🐞 fix(gvg): 修复战区问题,不跨服服务器应单列
This commit is contained in:
@@ -61,24 +61,24 @@ export async function addRoleToGroupShopChannel(roleId: string, sid: string) {
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToAreaChannel(roleId: string, groupId: number, serverType: number, areaIds: number[], sid: string) {
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export async function addRoleToAreaChannel(roleId: string, groupKey: string, areaIds: number[], sid: string) {
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for(let areaId of areaIds) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREAS, `${groupId}_${serverType}_${areaId}`);
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREAS, `${groupKey}_${areaId}`);
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await addRoleToChannel(roomId, roleId, sid);
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}
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await addGVGHistoryAreas(roleId, groupId, serverType, areaIds);
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await addGVGHistoryAreas(roleId, groupKey, areaIds);
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}
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export async function addRoleToAreaTeamChannel(roleId: string, groupId: number, serverType: number, areaId: number, sid: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREA_BY_TEAM, `${groupId}_${serverType}_${areaId}`);
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export async function addRoleToAreaTeamChannel(roleId: string, groupKey: string, areaId: number, sid: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREA_BY_TEAM, `${groupKey}_${areaId}`);
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await addRoleToChannel(roomId, roleId, sid);
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await addGVGHistoryAreaTeam(roleId, groupId, serverType, areaId);
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await addGVGHistoryAreaTeam(roleId, groupKey, areaId);
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}
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export async function addRoleToGVGCityChannel(roleId: string, groupId: number, serverType: number, cityId: number, sid: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_CITY, `${groupId}_${serverType}_${cityId}`);
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export async function addRoleToGVGCityChannel(roleId: string, groupKey: string, cityId: number, sid: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_CITY, `${groupKey}_${cityId}`);
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await addRoleToChannel(roomId, roleId, sid);
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await addGVGHistoryCityTeam(roleId, groupId, serverType, cityId);
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await addGVGHistoryCityTeam(roleId, groupKey, cityId);
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}
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async function leaveChannel(roomId: string, roleId: string, sid: string) {
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const channelSid = await channelServer(roomId);
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@@ -184,20 +184,20 @@ export async function getGroupShopSid() {
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return channelSid;
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}
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export async function getGVGAreaChannelSid(groupId: number, serverType: number, areaId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREAS, `${groupId}_${serverType}_${areaId}`);
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export async function getGVGAreaChannelSid(groupKey: string, areaId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREAS, `${groupKey}_${areaId}`);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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export async function getGVGAreaTeamChannelSid(groupId: number, serverType: number, areaId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREA_BY_TEAM, `${groupId}_${serverType}_${areaId}`);
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export async function getGVGAreaTeamChannelSid(groupKey: string, areaId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREA_BY_TEAM, `${groupKey}_${areaId}`);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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export async function getGVGCityTeamChannelSid(groupId: number, serverType: number, cityId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_CITY, `${groupId}_${serverType}_${cityId}`);
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export async function getGVGCityTeamChannelSid(groupKey: string, cityId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_CITY, `${groupKey}_${cityId}`);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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@@ -11,17 +11,15 @@ import { getGVGPeriodData } from "./gvgService";
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const gvgBattleMap: Map<string, GVGBattleData> = new Map();
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class GVGBattleData {
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public groupId: number; // 战区
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public serverType: number; // 单服还是跨服
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public groupKey: string; // 战区
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private teams: Map<string, GVGTeamMem> = new Map(); // 队伍, teamCode => team
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private rolePoints: Map<string, Map<number, string>> = new Map(); // roleId => pointId[],用于更新玩家的积分
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private roleToTeam: Map<string, string[]> = new Map(); // roleId => teamCode
