feat(稷下学宫): c67747d87到5ff932e83

This commit is contained in:
luying
2023-09-04 14:48:16 +08:00
parent 9b391ef61f
commit 58e58a8a38
16 changed files with 10586 additions and 9645 deletions

View File

@@ -9,6 +9,7 @@ import { getRandEelm } from "../../pubUtils/util";
import { RougelikeTechModel } from "../../db/RougelikeTech";
import { getAuthorTypeCardNum } from "./rougeService";
import * as util from 'util';
import { DicRougePassiveCard } from "../../pubUtils/dictionary/DicRougePassiveCard";
@@ -98,6 +99,7 @@ export class RougeEffect {
ROUGE_EFFECT_TYPE.HOLY_PASSIVE_UPDATE_RAND, //2006
ROUGE_EFFECT_TYPE.HOLY_UPDATE_PASSIVE_BY_LV, //2012
ROUGE_EFFECT_TYPE.HOLY_REPAIRE_HOLY, //2015
ROUGE_EFFECT_TYPE.HOLY_CHARA_SLOT_UNLOCK_POINT,//2023
], holyIds)
await this.getCharaSlot();
@@ -110,6 +112,8 @@ export class RougeEffect {
await this.getRecoveryHoly();
await this.getSlotUnlockPoint()
result = { charas: this.updateCharaMap, cards: this.updateCardMap };
return result;
@@ -119,9 +123,14 @@ export class RougeEffect {
// 获得该圣物时所有学员立刻解锁X个特性槽 2002
private async getCharaSlot() {
if (this.newEffect.length == 0 || this.dbCharas.length == 0) return;
for (const { effectParam, effectType } of this.newEffect) {
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_CHARA_SLOT_UNLOCK_ALL) continue;
if (effectParam.length == 0) continue;
let isUseCount = false;
console.log("xx-x-x-x-x-x-x-x-11111-x-xx-x-x- cardCode", cardCode)
console.log("xx-x-x-x-x-x-x-x-11111-x-xx-x-x- this.holyMap", this.holyMap)
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
console.log("xx-x-x-x-x-x-x-x--x-xx-x-x- this.holyMap", this.holyMap)
for (let val of this.dbCharas) {
let { charaCode, cards = [] } = val;
let unlockNum = effectParam[0] || 0;
@@ -133,18 +142,32 @@ export class RougeEffect {
cards.push({ index, cardCode: '', cardId: 0 });
this.updateCharaMap.set(charaCode, val);
unlockNum--;
isUseCount = true;
}
}
}
if (isUseCount) this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
}
private updateHolyMapUseCount(holy: { cardCode: string, cardId: number, useCount: number }) {
let { cardCode, useCount = 0, cardId } = (holy || {});
if (!cardId || !cardCode) return;
let val = this.dbCards.find(cur => cur.cardCode == cardCode);
if (val == undefined) return;
useCount = (useCount + 1) >= 0 ? (useCount + 1) : 0
this.updateCardMap.set(cardCode, { ...val, useCount });
this.holyMap.set(cardCode, { cardCode, cardId, useCount });
}
// 获得该圣物时随机解锁X个学员的Y个特性槽 2003
private async getRandCharaSlot() {
if (this.newEffect.length == 0 || this.dbCharas.length == 0) return;
for (const { effectParam, effectType } of this.newEffect) {
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_CHARA_SLOT_UNLOCK_RAND) continue;
if (effectParam.length == 0) continue;
let isUseCount = false;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
const randomNum = effectParam[0] || 0;
let unlockNum = effectParam[1] || 0;
let charas = getRandEelm(this.dbCharas.filter(cur => cur.cards.length < ROUGE_SLOT_LIMIT), randomNum);
@@ -156,8 +179,10 @@ export class RougeEffect {
cards.push({ index, cardCode: '', cardId: 0 });
this.updateCharaMap.set(charaCode, val);
unlockNum--;
isUseCount = true;
}
}
if (isUseCount) this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
}
@@ -165,61 +190,129 @@ export class RougeEffect {
private async getRandomCardLv() {
let cards: RougelikeCardType[] = [];
if (this.newEffect.length == 0 || this.dbCards.length == 0) return cards;
for (const { effectParam, effectType } of this.newEffect) {
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_PASSIVE_UPDATE_RAND) continue;
