武将:职业天赋接口
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@@ -1,5 +1,5 @@
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import { DEFAULT_HEROES, DEFAULT_HERO_LV, FIGURE_UNLOCK_CONDITION, HERO_SYSTEM_TYPE, LINEUP_NUM } from "../../consts";
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import { HeroModel, HeroUpdate } from "../../db/Hero";
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import { HeroModel, HeroSkin, HeroUpdate } from "../../db/Hero";
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import { RoleModel, RoleUpdate } from "../../db/Role";
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import { SkinModel, SkinUpdate } from "../../db/Skin";
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import { TopHero } from "../../domain/dbGeneral";
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@@ -29,7 +29,7 @@ export function getInitRoleInfo() {
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initSkins.push(skinInfo);
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// 武将
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let hero = new HeroModel();
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let heroInfo = {...hero.toJSON(), hid, star, quality, hName, job, skins: [{ id: initialSkin, skin: skinInfo._id, enable: true, skinId: skinInfo.skinId }], skinId: skinInfo.skinId, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0 };
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let heroInfo = {...hero.toJSON(), hid, star, quality, hName, job, skins: [new HeroSkin(initialSkin, skinInfo.skinId, skinInfo._id, true)], skinId: skinInfo.skinId, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0 };
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let calHeroCe = new CalHeroCe(hid, heroInfo);
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let heroAttr = calHeroCe.cal(HERO_SYSTEM_TYPE.INIT);
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let ce = calHeroCe.getCalculatedCe(roleAttr);
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