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public areaToTeams: Map<number, Set<string>> = new Map(); // areaId => teamCode set,用于定时下发地图玩家数据
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constructor(groupId: number, serverType: number) {
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this.groupId = groupId;
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this.serverType = serverType;
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constructor(groupKey: string) {
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this.groupKey = groupKey;
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}
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public findTeamsByArea(areaId: number) {
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@@ -158,12 +156,11 @@ class GVGBattleData {
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}
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}
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export function getGVGBattleData(groupId: number, serverType: number) {
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let key = `${groupId}_${serverType}`;
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if(!gvgBattleMap.has(key)) {
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gvgBattleMap.set(key, new GVGBattleData(groupId, serverType));
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export function getGVGBattleData(groupKey: string) {
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if(!gvgBattleMap.has(groupKey)) {
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gvgBattleMap.set(groupKey, new GVGBattleData(groupKey));
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}
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return gvgBattleMap.get(key);
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return gvgBattleMap.get(groupKey);
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}
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export function getGVGBattleMap() {
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@@ -178,7 +175,7 @@ export async function initTeamToMem() {
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let teams = await GVGTeamModel.findByConfigId(configId);
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for(let team of teams) {
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if(dispatch(team.cityId.toString(), servers)?.id == sid) {
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let teamObj = getGVGBattleData(team.groupId, team.serverType);
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let teamObj = getGVGBattleData(team.groupKey);
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teamObj.enterCity(team);
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}
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}
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@@ -47,15 +47,15 @@ export async function getGVGCities(league: GVGLeagueType) {
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* 获取当前城池状态
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* @returns [{cityId: number, guardLeagueCode: string, guardLeagueName: string, teamCnt: number }]
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*/
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export async function getGVGCitiesInfo(configId: number, groupId: number, serverType: number, league?: GVGLeagueType) {
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let cities = await GVGCityModel.findGuardCity(configId, groupId, serverType);
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export async function getGVGCitiesInfo(configId: number, groupKey: string, league?: GVGLeagueType) {
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let cities = await GVGCityModel.findGuardCity(configId, groupKey);
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let result: GVGCityMapInfo[] = [];
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for(let city of cities) {
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let obj = new GVGCityMapInfo(city);
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if(league) {
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let players = (city.players||[]).filter(cur => cur.leagueCode == league.leagueCode);
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obj.setTeamCnt(players.length);
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupId, serverType });
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey });
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let score = await r.getMyScore({ leagueCode: league.leagueCode });
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obj.setScore(score||0);
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}
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@@ -93,8 +93,8 @@ export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: numbe
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return STATUS.SUCCESS;
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}
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export async function initRobots(configId: number, groupId: number, serverType: number, cityId: number) {
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let robotTeams = await GVGTeamModel.findRobotTeams(groupId, serverType, cityId);
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export async function initRobots(configId: number, groupKey: string, cityId: number) {
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let robotTeams = await GVGTeamModel.findRobotTeams(groupKey, cityId);
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let updateDicPoints: DicGVGAreaPoint[] = [];
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let { areaIds = []} = gameData.gvgCity.get(cityId);
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for(let [_, point] of gameData.gvgAreaPoint) {
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@@ -105,9 +105,9 @@ export async function initRobots(configId: number, groupId: number, serverType:
