拍卖行:获取活动参加者的接口
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33
game-server/app/servers/guild/handler/cityActivityHandler.ts
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33
game-server/app/servers/guild/handler/cityActivityHandler.ts
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@@ -0,0 +1,33 @@
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import { Application, ChannelService, BackendSession } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS } from "../../../consts";
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import { resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus } from "../../../services/guildActivityService";
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export default function (app: Application) {
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return new CityActivityHandler(app);
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}
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export class CityActivityHandler {
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channelService: ChannelService;
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constructor(private app: Application) {
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this.channelService = app.get('channelService');
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}
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private aid = GUILD_ACTIVITY_TYPE.CITY_ACTIVITY; // 蛮夷入侵id
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// 进入诸侯混战
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async getCityActivity(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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let statusResult = getGuildActivityStatus(this.aid);
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if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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});
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}
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}
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@@ -1,5 +1,5 @@
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import { Application, BackendSession, ChannelService, pinus } from "pinus";
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import { setMedianCe, getMedianCe, getGuildActivityStatus, getRecordScore, getGuildActivityObj, getGuildActivityRank, sendSingleGuildGateActEndMsg, sendGuildActEndMsg } from "../../../services/guildActivityService";
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import { setMedianCe, getMedianCe, getGuildActivityStatus, getRecordScore, getGuildActivityObj, getGuildActivityRank, sendSingleGuildGateActEndMsg, sendGuildActEndMsg, participants } from "../../../services/guildActivityService";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
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import { GameModel } from "../../../db/Game";
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@@ -17,6 +17,7 @@ import { addActive } from "../../../services/guildService";
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import { gameData } from "../../../pubUtils/data";
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import { getGuildChannelSid } from "../../../services/chatService";
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import { guildActivityStart } from "../../../services/timeTaskService";
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import { UserGuildModel } from "../../../db/UserGuild";
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export default function (app: Application) {
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return new GateActivityHandler(app);
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@@ -77,6 +78,8 @@ export class GateActivityHandler {
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// TODO 测试完成后去掉这条判断
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// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'job');
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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@@ -89,7 +92,7 @@ export class GateActivityHandler {
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let { code, challengeCnt } = myGuildActivityRec;
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// 更新公会参与的玩家
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obj.pushMembers(guildCode, serverId, roleId);
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obj.pushMembers(guildCode, serverId, roleId, userGuild.job);
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// 返回当前军团总军功
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let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
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@@ -281,11 +284,14 @@ export class GateActivityHandler {
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return resResult(STATUS.SUCCESS, res)
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}
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async test(msg: { }, session: BackendSession) {
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async test(msg: { sourceType: number, sourceCode: string }, session: BackendSession) {
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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await GuildActivityCityModel.declare(serverId, 1, guildCode);
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// await GuildActivityCityModel.declare(serverId, 1, guildCode);
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let {sourceType, sourceCode} = msg;
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let result = await participants(guildCode, sourceType, sourceCode);
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return result;
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// let result = await setMedianCe();
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// return resResult(STATUS.SUCCESS, {result});
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