId: string, hid: number, count: number, reward: string) {
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let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOneAndUpdate({ serverId, roleId, activityId, hid },
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{ $inc: { count }, $push: { records: { count, reward, time: new Date() } } }, { upsert: true, new: true }).lean(true);
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return result;
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}
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//根据活动id查询活动数据
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public static async findDataByHid(serverId: number, activityId: number, roleId: string, hid: number) {
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let result: ActivityNewHeroGachaModelType = await ActivityNewHeroGachaModel.findOne({ serverId, roleId, activityId, hid }).lean(true);
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return result;
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}
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//根据活动id查询活动数据
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public static async findData(serverId: number, activityId: number, roleId: string) {
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let result: ActivityNewHeroGachaModelType[] = await ActivityNewHeroGachaModel.find({ serverId, roleId, activityId }).lean(true);
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return result;
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}
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//删除活动领取记录
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public static async deleteActivity(serverId: number, activityId: number, roleId: string) {
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await ActivityNewHeroGachaModel.deleteMany({ serverId, roleId, activityId });
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}
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}
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export const ActivityNewHeroGachaModel = getModelForClass(Activity_New_Hero_Gacha);
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export interface ActivityNewHeroGachaModelType extends Pick<DocumentType<Activity_New_Hero_Gacha>, keyof Activity_New_Hero_Gacha> { }
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export type ActivityNewHeroGachaModelTypeParam = Partial<ActivityNewHeroGachaModelType>; // 将所有字段变成可选项
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@@ -14,6 +14,7 @@ export class LandItem {
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saveMax: number //银行存钱最大数额
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takeOutMax: number //银行取钱最大次数
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shopActivityId: number //商店对应的商店id
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shoppingCountMax: number //逛商店次数
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record: any[] = []; //历史操作
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stopCount: number //停留次数
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@@ -27,6 +28,7 @@ export class LandItem {
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this.saveMax = data.saveMax;
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this.takeOutMax = data.takeOutMax;
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this.shopActivityId = data.shopActivityId;
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this.shoppingCountMax = data.shoppingCountMax;
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this.record = [];
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this.stopCount = 0;
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}
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@@ -0,0 +1,72 @@
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import { ActivityModelType } from '../../db/Activity';
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import { ActivityNewHeroGachaModelType } from '../../db/ActivityNewHeroGacha';
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import { RewardInter } from '../../pubUtils/interface';
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import { parseGoodStr, splitString } from '../../pubUtils/util';
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import { ActivityBase } from './activityField';
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// 每个英雄的奖池配置数据
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export class NewHeroGachaItem {
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floorCount: number = 0;//保底最大的次数,一定会出现一次
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count: number = 0;//多少次没有抽中
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hid: number = 0;//武将id
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name: string = '';//名字
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cost: RewardInter[];//每次抽卡消耗资源
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floorReward: number = 0;//保底奖励,percent下标+1
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percent: { id: number, weight: number, goodId: number }[];//奖品百分比 contentId & percent & id(英雄hid,物品id)
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constructor(data: any) {
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this.hid = data.hid;
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this.name = data.name;
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this.floorCount = data.floorCount;
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this.cost = parseGoodStr(data.cost);
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this.percent = [];
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this.floorReward = data.floorReward;
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this.count = 0;
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let arr = data.percent.split('|').filter(obj => { return obj && obj != '' });
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for (let obj of arr) {
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let numArr = splitString(obj, '&');
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this.percent.push({
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id: numArr[0],
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weight: numArr[1],
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goodId: numArr.length > 2 ? numArr[2] : 0,
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})
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}
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}
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}
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// 每日关卡活动数据
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export class NewHeroGachaData extends ActivityBase {
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list: NewHeroGachaItem[] = [];
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public findItem(hid: number) {
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let index = this.list.findIndex(obj => { return obj && obj.hid == hid })
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return (index != -1) ? this.list[index] : null;
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}
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//解析玩家记录
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public setPlayerRecords(data: ActivityNewHeroGachaModelType[]) {
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for (let item of this.list) {
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let index = data.findIndex(obj => { return obj.hid == item.hid });
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if (index != -1) {
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item.count = data[index].count ? data[index].count : 0;
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}
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}
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}
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public initData(data: string) {
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let dataObj = JSON.parse(data);
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let arr = dataObj;
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for (let obj of arr) {
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this.list.push(new NewHeroGachaItem(obj))
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}
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}
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constructor(activityData: ActivityModelType) {
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super(activityData)
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this.initData(activityData.data)
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}
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}
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@@ -58,11 +58,11 @@ export class RefreshShopData extends ActivityBase {
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nextRefreshTime: number;//下次刷新时间
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roundIndex: number = 1;//周期数从1开始
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public findItemByProductID(productID: string) {
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public findItemByProductID(productID: string): RefreshShopItem {
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for (let pageData of this.list) {
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let index = pageData.items.findIndex(obj => { return obj && obj.productID === productID });
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if (index != -1) {
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this.list[index]
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return pageData.items[index]
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}
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}
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return null;
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