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}
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}
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if(updateDicPoints.length > 0) {
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robotTeams = await GVGTeamModel.initRobots(configId, groupId, serverType, cityId, updateDicPoints);
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robotTeams = await GVGTeamModel.initRobots(configId, groupKey, cityId, updateDicPoints);
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// 存入内存
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let teamObj = getGVGBattleData(groupId, serverType);
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let teamObj = getGVGBattleData(groupKey);
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teamObj.enterCity(...robotTeams);
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}
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return robotTeams;
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@@ -213,14 +213,14 @@ export async function gvgBattleStart() {
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let { configId } = getGVGConfig();
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let guardCities = await GVGCityModel.findAllGuardCities(configId);
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for(let { cityId, groupId, serverType, guardLeague, guardLeagueName } of guardCities) {
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for(let { cityId, groupKey, guardLeague, guardLeagueName } of guardCities) {
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let sid = dispatch(cityId.toString(), servers)?.id;
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await pinus.app.rpc.guild.guildRemote.initCatapult.toServer(sid, cityId, groupId, serverType, guardLeague, guardLeagueName);
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await pinus.app.rpc.guild.guildRemote.initCatapult.toServer(sid, cityId, groupKey, guardLeague, guardLeagueName);
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}
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}
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// 每次活动开始初始化投石车
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export async function initCatapult(cityId: number, groupId: number, serverType: number, leagueCode: string, leagueName: string) {
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export async function initCatapult(cityId: number, groupKey: string, leagueCode: string, leagueName: string) {
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let { configId } = getGVGConfig();
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, leagueCode);
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@@ -238,9 +238,9 @@ export async function initCatapult(cityId: number, groupId: number, serverType:
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let dicArea = gameData.gvgArea.get(areaId);
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return dicArea && dicArea.areaType == GVG_AREA_TYPE.CATAPULT;
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});
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let teams = await GVGTeamModel.initCatapult(configId, groupId, serverType, cityId, leagueCode, leagueName, areaIds, atk, durability);
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let teams = await GVGTeamModel.initCatapult(configId, groupKey, cityId, leagueCode, leagueName, areaIds, atk, durability);
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// 处理内存
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let teamObj = getGVGBattleData(groupId, serverType);
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let teamObj = getGVGBattleData(groupKey);
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teamObj.enterCity(...teams);
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}
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}
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@@ -258,13 +258,13 @@ export async function catapultHurt() {
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let dicGVGCity = gameData.gvgCity.get(catapult.cityId);
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let teams = await GVGTeamModel.attackByCatapult(teamCodes, catapult.captapultAtk, dicGVGCity.attackBirth);
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teamObj.battleEnd(teams);
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await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupId, teamObj.serverType, catapult.areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
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await sendMessageToGVGAreaByTeamWithSuc(teamObj.groupKey, catapult.areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
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cityId: catapult.cityId, areaId: catapult.areaId, attackType: 1, teams: teams.map(team => new GVGTeamInList(team))
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});
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for(let team of teams) {
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await pushTeamBeHurtMessage(team);
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if(team.curTeamBreak && team.originPointId > 0) {
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await GVGCityAreaPointModel.leavePoint(configId, teamObj.groupId, teamObj.serverType, team.originPointId);
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await GVGCityAreaPointModel.leavePoint(configId, teamObj.groupKey, team.originPointId);
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}
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}
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}
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@@ -273,27 +273,27 @@ export async function catapultHurt() {
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// 战斗积分更新
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export async function redisAddBattleScore(gvgTeam: GVGTeamType, incScore: number) {