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
const randomNum = effectParam[0] || 0;
let random = this.dbCards.filter(cur => cur.type == ROUGE_LIKE_CARD_TYPE.PASSIVE && cur.charaId != 0 && cur.lv < (gameData.rougePassiveCard.get(cur.cardId)?.lv || 0))
let cards = getRandEelm(random, randomNum);
cards.forEach(cur => {
cur.lv += 1;
this.updateCardMap.set(cur.cardCode, cur);
});
let random = this.dbCards.filter(cur => cur.type == ROUGE_LIKE_CARD_TYPE.PASSIVE && cur.charaId && cur.charaId != 0 && cur.lv < (gameData.rougePassiveCard.get(cur.cardId)?.lv || 0))
for (let cur of this.dbCards) {
if (cur.type != ROUGE_LIKE_CARD_TYPE.PASSIVE || cur.charaId == 0) continue;
let passiveCardDataMap = this.getPassiveData(cur.cardId);
if (!passiveCardDataMap.has(cur.lv + 1)) continue;
random.push({ ...cur, cardId: passiveCardDataMap.get(cur.lv + 1).id, lv: cur.lv + 1 })
}
if (random && random.length > 0) {
let cards = getRandEelm(random, randomNum);
cards.forEach(async cur => { this.updateCardMap.set(cur.cardCode, cur), await this.updateCharaCards(cur, cardCode, cur.cardId); });
this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
}
}
private getPassiveData(cardId: number) {
let passiveCardDataMap = new Map<number, DicRougePassiveCard>()
const passiveCardData = gameData.rougePassiveCard.get(cardId);
if (!passiveCardData) return passiveCardDataMap;
const passiveCardByGroupData = gameData.rougePassiveCardByGroup.get(passiveCardData.group || 0);
if (passiveCardByGroupData.length == 0 || passiveCardByGroupData.length == 1) return passiveCardDataMap;
passiveCardDataMap = passiveCardByGroupData.reduce((result, cur) => { result.set(cur.lv, cur); return result; }, new Map<number, DicRougePassiveCard>());
return passiveCardDataMap;
}
// 获得该圣物时立即升级所有X星特性卡 2012
private async getPassiveLv() {
if (this.newEffect.length == 0) return;
for (const { effectParam, effectType } of this.newEffect) {
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_UPDATE_PASSIVE_BY_LV) continue;
if (effectParam.length == 0) continue;
let isUseCount = false;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
const level = effectParam[0] || 0;
for (let val of this.dbCards) {
let { lv, cardId, cardCode } = val;
const passiveCardData = gameData.rougePassiveCard.get(cardId);
if (level != passiveCardData?.quality || 0 || lv >= passiveCardData?.lv || 0) continue;
lv += 1;
this.updateCardMap.set(cardCode, val);
if (lv != level) continue;
let passiveCardDataMap = this.getPassiveData(cardId);
if (!passiveCardDataMap.has(lv + 1)) continue;
let id = passiveCardDataMap.get(lv + 1).id;
this.updateCardMap.set(cardCode, { ...val, lv: lv + 1, cardId: passiveCardDataMap.get(lv + 1).id });
if (val.charaId && val.charaId > 0) {
await this.updateCharaCards(val, cardCode, id);
}
isUseCount = true;
}
if (isUseCount) this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
}
private async updateCharaCards(val: RougelikeCardType, cardCode: string, id: number) {
for (let obj of this.dbCharas) {
if (obj.charaId != val.charaId) continue;
for (let card of (obj.cards || [])) {
if (card.cardCode != cardCode) continue;
card.cardId = id;
}
this.updateCharaMap.set(obj.charaCode, obj);
}
}
// 获得该圣物时随机修复X个已损毁的圣物 2015
private async getRecoveryHoly() {
if (this.newEffect.length == 0) return;
for (const { effectParam, effectType } of this.newEffect) {
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_REPAIRE_HOLY) continue;
if (effectParam.length == 0) continue;
let isUseCount = false;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
const num = effectParam[0] || 0;
let canRandomCards: RougelikeCardType[] = []
