🐞 fix(gvg): 修复战区问题,不跨服服务器应单列

This commit is contained in:
luying
2023-02-20 20:46:20 +08:00
parent 015b4293fb
commit 5b3747a78e
27 changed files with 324 additions and 390 deletions
+16 -19
View File
@@ -11,17 +11,14 @@ class Player {
teamCnt: number;
}
@index({ configId: 1, cityId: 1, groupId: 1, serverType: 1 })
@index({ configId: 1, cityId: 1, groupKey: 1 })
// GVGCity 类,继承自 BaseModel
export default class GVGCity extends BaseModel {
@prop({ required: true, default: 1 })
configId: number; // config唯一id
@prop({ required: true, default: 1 })
groupId: number; // 战区
@prop({ required: true, default: 1 })
serverType: number; // 1-单服 2-跨服
@prop({ required: true })
groupKey: string; // 战区
@prop({ required: true })
cityId: number; // 城池id
@@ -45,20 +42,20 @@ export default class GVGCity extends BaseModel {
userCnt: number; // 城池人数
// 通过 cityId 获取城市
public static async findByCityId(configId: number, groupId: number, serverType: number, cityId: number) {
const city: GVGCityType = await GVGCityModel.findOne({ configId, groupId, serverType, cityId }).lean();
public static async findByCityId(configId: number, groupKey: string, cityId: number) {
const city: GVGCityType = await GVGCityModel.findOne({ configId, groupKey, cityId }).lean();
return city;
}
// 添加人数
public static async increasePlayer(configId: number, groupId: number, serverType: number, cityId: number, roleId: string, leagueCode: string, teamCnt: number) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, userCnt: { $lt: 200 } }, { $inc: { userCnt: 1 }, $push: { players: { roleId, leagueCode, teamCnt } }}, { new: true, upsert: true }).lean();
public static async increasePlayer(configId: number, groupKey: string, cityId: number, roleId: string, leagueCode: string, teamCnt: number) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupKey, cityId, userCnt: { $lt: 200 } }, { $inc: { userCnt: 1 }, $push: { players: { roleId, leagueCode, teamCnt } }}, { new: true, upsert: true }).lean();
return city;
}
// 减少人数
public static async decreasePlayer(configId: number, groupId: number, serverType: number, cityId: number, roleId: string) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupId, serverType, cityId, 'players.roleId': roleId }, { $inc: { userCnt: -1 }, $pull: { players: { roleId } }}, { new: true, upsert: true }).lean();
public static async decreasePlayer(configId: number, groupKey: string, cityId: number, roleId: string) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId, groupKey, cityId, 'players.roleId': roleId }, { $inc: { userCnt: -1 }, $pull: { players: { roleId } }}, { new: true, upsert: true }).lean();
return city;
}
@@ -74,9 +71,9 @@ export default class GVGCity extends BaseModel {
}
// 查询联军驻守情况
public static async findGuardCity(configId: number, groupId: number, serverType: number, select = '') {
let cities: GVGCityType[] = await GVGCityModel.find({ configId: configId + 1, groupId, serverType, hasGuard: true }).select(select).lean();
if(cities.length == 0) cities = await GVGCityModel.find({ configId, groupId, serverType, hasGuard: true }).select(select).lean();
public static async findGuardCity(configId: number, groupKey: string, select = '') {
let cities: GVGCityType[] = await GVGCityModel.find({ configId: configId + 1, groupKey, hasGuard: true }).select(select).lean();
if(cities.length == 0) cities = await GVGCityModel.find({ configId, groupKey, hasGuard: true }).select(select).lean();
return cities
}
@@ -87,15 +84,15 @@ export default class GVGCity extends BaseModel {
}
// 占领城池
public static async guardCity(configId: number, groupId: number, serverType: number, cityId: number, league: LeagueRankInfo) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId: configId + 1, cityId, groupId, serverType }, { $set: {
public static async guardCity(configId: number, groupKey: string, cityId: number, league: LeagueRankInfo) {
const city: GVGCityType = await GVGCityModel.findOneAndUpdate({ configId: configId + 1, cityId, groupKey }, { $set: {
hasGuard: true, guardLeague: league.code, guardLeagueName: league.name, guardLeagueIcon: league.icon
} }, { upsert: true, new: true }).lean();
return city;
}
public static async findByConfig(configId: number, groupId: number, serverType: number) {
const cities: GVGCityType[] = await GVGCityModel.find({ configId, groupId, serverType, hasGuard: true }).lean();
public static async findByConfig(configId: number, groupKey: string) {
const cities: GVGCityType[] = await GVGCityModel.find({ configId, groupKey, hasGuard: true }).lean();
return cities
}
}