From 59bcd3ef57395cde749f54a99b161a802ff01b59 Mon Sep 17 00:00:00 2001 From: luying Date: Fri, 21 Jul 2023 16:39:29 +0800 Subject: [PATCH] =?UTF-8?q?=F0=9F=90=9E=20fix(=E6=B4=BB=E5=8A=A8):=20?= =?UTF-8?q?=E5=8E=BB=E9=99=A4=E6=B2=A1=E6=9C=89=E7=94=A8=E5=AE=8C=E5=85=8D?= =?UTF-8?q?=E8=B4=B9=E6=AC=A1=E6=95=B0=E5=89=8D=E4=B8=8D=E5=8F=AF=E8=B4=AD?= =?UTF-8?q?=E4=B9=B0=E9=99=90=E5=88=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game-server/app/servers/activity/handler/entertainHandler.ts | 2 +- game-server/app/servers/activity/handler/qixiHandler.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/game-server/app/servers/activity/handler/entertainHandler.ts b/game-server/app/servers/activity/handler/entertainHandler.ts index af3c4261f..8a9e84a26 100644 --- a/game-server/app/servers/activity/handler/entertainHandler.ts +++ b/game-server/app/servers/activity/handler/entertainHandler.ts @@ -113,7 +113,7 @@ export class EntertainHandler { // 可购买次数 if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_ENTERTAIN_BUY_COUNT_OVER); - if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY); + // if(playerData.todayPlayCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_DRAGON_BOAT_CANNOT_BUY); // 扣材料 let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_ENTERTAIN_BUY_COST); if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); diff --git a/game-server/app/servers/activity/handler/qixiHandler.ts b/game-server/app/servers/activity/handler/qixiHandler.ts index 9243e740b..84f4a453e 100644 --- a/game-server/app/servers/activity/handler/qixiHandler.ts +++ b/game-server/app/servers/activity/handler/qixiHandler.ts @@ -167,7 +167,7 @@ export class EntertainHandler { // 可购买次数 if(playerData.buyCnt + count > playerData.maxBuyCnt) return resResult(STATUS.ACTIVITY_QIXI_BUY_COUNT_OVER); - if(playerData.playCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_QIXI_CANNOT_BUY); + // if(playerData.playCnt < playerData.freeCnt) return resResult(STATUS.ACTIVITY_QIXI_CANNOT_BUY); // 扣材料 let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.buyCost), ITEM_CHANGE_REASON.ACT_ENTERTAIN_BUY_COST); if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);