this.dbCards.forEach(cur => {
const { cardCode, cardId, useCount = 0, type } = cur;
const holyCardData = gameData.rougeHolyCard.get(cardId);
let tempUseCount = holyCardData?.useCount || 0;
if (tempUseCount > 0 && useCount < tempUseCount && type == ROUGE_LIKE_CARD_TYPE.HOLY) canRandomCards.push(cur);
if (tempUseCount > 0 && useCount > 0 && type == ROUGE_LIKE_CARD_TYPE.HOLY) canRandomCards.push(cur);
})
let randomCards = getRandEelm(canRandomCards, num);
for (let val of randomCards) {
let { cardCode, cardId } = val;
val.useCount += 1;
// if (this.holyMap.has(cardCode)) this.holyMap.set(cardCode, { cardCode, cardId, useCount });
this.updateCardMap.set(cardCode, val)
val.useCount -= 1;
this.updateCardMap.set(cardCode, val);
if (this.holyMap.has(cardCode)) this.holyMap.set(cardCode, { cardCode, cardId, useCount: val.useCount });
isUseCount = true;
}
if (isUseCount) this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
}
//2023
private async getSlotUnlockPoint() {
if (this.newEffect.length == 0) return;
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_CHARA_SLOT_UNLOCK_POINT) continue;
if (effectParam.length == 0) continue;
let isUseCount = false;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
const num = effectParam[0] || 0;
const index = effectParam[0] || 0;
for (let val of this.dbCharas) {
let { cards = [], charaCode } = val
if (cards.find(cur => cur.index == index) == undefined) {
cards.push({ index, cardCode: '', cardId: 0 });
this.updateCharaMap.set(charaCode, val);
isUseCount = true;
}
}
if (isUseCount) this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
}
// 和圣物相关maxhp
@@ -235,6 +328,9 @@ export class RougeEffect {
addRatio += await this.getMaxHpByBase();
await updateCards([...this.updateCardMap.values()]);
return addRatio;
}
@@ -244,7 +340,8 @@ export class RougeEffect {
const dbRecord = await RougelikeRecordModel.findByGameCode(this.gameCode);
let coinTotal = dbRecord?.coin || 0;
if (this.newEffect.length == 0) return addRatio;
for (const { effectParam, effectType } of this.newEffect) {
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
if (effectType != ROUGE_EFFECT_TYPE.HOLY_CHARA_MAIN_ATTR_UP_BY_COIN) continue;
if (effectParam.length == 0) continue;
const count = effectParam[0] || 0;
@@ -252,6 +349,9 @@ export class RougeEffect {
const value = effectParam[2] || 0;
if (count == 0 || id != ABI_TYPE.ABI_HP || value == 0) continue;
addRatio += Math.floor(coinTotal / count * value)
this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
return addRatio;
@@ -261,13 +361,15 @@ export class RougeEffect {
private async getMaxHpByBase() {
let addRatio = 0;
if (this.newEffect.length == 0) return addRatio;
for (const { effectParam, effectType } of this.newEffect) {
for (const { effectParam, effectType, cardCode } of this.newEffect) {
if (effectType != ROUGE_EFFECT_TYPE.HOLY_CHARA_MAIN_ATTR_UP && effectType != ROUGE_EFFECT_TYPE.TECH_CHARA_MAIN_ATTR_UP) continue;
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(this.holyMap.get(cardCode))) continue;
const id = effectParam[0] || 0;
const value = effectParam[1] || 0;
if (id != ABI_TYPE.ABI_HP || value == 0) continue;
addRatio += value;
this.updateHolyMapUseCount(this.holyMap.get(cardCode));
}
return addRatio;
}
@@ -283,9 +385,11 @@ export async function getCharaHp(roleId: string, gameCode: string) {
ROUGE_EFFECT_TYPE.HOLY_CHARA_HP_RECOVERY_UP,// 2001
]);
if (newEffect.length == 0) return hpRatio;
for (const { effectType, effectParam } of newEffect) {
for (const { effectType, effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
hpRatio += (effectParam[0] || 0);