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let { configId, groupId, serverType, cityId, roleId, isRobot } = gvgTeam;
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let { configId, groupKey, cityId, roleId, isRobot } = gvgTeam;
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if(isRobot) return;
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let r = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupId, serverType, cityId });
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let r = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupKey, cityId });
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r.setRankWithRoleInfo(roleId, incScore, Date.now(), null, true);
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}
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export async function redisAddSettleScore(gvgTeam: GVGTeamType, incScore: number) {
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let { configId, groupId, serverType, cityId, leagueCode, isRobot } = gvgTeam;
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let { configId, groupKey, cityId, leagueCode, isRobot } = gvgTeam;
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if(isRobot) return;
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let r1 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType });
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let r1 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupKey });
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r1.setRankWithLeagueInfo(leagueCode, incScore, Date.now(), null, true);
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let r2 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupId, serverType, cityId });
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let r2 = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId });
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r2.setRankWithLeagueInfo(leagueCode, incScore, Date.now(), null, true);
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}
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// 获取排行榜
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export async function getBattleRanksByCity(configId: number, groupId: number, serverType: number, cityId: number, myLeague: GVGLeagueType) {
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupId, serverType, cityId });
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export async function getBattleRanksByCity(configId: number, groupKey: string, cityId: number, myLeague: GVGLeagueType) {
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId });
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r.setGenerFieldsFun((obj => {
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if(obj instanceof LeagueRankInfo) {
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return { rank: obj.rank, leagueCode: obj.code, leagueName: obj.name, score: obj.num }
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@@ -312,7 +312,7 @@ export async function getBattleRanksByCity(configId: number, groupId: number, se
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export async function gvgBattleSeconds() {
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const { configId } = getGVGConfig();
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const serverNames = await getAllServerName();
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let keys: { groupId: number, serverType: number, cityId: number }[] = []
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let keys: { groupKey: string, cityId: number }[] = []
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for(let [_key, teamObj] of getGVGBattleMap()) {
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// 每5秒给据点上的人加积分
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let teams = teamObj.findSettledPoint();
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@@ -327,16 +327,16 @@ export async function gvgBattleSeconds() {
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let dicArea = gameData.gvgArea.get(areaId);
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let teams = teamObj.findTeamsByArea(areaId);
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let result = teams.map(team => new GVGTeamSpineInMap(team, serverNames));
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await sendMessageToGVGAreaWithSuc(teamObj.groupId, teamObj.serverType, areaId, PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, { cityId: dicArea.cityId, areaId, spines: result });
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await sendMessageToGVGAreaWithSuc(teamObj.groupKey, areaId, PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, { cityId: dicArea.cityId, areaId, spines: result });
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let index = keys.findIndex(cur => cur.cityId == dicArea.cityId && cur.groupId == teamObj.groupId && cur.serverType == teamObj.serverType);
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if(index == -1) keys.push({ groupId: teamObj.groupId, serverType: teamObj.serverType, cityId: dicArea.cityId });
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let index = keys.findIndex(cur => cur.cityId == dicArea.cityId && cur.groupKey == teamObj.groupKey);
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if(index == -1) keys.push({ groupKey: teamObj.groupKey, cityId: dicArea.cityId });
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}
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}
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for(let { groupId, serverType, cityId } of keys) {
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupId, serverType, cityId });
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for(let { groupKey, cityId } of keys) {
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId });
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let rawRanks = await r.getRankByRange();
