洗炼重复锁定判断

This commit is contained in:
luying
2020-12-23 10:20:43 +08:00
parent e77d592502
commit 5a6f574541
2 changed files with 10 additions and 5 deletions

View File

@@ -221,7 +221,11 @@ export class EquipHandler {
let { randSe } = equip; let { randSe } = equip;
if (!randSe || randSe.length <= 0) { if (!randSe || randSe.length <= 0) {
return resResult(STATUS.EQUIP_HAVE_NO_RANDSE); return resResult(STATUS.ROLE_EQUIP_HAVE_NO_RANDSE);
}
let curSe = randSe.find(cur => cur.id == id);
if(!curSe || lock == curSe.locked) {
return resResult(STATUS.ROLE_EQUIP_DUPLICATE_LOCK);
} }
if (lock) { // 仅在上锁时消耗,根据已有的锁的数量判断消耗 if (lock) { // 仅在上锁时消耗,根据已有的锁的数量判断消耗
@@ -242,7 +246,7 @@ export class EquipHandler {
let result = await EquipModel.lock(roleId, eid, id, lock); let result = await EquipModel.lock(roleId, eid, id, lock);
if (!result) { if (!result) {
return resResult(STATUS.EQUIP_HAVE_NO_RANDSE); return resResult(STATUS.ROLE_EQUIP_HAVE_NO_RANDSE);
} }
return resResult(STATUS.SUCCESS, { curEquip: result }); return resResult(STATUS.SUCCESS, { curEquip: result });
@@ -260,7 +264,7 @@ export class EquipHandler {
let {id, randSe, hid, ePlaceId } = equip; let {id, randSe, hid, ePlaceId } = equip;
if(!randSe || randSe.length <= 0 ) { if(!randSe || randSe.length <= 0 ) {
return resResult(STATUS.EQUIP_HAVE_NO_RANDSE); return resResult(STATUS.ROLE_EQUIP_HAVE_NO_RANDSE);
} }
let dicGoods = gameData.goods.get(id); let dicGoods = gameData.goods.get(id);

View File

@@ -147,12 +147,13 @@ export const STATUS = {
// 装备养成 30400-30499 // 装备养成 30400-30499
ROLE_EQUIP_PLACE_NOT_ENOUGH: {code: 30400, simStr: '装备栏未装备或无可强化'}, ROLE_EQUIP_PLACE_NOT_ENOUGH: {code: 30400, simStr: '装备栏未装备或无可强化'},
ROLE_COIN_NOT_ENOUGH: {code: 30401, simStr: '铜币不足'}, ROLE_COIN_NOT_ENOUGH: {code: 30401, simStr: '铜币不足'},
EQUIP_HAVE_NO_RANDSE: { code: 30403, simStr: '装备无随机属性' }, ROLE_EQUIP_HAVE_NO_RANDSE: { code: 30403, simStr: '装备无随机属性' },
ROLE_EQUIP_REACH_MAX: { code: 30404, simStr: '强化已达上限' }, ROLE_EQUIP_REACH_MAX: { code: 30404, simStr: '强化已达上限' },
ROLE_EQUIP_NOT_REACH_MAX: { code: 30405, simStr: '强化未达到上限' }, ROLE_EQUIP_NOT_REACH_MAX: { code: 30405, simStr: '强化未达到上限' },
ROLE_EQUIP_CANNOT_RESTRENGTHEN: { code: 30406, simStr: '无属性可以洗炼' }, ROLE_EQUIP_CANNOT_RESTRENGTHEN: { code: 30406, simStr: '无属性可以洗炼' },
ROLE_WRONG_ITEM: { code: 30407, simStr: '该道具不可用于该功能' }, ROLE_WRONG_ITEM: { code: 30407, simStr: '该道具不可用于该功能' },
ROLE_ALL_SE_LOCK: { code: 30407, simStr: '属性不可全部都锁住' }, ROLE_ALL_SE_LOCK: { code: 30408, simStr: '属性不可全部都锁住' },
ROLE_EQUIP_DUPLICATE_LOCK: { code: 30409, simStr: '随机属性不可重复锁定' },
EQUIP_NOT_FIND: {code: 30500, simStr: '装备不存在'}, EQUIP_NOT_FIND: {code: 30500, simStr: '装备不存在'},
EQUIP_IS_EQUIPED: {code: 30501, simStr: '装备已经穿戴'}, EQUIP_IS_EQUIPED: {code: 30501, simStr: '装备已经穿戴'},