diff --git a/game-server/app/servers/activity/handler/entertainHandler.ts b/game-server/app/servers/activity/handler/entertainHandler.ts index af3c4261f..8a9e84a26 100644 --- a/game-server/app/servers/activity/handler/entertainHandler.ts +++ b/game-server/app/servers/activity/handler/entertainHandler.ts @@ -113,7 +113,7 @@ export class EntertainHandler { // 可购买次数 if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_ENTERTAIN_BUY_COUNT_OVER); - if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY); + // if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY); // 扣材料 let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_ENTERTAIN_BUY_COST); if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); diff --git a/game-server/app/servers/activity/handler/qixiHandler.ts b/game-server/app/servers/activity/handler/qixiHandler.ts index 9243e740b..84f4a453e 100644 --- a/game-server/app/servers/activity/handler/qixiHandler.ts +++ b/game-server/app/servers/activity/handler/qixiHandler.ts @@ -167,7 +167,7 @@ export class EntertainHandler { // 可购买次数 if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_QIXI_BUY_COUNT_OVER); - if(playerData.playCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_QIXI_CANNOT_BUY); + // if(playerData.playCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_QIXI_CANNOT_BUY); // 扣材料 let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_ENTERTAIN_BUY_COST); if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);