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let ranks = rawRanks.map(obj => {
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if(obj instanceof LeagueRankInfo) {
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@@ -344,7 +344,7 @@ export async function gvgBattleSeconds() {
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}
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return obj
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})
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await sendMessageToGVGCityWithSuc(groupId, serverType, cityId, PUSH_ROUTE.GVG_CITY_RANK_UPDATE, { cityId, ranks });
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await sendMessageToGVGCityWithSuc(groupKey, cityId, PUSH_ROUTE.GVG_CITY_RANK_UPDATE, { cityId, ranks });
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}
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@@ -357,22 +357,22 @@ export async function gvgBattleEnd() {
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// 城池占领情况
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let keys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY}:${configId}:`);
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let rankKeys = keys.map(key => {
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let [,, _groupId, _serverType, _cityId] = key.split(':');
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return { groupId: parseInt(_groupId), serverType: parseInt(_serverType), cityId: parseInt(_cityId) };
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let [,, groupKey, _cityId] = key.split(':');
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return { groupKey, cityId: parseInt(_cityId) };
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}).sort((a, b) => b.cityId - a.cityId);
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for(let { groupId, serverType, cityId } of rankKeys) {
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for(let { groupKey, cityId } of rankKeys) {
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let dicCity = gameData.gvgCity.get(cityId);
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if(!dicCity) continue;
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupId, serverType, cityId });
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId });
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let ranks = await r.getRankByRange();
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// 排名最高占领城池
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for(let obj of ranks) {
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let rankInfo = <LeagueRankInfo>obj;
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let cnt = guardLeagueCnt.get(rankInfo.code)||0;
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if(cnt < GVG.GVG_CITY_OCCUPIED_NUMBER) {
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await GVGCityModel.guardCity(configId, groupId, serverType, cityId, rankInfo);
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await GVGCityModel.guardCity(configId, groupKey, cityId, rankInfo);
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let dicCityAdd = gameData.gvgCityAdd.get(dicCity.cityType);
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await sendMailToLeagueByContent(MAIL_TYPE.GVG_GUARD_CITY_REWARD, rankInfo.code, { params: [dicCity.cityName], goods: dicCityAdd.occupyReward });
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guardLeagueCnt.set(rankInfo.code, cnt + 1);
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@@ -384,11 +384,8 @@ export async function gvgBattleEnd() {
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// 联军排行榜发放奖励
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let leagueKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_LEAGUE_RANK}:${configId}:`);
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for(let key of leagueKeys) {
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let [,, _groupId, _serverType] = key.split(':');
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let groupId = parseInt(_groupId);
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let serverType = parseInt(_serverType);
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupId, serverType });
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let [,, groupKey] = key.split(':');
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK, { configId, groupKey });
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let ranks = await r.getRankByRange();
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// 联军排行榜发放奖励
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for(let _obj of ranks) {
|
||||
@@ -401,10 +398,8 @@ export async function gvgBattleEnd() {
|
||||
// 个人排行榜发放奖励
|
||||
let playerKeys = await findKeys(`${REDIS_KEY.GVG_BATTLE_RANK}:${configId}:`);
|
||||
for(let key of playerKeys) {
|
||||
let [,, _groupId, _serverType] = key.split(':');
|
||||
let groupId = parseInt(_groupId);
|
||||
let serverType = parseInt(_serverType);
|
||||
let r = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupId, serverType });
|
||||
let [,, groupKey] = key.split(':');
|
||||
let r = new Rank(REDIS_KEY.GVG_BATTLE_RANK, { configId, groupKey });
|
||||
let ranks = await r.getRankByRange();
|
||||
|
||||
for(let _obj of ranks) {
|
||||
@@ -420,10 +415,10 @@ export async function gvgBattleEnd() {
|
||||
|
||||
// —————————— 推送相关 —————————— //
|
||||
// 推送
|
||||
export async function battleEndSendMessage(groupId: number, serverType: number, cityId: number, defenseTeam: GVGTeamType, attackTeam: GVGTeamType) {
|
||||
export async function battleEndSendMessage(groupKey: string, cityId: number, defenseTeam: GVGTeamType, attackTeam: GVGTeamType) {
|
||||
let areaId = defenseTeam.curTeamBreak? defenseTeam.fromAreaId: defenseTeam.areaId;
|
||||
// 推送伤害
|
||||
await sendMessageToGVGAreaByTeamWithSuc(groupId, serverType, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
|
||||
await sendMessageToGVGAreaByTeamWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_TEAM_ATTACKED, {
|
||||
cityId, areaId, attackType: 3, teams: [new GVGTeamInList(defenseTeam), new GVGTeamInList(attackTeam)]
|
||||
});
|
||||
await pushTeamBeHurtMessage(defenseTeam, attackTeam);
|
||||
@@ -434,14 +429,14 @@ export async function battleEndSendMessage(groupId: number, serverType: number,
|
||||
export async function pushTeamBeHurtMessage(team: GVGTeamType, replaceTeam?: GVGTeamType) {
|
||||
|
||||
if(team.curTeamBreak && team.originPointId > 0) {
|
||||
await sendMessageToGVGAreaByTeamWithSuc(team.groupId, team.serverType, team.fromAreaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
|
||||
await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
|
||||
cityId: team.cityId, areaId: team.fromAreaId, point: new GVGTeamInListOnPoint(team.originPointId, replaceTeam && !replaceTeam.curTeamBreak, replaceTeam)
|
||||
});
|
||||
}
|
||||
|
||||
await pushTeamMoveMessage(team);
|
||||
if(team.isRobot && team.isBroken) {
|
||||
await sendMessageToGVGAreaByTeamWithSuc(team.groupId, team.serverType, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
|
||||
await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
|
||||
cityId: team.cityId, areaId: team.fromAreaId, teamCode: team.teamCode
|
||||
});
|
||||
}
|
||||
@@ -450,12 +445,12 @@ export async function pushTeamBeHurtMessage(team: GVGTeamType, replaceTeam?: GVG
|
||||
export async function pushTeamMoveMessage(team: GVGTeamType) {
|
||||
if(team.fromAreaId != team.areaId) {
|
||||
if(team.fromAreaId > 0) {
|
||||
await sendMessageToGVGAreaByTeamWithSuc(team.groupId, team.serverType, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
|
||||
await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
|
||||
cityId: team.cityId, areaId: team.fromAreaId, teamCode: team.teamCode
|
||||
});
|
||||
}
|
||||
if(team.areaId > 0) {
|
||||
await sendMessageToGVGAreaByTeamWithSuc(team.groupId, team.serverType, team.areaId, PUSH_ROUTE.GVG_PLAYER_AREA_ADD, {
|
||||
await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.areaId, PUSH_ROUTE.GVG_PLAYER_AREA_ADD, {
|
||||
cityId: team.cityId, areaId: team.fromAreaId, player: new GVGTeamInList(team)
|
||||
});
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ import { Rank } from "../rankService";
|
||||
import { findKeys, getAllServerName, redisClient } from "../redisService";
|
||||
import { combinePushItem } from "./gvgItemService";
|
||||
import { addVestigeLeagueRankRec } from "./gvgRecService";
|
||||
import { getGroupIdOfServer, getGVGServerType } from "./gvgService";
|
||||
import { getGroupIdOfServer, getGroupKey, getGVGServerType } from "./gvgService";
|
||||
|
||||
// 备战期的遗迹和激战期的开始结束战斗时间
|
||||
export function getFightTimeByPeriod(period: GVG_PERIOD, time?: number) {
|
||||
@@ -49,14 +49,14 @@ export function checkFightTime() {
|
||||
|
||||
// 征战中原每天随机的遗迹点
|
||||
export async function getVestiges(serverId: number) {
|
||||
let groupId = await getGroupIdOfServer(serverId);
|
||||
let groupKey = await getGroupKey(serverId);
|
||||
let serverType = await getGVGServerType(serverId);
|
||||
let vestige = await GVGVestigeModel.getVestige(groupId);
|
||||
let vestige = await GVGVestigeModel.getVestige(groupKey);
|
||||
if(!vestige) {
|
||||
let dicGVGVestige = gameData.gvgVestigeByServerType.get(serverType)||[];
|
||||
let cnt = gameData.gvgVestigeCntByServerType.get(serverType)||0;
|
||||
let randResult = getRandEelm(dicGVGVestige, cnt);
|
||||
vestige = await GVGVestigeModel.initTodayVestige(groupId, serverType, randResult);
|
||||
vestige = await GVGVestigeModel.initTodayVestige(groupKey, randResult);
|
||||
}
|
||||
return vestige.vestiges||[];
|
||||
}
|
||||
@@ -98,9 +98,9 @@ function randomRank(min: number, max: number, len: number) {
|
||||
}
|
||||
|
||||
// 根据ranks获取oppPlayer显示数据
|
||||
export async function getOppPlayerByRanks(serverId: number, groupId: number, serverType: number, vestigeId: number, ranks: number[]) {
|
||||
export async function getOppPlayerByRanks(serverId: number, groupKey: string, vestigeId: number, ranks: number[]) {
|
||||
let serverNames = await getAllServerName();
|
||||
let opps = await GVGVestigeRankModel.findByRanks(groupId, serverType, vestigeId, ranks);
|
||||
let opps = await GVGVestigeRankModel.findByRanks(groupKey, vestigeId, ranks);
|
||||
let roleIds = opps.map(cur => cur.roleId);
|
||||
let roles = await RoleModel.findByRoleIds(roleIds, 'roleId roleName head frame spine heads frames spines title lv guildName serverId updatedAt')
|
||||
let dicRankMap = gameData.gvgVestige.get(vestigeId);
|
||||
@@ -171,19 +171,19 @@ export function isRobot(roleId: string) {
|
||||
return roleId.startsWith('robot');
|
||||
}
|
||||
|
||||
export async function checkVestigeOppStatus(configId: number, groupId: number, serverType: number, vestigeId: number, roleId: string, myRank: number, targetRoleId: string, rank: number) {
|
||||
export async function checkVestigeOppStatus(configId: number, groupKey: string, vestigeId: number, roleId: string, myRank: number, targetRoleId: string, rank: number) {
|
||||
|
||||
let myData = await getMyVestigeRank(configId, groupId, serverType, vestigeId, roleId);
|
||||
let myData = await getMyVestigeRank(configId, groupKey, vestigeId, roleId);
|
||||
if(!myData || myData.rank != myRank) return VESTIGE_OPP_STATUS.MY_RANK_CHANGE;
|
||||
|
||||
if(isRobot(targetRoleId)) {
|
||||
let targetData = await GVGVestigeRankModel.findByRank(configId, groupId, serverType, vestigeId, rank);
|
||||
let targetData = await GVGVestigeRankModel.findByRank(configId, groupKey, vestigeId, rank);
|
||||
if(targetData) return VESTIGE_OPP_STATUS.OPP_RANK_CHANGE;
|
||||
} else {
|
||||
let targetData = await GVGVestigeRankModel.findByRole(vestigeId, targetRoleId);
|
||||
if(targetData?.rank != rank) return VESTIGE_OPP_STATUS.OPP_RANK_CHANGE;
|
||||
}
|
||||
let lockResult = await GVGVestigeLockModel.chooseOppLock(groupId, serverType, vestigeId, rank, configId, roleId, targetRoleId);