await updateHolyUseCount(holyMap.get(cardCode), gameCode)
}
return hpRatio;
}
@@ -300,17 +404,19 @@ export async function getAddCoin(roleId: string, gameCode: string, nodeType: num
ROUGE_EFFECT_TYPE.TECH_COIN_UP_BY_NODE_TYPE, //3007
]);
if (newEffect.length == 0) return { coinRatio, coinAdd };
for (const { effectType, effectParam } of newEffect) {
for (const { effectType, effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
if (effectType == ROUGE_EFFECT_TYPE.HOLY_COIN_UP) {
const type = effectParam[0] || 0;
const value = effectParam[1] || 0;
if (type == 1) coinAdd += value;
else if (type == 2) coinRatio += value;
await updateHolyUseCount(holyMap.get(cardCode), gameCode)
}
if (effectType == ROUGE_EFFECT_TYPE.TECH_COIN_UP_BY_NODE_TYPE) {
let [targetNodeType = 0, value = 0] = effectParam;
if (targetNodeType == nodeType) coinRatio += value;
let [value = 0, ...targetNodeType] = effectParam;
if (targetNodeType && targetNodeType.includes(nodeType)) coinRatio += value;
}
}
@@ -318,7 +424,6 @@ export async function getAddCoin(roleId: string, gameCode: string, nodeType: num
}
// 获得圣物后X流派特性卡的权重增加Y 2007
export async function getAddPassiveWeight(roleId: string, gameCode: string, authorType: number) {
let addPassiveWeight = 0;
@@ -327,12 +432,14 @@ export async function getAddPassiveWeight(roleId: string, gameCode: string, auth
ROUGE_EFFECT_TYPE.HOLY_PASSIVE_WEIGHT_UP_BY_AUTHOR,//2007
]);
if (newEffect.length == 0) return addPassiveWeight;
for (const { effectParam } of newEffect) {
for (const { effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
const type = effectParam[0] || 0;
const value = effectParam[1] || 0;
if (type != authorType) continue;
addPassiveWeight += value;
await updateHolyUseCount(holyMap.get(cardCode), gameCode)
}
return addPassiveWeight;
}
@@ -344,6 +451,12 @@ export async function getNoBossRecoveryHp(roleId: string, gameCode: string) {
ROUGE_EFFECT_TYPE.HOLY_REVIVE_ALL,//2009
]);
if (newEffect.length == 0) return false;
for (const { effectParam, cardCode } of newEffect) {
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
await updateHolyUseCount(holyMap.get(cardCode), gameCode)
}
return true; // 拿到true 将所有学员更新和hp=maxHp
}
@@ -357,9 +470,11 @@ export async function getBattleRecoveryNum(roleId: string, gameCode: string) {
]);
if (newEffect.length == 0) return recoveryNum;
for (const { effectParam } of newEffect) {
for (const { effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
recoveryNum += (effectParam[0] || 0)
await updateHolyUseCount(holyMap.get(cardCode), gameCode)
}
return recoveryNum;
}
@@ -373,10 +488,12 @@ export async function getShopDiscount(roleId: string, gameCode: string) {
ROUGE_EFFECT_TYPE.HOLY_SHOP_DISCOUNT,//2011
]);
if (newEffect.length == 0) return discount;
for (const { effectParam } of newEffect) {
for (const { effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
const tempDiscount = effectParam[0] || 0;
discount *= (tempDiscount / 100);
await updateHolyUseCount(holyMap.get(cardCode), gameCode)
}
return Math.floor(discount);
}
@@ -390,15 +507,20 @@ export async function getChooseQualityPassives(roleId: string, gameCode: string,
ROUGE_EFFECT_TYPE.HOLY_PASSIVE_CHOOSE_FIX,//2013
]);
if (newEffect.length == 0) return targetPassives;
for (const { effectParam } of newEffect) {
for (const { effectParam, cardCode } of newEffect) {
let isUseCount = false;
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
const level = effectParam[0] || 0;
for (let val of passiveCards) {
const { cardId } = val;
const passiveCardData = gameData.rougePassiveCard.get(cardId);
if (level != passiveCardData?.lv || 0) continue;
targetPassives.push(val);
