寻宝:增加先搜索再招募的测试用例;修复这种情况下的匹配 bug
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@@ -122,12 +122,12 @@ export class ComBattleHandler {
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// 检查是否有正在匹配的符合要求的玩家
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let teammates = await getTeamSearchByQuality(goodData.quality, comBtlRangeByLv(goodData.lvLimited));
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if (teammates) {
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if (teammates && teammates.length) {
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for (let teammate of teammates) {
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const { roleId: teammateRoleId } = teammate;
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const st = getValidTeammateRoleSt(teammateRoleId, roleIds, ceLimit, goodData.quality);
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const st = await getValidTeammateRoleSt(teammateRoleId, roleIds, ceLimit, goodData.quality);
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if (!st) continue;
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rmRoleFromQueue(teammateRoleId, sid, COM_BTL_QUALITY, null); // 匹配成功后删除redis中该用户的匹配记录
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await rmRoleFromQueue(teammateRoleId, sid, COM_BTL_QUALITY, null); // 匹配成功后删除redis中该用户的匹配记录
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roleStatus.push(st);
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roleIds.push(teammateRoleId);
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}
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@@ -152,7 +152,7 @@ export class ComBattleHandler {
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}
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let uids = [];
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uids.push({roleId, sid});
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if (teammates) {
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if (teammates && teammates.length) {
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for (let teammate of teammates) {
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let { roleId, sid } = teammate;
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uids.push({uid: roleId, sid});
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