|
||||
let lockResult = await GVGVestigeLockModel.chooseOppLock(groupKey, vestigeId, rank, configId, roleId, targetRoleId);
|
||||
if(!lockResult) return VESTIGE_OPP_STATUS.OPP_IS_LOCKED;
|
||||
|
||||
return VESTIGE_OPP_STATUS.BATTLE;
|
||||
@@ -314,7 +314,7 @@ export function calBreakGoods(vestige: number, historyRank: number, rank: number
|
||||
}
|
||||
|
||||
// 玩家当天的驻扎记录,没有的话就创建一个
|
||||
export async function getMyVestigeRank(configId: number, groupId: number, serverType: number, vestigeId: number, roleId: string, myLeague?: GVGLeagueType) {
|
||||
export async function getMyVestigeRank(configId: number, groupKey: string, vestigeId: number, roleId: string, myLeague?: GVGLeagueType) {
|
||||
|
||||
let myVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
|
||||
if(!myVestigeRank) {
|
||||
@@ -324,31 +324,31 @@ export async function getMyVestigeRank(configId: number, groupId: number, server
|
||||
myLeague = await GVGLeagueModel.findLeagueByGuild(role.guildCode);
|
||||
if(!myLeague) return null
|
||||
}
|
||||
myVestigeRank = await GVGVestigeRankModel.initRank(configId, vestigeId, groupId, serverType, role, myLeague.leagueCode, oppRanks );
|
||||
myVestigeRank = await GVGVestigeRankModel.initRank(configId, vestigeId, groupKey, role, myLeague.leagueCode, oppRanks );
|
||||
}
|
||||
return myVestigeRank;
|
||||
}
|
||||
|
||||
// 保存排行榜
|
||||
export async function saveScoreToRank(rec: GVGVestigeRecType) {
|
||||
await savePlayerRank(rec.configId, rec.groupId, rec.serverType, rec.vestigeId, rec.attackInfo);
|
||||
await savePlayerRank(rec.configId, rec.groupId, rec.serverType, rec.vestigeId, rec.defenseInfo);
|
||||
await savePlayerRank(rec.configId, rec.groupKey, rec.vestigeId, rec.attackInfo);
|
||||
await savePlayerRank(rec.configId, rec.groupKey, rec.vestigeId, rec.defenseInfo);
|
||||
}
|
||||
|
||||
export function getDayKeyInfo() {
|
||||
return moment().format('YYMMDD');
|
||||
}
|
||||
|
||||
export async function savePlayerRank(configId: number, groupId: number, serverType: number, vestigeId: number, playerInfo: Partial<OppPlayerInfo>) {
|
||||
export async function savePlayerRank(configId: number, groupKey: string, vestigeId: number, playerInfo: Partial<OppPlayerInfo>) {
|
||||
if(playerInfo.isRobot) return
|
||||
let dicRankMap = gameData.gvgVestige.get(vestigeId);
|
||||
let newRank = dicRankMap?.get(playerInfo.newRank)?.score||0;
|
||||
let oldRank = dicRankMap?.get(playerInfo.oldRank)?.score||0;
|
||||
let myScore = await GVGVestigeSumRankModel.incScore(playerInfo.roleId, playerInfo.leagueCode, configId, groupId, serverType, newRank - oldRank);
|
||||
let r1 = new Rank(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, { serverType, groupId, day: getDayKeyInfo() });
|
||||
let myScore = await GVGVestigeSumRankModel.incScore(playerInfo.roleId, playerInfo.leagueCode, configId, groupKey, newRank - oldRank);
|
||||
let r1 = new Rank(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, { groupKey, day: getDayKeyInfo() });
|
||||
await r1.setRankWithRoleInfo(playerInfo.roleId, myScore.score, myScore.updatedAt.getTime());
|
||||
let leagueScore = await GVGVestigeLeagueRankModel.incScore(configId, playerInfo.leagueCode, groupId, serverType, newRank - oldRank);
|
||||
let r2 = new Rank(REDIS_KEY.GVG_VESTIGE_LEAGUE, { serverType, groupId, day: getDayKeyInfo() });
|
||||
let leagueScore = await GVGVestigeLeagueRankModel.incScore(configId, playerInfo.leagueCode, groupKey, newRank - oldRank);
|
||||
let r2 = new Rank(REDIS_KEY.GVG_VESTIGE_LEAGUE, { groupKey, day: getDayKeyInfo() });
|
||||
await r2.setRankWithLeagueInfo(playerInfo.leagueCode, leagueScore.score, leagueScore.updatedAt.getTime());
|
||||
}
|
||||
|
||||
@@ -389,23 +389,19 @@ export async function saveVestigeRankSchedule() {
|
||||
let day = getDayKeyInfo();
|
||||
let keys = await findKeys(`${REDIS_KEY.GVG_VESTIGE_LEAGUE}:${day}:`);
|
||||
for(let key of keys) {
|
||||
let [,, _groupId, _serverType] = key.split(':');
|
||||
let groupId = parseInt(_groupId);
|
||||
let serverType = parseInt(_serverType);
|
||||
let r = new Rank(REDIS_KEY.GVG_VESTIGE_LEAGUE, { groupId, serverType, day});
|
||||
let [,, groupKey] = key.split(':');
|
||||
let r = new Rank(REDIS_KEY.GVG_VESTIGE_LEAGUE, { groupKey, day});
|
||||
let ranks = await r.getRankByRangeRaw();
|
||||
await GVGVestigeLeagueRankModel.saveRank(groupId, serverType, ranks);
|
||||
await GVGVestigeLeagueRankModel.saveRank(groupKey, ranks);
|
||||
await addVestigeLeagueRankRec(config.configId, ranks);
|
||||
}
|
||||
|
||||
let memberKeys = await findKeys(`${REDIS_KEY.GVG_VESTIGE_MEMBER_ALL}:${day}:`);
|
||||
for(let key of memberKeys) {
|
||||
let [,, _groupId, _serverType] = key.split(':');
|
||||
let groupId = parseInt(_groupId);
|
||||
let serverType = parseInt(_serverType);
|
||||
let r = new Rank(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, { groupId, serverType, day});
|
||||
let [,, groupKey] = key.split(':');
|
||||
let r = new Rank(REDIS_KEY.GVG_VESTIGE_MEMBER_ALL, { groupKey, day});
|
||||
let ranks = await r.getRankByRangeRaw();
|
||||
await GVGVestigeSumRankModel.saveRank(groupId, serverType, ranks);
|
||||
await GVGVestigeSumRankModel.saveRank(groupKey, ranks);
|
||||
}
|
||||
let playerSumRanks = await GVGVestigeSumRankModel.findAllScores();
|
||||
await GVGUserDataModel.addVestigeScores(config.configId, playerSumRanks);
|
||||
|
||||
@@ -292,4 +292,14 @@ export async function getLeagueRankBox(configId: number, leagueCode: string, rol
|
||||
let canReceivePlayerRanks = await GVGVestigeSumRankModel.getCanReceiveRanks(configId, roleId);
|
||||
let { canReceiveBox } = calVestigeLeagueBoxRewards(canReceiveLeagueRanks, canReceivePlayerRanks);
|
||||
return { canReceiveBox }
|
||||
}
|
||||
|
||||
export async function getGroupKey(serverId: number) {
|
||||
let serverType = await getGVGServerType(serverId);
|
||||
if(serverType == GVG_SERVER_TYPE.SINGLE) {
|
||||
return `s${serverId}`;
|
||||
} else {
|
||||
