pvp:debug接口设置分数
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@@ -2,7 +2,7 @@
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import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { findIndex } from 'underscore';
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import { gameData, getPvpBoxBySeasonNumAndIndex } from '../../../pubUtils/data';
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import { refreshEnemies, getEnemies, refChallengeCnt, generPVPOppRecInfo, generMyRecInfo, sendLastSeasonRewardIfNotSent, refreshRefOppCnt, generPvpLineupCe } from '../../../services/pvpService';
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import { refreshEnemies, getEnemies, refChallengeCnt, generPVPOppRecInfo, generMyRecInfo, sendLastSeasonRewardIfNotSent, refreshRefOppCnt, generPvpLineupCe, calLineupScore } from '../../../services/pvpService';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, genCode, checkRoleIsRobot, robotIdComBack } from '../../../pubUtils/util';
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@@ -546,7 +546,7 @@ export class PvpHandler {
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let { heroScores, hisScore } = await PvpDefenseModel.findByRoleId(roleId);
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let { heroScores, hisScore, attack, defense } = await PvpDefenseModel.findByRoleId(roleId);
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let score = 0;
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for (let { hid, score: heroScore } of addHeroScores) {
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if (heroScore < 0) continue;
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@@ -566,7 +566,11 @@ export class PvpHandler {
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if (hisScore < score) {
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hisScore = score;
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}
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let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, heroScores });
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let newAttack = <Attack>calLineupScore(attack, heroScores);
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let newDefense = <Defense>calLineupScore(defense, heroScores);
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let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, heroScores, attack: newAttack, defense: newDefense });
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const role = await RoleModel.findByRoleId(roleId);
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// 加入排行榜
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@@ -130,8 +130,6 @@ export async function matchPlayerByRank(seasonNum: number, chosenOpps: string[],
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oppRank++;
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}
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}
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} else if (myRank == 0) {
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return null
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} else {
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if (pos == 1 || pos == 2) { // 刷新我前一名
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oppRank = myRank - 1;
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@@ -449,7 +447,7 @@ export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType,
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return { attackInfo, showHeroScores, updateParam }
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}
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function calLineupScore(lineup: Attack|Defense, heroScores: HeroScore[]) {
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export function calLineupScore(lineup: Attack|Defense, heroScores: HeroScore[]) {
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if(!lineup) return lineup;
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let scores: number[] = [];
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for(let { actorId } of lineup.heroes) {
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@@ -95,11 +95,11 @@ export class PopUpShopData extends ActivityBase {
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this.setLv(lv);
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for(let data of datas) {
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let pkg = this.findPackageById(data.id);
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pkg.addPlayerRecord(data);
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pkg?.addPlayerRecord(data);
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}
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for(let data of latestRecords) {
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let pkg = this.findPackageById(data.id);
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pkg.setLatestBought(data);
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pkg?.setLatestBought(data);
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}
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}
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