✨ feat(gvgBattle): 添加部分保存阵容、进出城池等接口的逻辑
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@@ -338,6 +338,11 @@ export const STATUS = {
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GVG_BATTLE_TEAM_INVALID: { code: 21332, simStr: '无效的队伍' },
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GVG_CITY_NOT_FOUND: { code: 21333, simStr: '城池不存在' },
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GVG_GUILD_HAS_LEAGUE: { code: 21334, simStr: '需要先退出联军才能解散军团' },
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GVG_SAVE_TEAM_FAILED: { code: 21335, simStr: '保存队伍失败' },
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GVG_USER_NOT_FOUND: { code: 21336, simStr: '您的激战期数据不存在' },
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GVG_RESET_TEAM_LOC_FAILED: { code: 21337, simStr: '切换队伍城池失败' },
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GVG_USER_NOT_IN_CITY: { code: 21338, simStr: '您不在该城池中' },
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GVG_NOT_BATTLE_PERIOD: { code: 21339, simStr: '您只能在激战期进行此操作' },
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// GVG征战中原
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GVG_VESTIGE_ERR: { code: 21350, simStr: '今日未开放该遗迹' },
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@@ -34,8 +34,14 @@ export default class GVGCity extends BaseModel {
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}
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// 通过 cityId 获取城市
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public static async getCityByCityId(cityId: number) {
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const city: GVGCityType | null = await GVGCityModel.findOne({ cityId }).lean();
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public static async getCityByCityId(configId: number, cityId: number) {
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const city: GVGCityType | null = await GVGCityModel.findOne({ configId, cityId }).lean();
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return city;
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}
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// 更新城市字段
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public static async updateCityUser(configId: number, cityId: number, userInc: number, teamInc: number) {
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const city: GVGCityType | null = await GVGCityModel.findOneAndUpdate({ configId, cityId}, { $inc: {userCnt: userInc, teamCnt: teamInc} }, { new: true }).lean();
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return city;
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}
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}
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@@ -45,4 +51,7 @@ export const GVGCityModel = getModelForClass(GVGCity);
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export interface GVGCityType extends Pick<DocumentType<GVGCity>, keyof GVGCity> {
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id: number;
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};
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};
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export type GVGCityUpdate = Partial<GVGCityType>; // 将所有字段变成可选项
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@@ -2,6 +2,7 @@
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import BaseModel from "./BaseModel";
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { genCode } from "../pubUtils/util";
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import { LineupHero } from './../domain/roleField/hero';
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@index({ roleId: 1, teamId: 1 })
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@index({ teamCode: 1 })
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@@ -52,20 +53,44 @@ export default class GVGTeam extends BaseModel {
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defenseTime: number; // 防守保护时间
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@prop({ required: true })
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lineup: [{
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actorId: number; // 武将id
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dataId: number; // 位置
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order: number; // 进攻顺序
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}]
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lineup: [LineupHero]
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// 创建队伍
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public static async createTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: any) {
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public static async createTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
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const doc = new GVGTeamModel();
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const teamCode = genCode(8);
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let update = Object.assign(doc.toJSON(), { roleId, leagueCode, teamId, teamCode, head, spine, frame, lineup });
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const update = Object.assign(doc.toJSON(), { roleId, leagueCode, teamId, teamCode, head, spine, frame, lineup });
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const team: GVGTeamType | null = await GVGTeamModel.findOneAndUpdate({ teamCode }, { $setOnInsert: update }, { upsert: true, new: true }).lean();
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return team;
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}
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// 保存队伍
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public static async saveTeam(roleId: string, leagueCode: string, teamId: number, head: number, spine: number, frame: number, lineup: [LineupHero]) {
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let team: GVGTeamType = await GVGTeamModel.findOne({ roleId, teamId }).lean();
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if (!team) {
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team = await this.createTeam(roleId, leagueCode, teamId, head, spine, frame, lineup);
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return team;
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}
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const update = { head, spine, frame };
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if (lineup && lineup.length > 0) {
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update['lineup'] = lineup;
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}
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team = await GVGTeamModel.findOneAndUpdate({ roleId, teamId }, { update }, { new: true }).lean();
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return team;
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}
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// 查找角色队伍数
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public static async getTeamCnt(roleId: string) {
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const teams: GVGTeamType[] = await GVGTeamModel.find({ roleId }).select('teamCode').lean();
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return teams.length;
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}
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// 玩家切换城池更新队伍信息
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public static async resetTeamsLoc(roleId: string, cityId: number, areaId: number) {
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const res = await GVGTeamModel.updateMany({ roleId }, { cityId, areaId, pointId: 0 }).lean();
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return !!res['ok'];
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}
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}
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export const GVGTeamModel = getModelForClass(GVGTeam);
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@@ -76,6 +76,8 @@ export default class GVGUserData extends BaseModel {
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@prop({ required: true, default: 0 })
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protectTime: number; // 保护期
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@prop({ required: false })
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cityId: number; // 城池id
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public static async findByRole(configId: number, leagueCode: string, roleId: string) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, {}, { new: true, upsert: true}).lean();
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@@ -121,6 +123,12 @@ export default class GVGUserData extends BaseModel {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { lv }}, { new: true }).lean();
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return result;
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}
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// 更换城池
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public static async changeCity(configId: number, leagueCode: string, roleId: string, cityId: number) {
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const result: GVGUserDataType = await GVGUserDataModel.findOneAndUpdate({ configId, leagueCode, roleId }, { $set: { cityId }}, { new: true }).lean();
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return result;
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}
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}
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export const GVGUserDataModel = getModelForClass(GVGUserData);
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23
shared/domain/battleField/gvgBattle.ts
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23
shared/domain/battleField/gvgBattle.ts
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@@ -0,0 +1,23 @@
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import { GVGTeamType } from "../../db/GVGTeam";
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// 积分点分类统计,1-3级积分点代表从小到大
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export interface LeagueCityPoint {
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// 计分点数
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pointCnt1: number;
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pointCnt2: number;
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pointCnt3: number;
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// 击杀守卫数
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guardCnt1: number;
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// 击杀投石车数
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catapultCnt1: number;
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}
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// 队伍状态
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export interface GVGTeamMem extends GVGTeamType {
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// 开始移动时间戳
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startMoveTime: number;
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// 停止移动时间戳
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stopMoveTime: number;
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// 是否正在移动
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isMoving: boolean;
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}
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