let groupId = await getGroupIdOfServer(serverId);
|
||||
return `g${groupId}`;
|
||||
}
|
||||
}
|
||||
@@ -61,21 +61,21 @@ export async function sendMessageToGuild(guildCode: string, route: string, data:
|
||||
await pinus.app.rpc.chat.chatRemote.pushMessage.toServer(channelSid, roomId, route, data);
|
||||
}
|
||||
|
||||
export async function sendMessageToGVGAreaWithSuc(groupId: number, serverType: number, areaId: number, route: string, data: any) {
|
||||
let channelSid = await getGVGAreaChannelSid(groupId, serverType, areaId);
|
||||
let roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREAS, `${groupId}_${serverType}_${areaId}`);
|
||||
export async function sendMessageToGVGAreaWithSuc(groupKey: string, areaId: number, route: string, data: any) {
|
||||
let channelSid = await getGVGAreaChannelSid(groupKey, areaId);
|
||||
let roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREAS, `${groupKey}_${areaId}`);
|
||||
await pinus.app.rpc.chat.chatRemote.pushMessage.toServer(channelSid, roomId, route, resResult(STATUS.SUCCESS, data));
|
||||
}
|
||||
|
||||
export async function sendMessageToGVGAreaByTeamWithSuc(groupId: number, serverType: number, areaId: number, route: string, data: any) {
|
||||
let channelSid = await getGVGAreaTeamChannelSid(groupId, serverType, areaId);
|
||||
let roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREA_BY_TEAM, `${groupId}_${serverType}_${areaId}`);
|
||||
export async function sendMessageToGVGAreaByTeamWithSuc(groupKey: string, areaId: number, route: string, data: any) {
|
||||
let channelSid = await getGVGAreaTeamChannelSid(groupKey, areaId);
|
||||
let roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREA_BY_TEAM, `${groupKey}_${areaId}`);
|
||||
await pinus.app.rpc.chat.chatRemote.pushMessage.toServer(channelSid, roomId, route, resResult(STATUS.SUCCESS, data));
|
||||
}
|
||||
|
||||
export async function sendMessageToGVGCityWithSuc(groupId: number, serverType: number, cityId: number, route: string, data: any) {
|
||||
let channelSid = await getGVGCityTeamChannelSid(groupId, serverType, cityId);
|
||||
let roomId = groupRoomId(CHANNEL_PREFIX.GVG_CITY, `${groupId}_${serverType}_${cityId}`);
|
||||
export async function sendMessageToGVGCityWithSuc(groupKey: string, cityId: number, route: string, data: any) {
|
||||
let channelSid = await getGVGCityTeamChannelSid(groupKey, cityId);
|
||||
let roomId = groupRoomId(CHANNEL_PREFIX.GVG_CITY, `${groupKey}_${cityId}`);
|
||||
await pinus.app.rpc.chat.chatRemote.pushMessage.toServer(channelSid, roomId, route, resResult(STATUS.SUCCESS, data));
|
||||
}
|
||||
|
||||
|
||||
@@ -1183,9 +1183,9 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
|
||||
}
|
||||
} else if (type == REDIS_KEY.GVG_VESTIGE_MEMBER_ALL) {
|
||||
let ranks = await GVGVestigeSumRankModel.findRankByGroupId();
|
||||
for(let { _id: { groupId, serverType }, arr, roleIds } of ranks) {
|
||||
for(let { _id: groupKey, arr, roleIds } of ranks) {
|
||||
let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.RANK);
|
||||
let r = new Rank(type, { groupId, serverType, day: getDayKeyInfo() });
|
||||
let r = new Rank(type, { groupKey, day: getDayKeyInfo() });
|
||||
r.setIsInit(true);
|
||||
for(let { roleId, score, updatedAt } of arr) {
|
||||
let role = roles.find(cur => cur.roleId == roleId);
|
||||
@@ -1196,9 +1196,9 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe
|
||||
}
|
||||
} else if (type == REDIS_KEY.GVG_VESTIGE_LEAGUE) {
|
||||
let ranks = await GVGVestigeLeagueRankModel.findRank();
|
||||
for(let { _id: { groupId, serverType }, arr, leagueCodes } of ranks) {
|
||||
for(let { _id: groupKey, arr, leagueCodes } of ranks) {
|
||||
let leagues = await GVGLeagueModel.findByCodes(leagueCodes);
|
||||
let r = new Rank(type, { groupId, serverType, day: getDayKeyInfo() });
|
||||
let r = new Rank(type, { groupKey, day: getDayKeyInfo() });
|
||||
r.setIsInit(true);
|
||||
for(let { leagueCode, score, updatedAt } of arr) {
|
||||
let league = leagues.find(cur => cur.leagueCode == leagueCode);
|
||||
|
||||
@@ -706,8 +706,8 @@ export async function getGVGHistoryAreas(roleId: string) {
|
||||
return areaIds.split('&');
|
||||
}
|
||||
|
||||
export async function addGVGHistoryAreas(roleId: string, groupId: number, serverType: number, areaIds: number[]) {
|
||||
let key = areaIds.map(areaId => `${groupId}_${serverType}_${areaId}`).join('&');
|
||||
export async function addGVGHistoryAreas(roleId: string, groupKey: string, areaIds: number[]) {
|
||||
let key = areaIds.map(areaId => `${groupKey}_${areaId}`).join('&');
|
||||
const result = await redisClient().hsetAsync(REDIS_KEY.GVG_HISTORY_AREA, roleId, key);
|
||||
return result;
|
||||
}
|
||||
@@ -728,8 +728,8 @@ export async function getGVGHistoryAreaTeam(roleId: string) {
|
||||
return channelName
|
||||
}
|
||||
|
||||
export async function addGVGHistoryAreaTeam(roleId: string, groupId: number, serverType: number, areaId: number) {
|
||||
const result = await redisClient().hsetAsync(REDIS_KEY.GVG_HISTORY_AREA_TEAM, roleId, `${groupId}_${serverType}_${areaId}`);
|
||||
export async function addGVGHistoryAreaTeam(roleId: string, groupKey: string, areaId: number) {
|
||||
const result = await redisClient().hsetAsync(REDIS_KEY.GVG_HISTORY_AREA_TEAM, roleId, `${groupKey}_${areaId}`);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -749,8 +749,8 @@ export async function getGVGHistoryCityTeam(roleId: string) {
|
||||
return channelName
|
||||
}
|
||||
|
||||
export async function addGVGHistoryCityTeam(roleId: string, groupId: number, serverType: number, cityId: number) {
|
||||
const result = await redisClient().hsetAsync(REDIS_KEY.GVG_HISTORY_CITY, roleId, `${groupId}_${serverType}_${cityId}`);
|
||||
export async function addGVGHistoryCityTeam(roleId: string, groupKey: string, cityId: number) {
|
||||
const result = await redisClient().hsetAsync(REDIS_KEY.GVG_HISTORY_CITY, roleId, `${groupKey}_${cityId}`);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user