武将:职业天赋接口

This commit is contained in:
陆莹
2022-03-22 20:46:17 +08:00
parent 3c24e54350
commit 5d0040b8a8
20 changed files with 2811 additions and 1199 deletions
+2 -4
View File
@@ -127,8 +127,6 @@ export class CreateHeroes extends UpdateHeroes {
private resultHeroes: HeroType[] = [];
private heroNum = 0;
// 推送信息
private taskPushMessage: TaskListReturn[] = [];
private activityTaskPushMessage = [];
private figureInfos: { heads: Figure[], frames: Figure[], spines: Figure[] }[] = [];
private skinPushMessages: { heros: {skins: HeroSkin[], hid: number}[], skins: {id: number, hid: number, inc: number, reason: number }[]} = { heros: [], skins: [] };
@@ -138,9 +136,9 @@ export class CreateHeroes extends UpdateHeroes {
let skinInfos = skin.map(cur => ({ id: cur.id, hid, inc: 1, reason: ITEM_CHANGE_REASON.GET_HERO_UNLOCK_SKIN}))
this.skinPushMessages.skins.push(...skinInfos);
if(skin) allSkins.push(...skin);
let skins: { id: number, skin: string, enable: boolean, skinId: number }[] = [];
let skins: HeroSkin[] = [];
for(let skin of allSkins) {
skins.push({ id: skin.id, skin: skin._id, enable: skin.id == initSkinInfo.id, skinId: skin.skinId });
skins.push(new HeroSkin(skin.id, skin.skinId, skin._id, skin.id == initSkinInfo.id));
}
return skins
}
@@ -1,5 +1,5 @@
import { DEFAULT_HEROES, DEFAULT_HERO_LV, FIGURE_UNLOCK_CONDITION, HERO_SYSTEM_TYPE, LINEUP_NUM } from "../../consts";
import { HeroModel, HeroUpdate } from "../../db/Hero";
import { HeroModel, HeroSkin, HeroUpdate } from "../../db/Hero";
import { RoleModel, RoleUpdate } from "../../db/Role";
import { SkinModel, SkinUpdate } from "../../db/Skin";
import { TopHero } from "../../domain/dbGeneral";
@@ -29,7 +29,7 @@ export function getInitRoleInfo() {
initSkins.push(skinInfo);
// 武将
let hero = new HeroModel();
let heroInfo = {...hero.toJSON(), hid, star, quality, hName, job, skins: [{ id: initialSkin, skin: skinInfo._id, enable: true, skinId: skinInfo.skinId }], skinId: skinInfo.skinId, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0 };
let heroInfo = {...hero.toJSON(), hid, star, quality, hName, job, skins: [new HeroSkin(initialSkin, skinInfo.skinId, skinInfo._id, true)], skinId: skinInfo.skinId, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0 };
let calHeroCe = new CalHeroCe(hid, heroInfo);
let heroAttr = calHeroCe.cal(HERO_SYSTEM_TYPE.INIT);
let ce = calHeroCe.getCalculatedCe(roleAttr);
@@ -367,7 +367,7 @@ export async function addSkin(roleId: string, roleName: string, sid: string, ski
if (hero) { // 有武将的,将皮肤链接到武将上
let curSkin = hero.skins.find(cur => cur.id == skinId);
if (!curSkin) {
hero.skins.push({ id: skinId, skin: skin._id, enable, skinId: skin.skinId });
hero.skins.push(new HeroSkin(skin.id, skin.skinId, skin._id, enable ));
await HeroModel.updateHeroInfo(roleId, hero.hid, hero);
}
return hero;