isUseCount = true;
}
if (isUseCount) await updateHolyUseCount(holyMap.get(cardCode), gameCode);
}
return targetPassives;
}
@@ -410,10 +532,12 @@ export async function getAddChoosePassive(roleId: string, gameCode: string) {
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_PASSIVE_CHOOSE_NUM_UP,//2014
]);
for (const { effectParam } of newEffect) {
for (const { effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
const num = effectParam[0] || 0;
addChooseNum += num;
await updateHolyUseCount(holyMap.get(cardCode), gameCode);
}
return addChooseNum
}
@@ -425,27 +549,26 @@ export async function getSlotUnlockPoint(roleId: string, gameCode: string, dbCha
let { newEffect, holyMap } = await rougeEffect.getEffectData([
ROUGE_EFFECT_TYPE.HOLY_CHARA_SLOT_UNLOCK_POINT,//2023
]);
for (const { effectParam } of newEffect) {
for (const { effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
let isUseCount = false;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
const index = effectParam[0] || 0;
for (let { cards = [] } of dbCharas) {
if (cards.length == 0) {
cards.push({ index, cardCode: '', cardId: 0 });
isUpdate = true;
continue;
}
if (cards.find(cur => cur.index == index) == undefined) {
isUpdate = true
cards.push({ index, cardCode: '', cardId: 0 });
isUseCount = true;
}
}
if (isUseCount) await updateHolyUseCount(holyMap.get(cardCode), gameCode);
}
return { isUpdate, dbCharas };
}
// 休整点额外恢复X%的生命 2017 3006
// 休整点额外恢复上限X%的生命 2017 3006
export async function getRecoveryExtendHp(roleId: string, gameCode: string) {
let hpRatio = 0;
let rougeEffect = new RougeEffect(roleId, gameCode);
@@ -454,9 +577,11 @@ export async function getRecoveryExtendHp(roleId: string, gameCode: string) {
ROUGE_EFFECT_TYPE.TECH_RECOVERY_POINT_UP, // 3006
]);
if (newEffect.length == 0) return hpRatio;
for (const { effectType, effectParam } of newEffect) {
for (const { effectType, effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
hpRatio += (effectParam[0] || 0);
await updateHolyUseCount(holyMap.get(cardCode), gameCode);
}
return hpRatio;
}
@@ -471,10 +596,13 @@ export async function getTrainCardDiscount(roleId: string, gameCode: string) {
ROUGE_EFFECT_TYPE.TECH_TRAIN_POINT_DISCOUNT, // 3009
]);
if (newEffect.length == 0) return discount;
for (const { effectParam } of newEffect) {
for (const { effectParam, cardCode } of newEffect) {
if (effectParam.length == 0) continue;
if (!getHolyCardIsUse(holyMap.get(cardCode))) continue;
const tempDiscount = effectParam[0] || 0;
discount *= (tempDiscount / 100);
await updateHolyUseCount(holyMap.get(cardCode), gameCode);
}
return Math.floor(discount);
}
@@ -533,4 +661,25 @@ export async function checkCanReRandomReward(roleId: string, gameCode: string, r
});
if (!curParam) return { canReRandom: false, costCoin: 0 }
return { canReRandom: true, costCoin: curParam.effectParam[1] || 0 };
}
export function getHolyCardIsUse(holy: { cardId: number, useCount: number }) {
const { useCount = 0, cardId } = (holy || {});
if (!cardId) return;
const holyCardData = gameData.rougeHolyCard.get(cardId)
if (!holyCardData) return;
if ((holyCardData?.useCount || 0) <= useCount) return;
return true
}
export async function updateHolyUseCount(holy: { cardId: number, useCount: number, cardCode: string }, gameCode: string) {
const { cardId, cardCode } = (holy || {});
if (!cardId || !cardCode) return;
await RougelikeCardModel.updateByCode(gameCode, cardCode, { $inc: { useCount: 1 } })
}
export async function updateCards(updateCards: RougelikeCardPara[]) {
if (updateCards.length == 0) return;
await RougelikeCardModel.bulkWriteUpdate(updateCards)
}