武将:职业天赋接口
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@@ -30,7 +30,8 @@ export enum HERO_SYSTEM_TYPE {
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JEWEL_RESET_RANDSE = 27, // 天晶石洗练
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JEWEL_QUENCH = 28, // 天晶石淬炼
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REBIRTH = 29, // 武将重生
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};
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TALENT = 30, // 天赋
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};
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// 武将上限
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export const HERO_GROW_MAX = {
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@@ -433,6 +433,7 @@ export const FILENAME = {
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DIC_HERO_QUALITY_UP: 'dic_zyz_hero_quality_up',
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DIC_HERO_STAR: 'dic_zyz_hero_star',
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DIC_HERO_WAKE: 'dic_zyz_hero_wake',
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DIC_HERO_TALENT: 'dic_zyz_hero_talent',
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DIC_HERO_SKILL: 'dic_zyz_heroskill',
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DIC_JOB: 'dic_zyz_job',
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DIC_KING_EXP: 'dic_zyz_kingexp',
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@@ -1011,6 +1012,7 @@ export enum ITEM_CHANGE_REASON {
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ACT_GUILD_PAY_REWARD = 144, // 活动-军团人数奖励
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RECEIVE_CHAPTER_BOX = 145, // 领取主线章节宝箱
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JEWEL_INHERIT = 146, // 天晶继承
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RESET_TALENT = 147, // 洗点
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}
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export enum TA_EVENT {
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@@ -1090,4 +1092,10 @@ export enum LOG_TYPE {
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export enum CE_CHANGE_REASON {
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HERO = 'hero', // 武将
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}
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export enum TALENT_RELATION_TYPE {
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NORMAL = 1, // 正常
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CONFLICT = 2, // 冲突
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REPLACE = 3, // 替换
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}
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@@ -288,6 +288,11 @@ export const STATUS = {
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ROLE_SHORT_HERO_CONECTION: { code: 30308, simStr: '未拥有羁绊武将' },
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HERO_FAVOUR_LEVEL_REACH_MAXT: { code: 30309, simStr: '武将好感等级以达到最大' },
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HERO_JOB_REACH_MAX_STAGE: { code: 30310, simStr: '武将已达到最大的职业阶级' },
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TALENT_HAS_UNLOCKED: { code: 30311, simStr: '该天赋已经解锁' },
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TALENT_CONDITION_NOT_FIT: { code: 30312, simStr: '天赋解锁条件未达成' },
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TALENT_POINT_NOT_ENOUGH: { code: 30313, simStr: '天赋点不足' },
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TALENT_NOT_UNLOCKED: { code: 30314, simStr: '该天赋未解锁' },
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TALENT_LEVEL_MAX: { code: 30315, simStr: '该天赋等级已达最高' },
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// 装备养成 30400-30499
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ROLE_EQUIP_PLACE_NOT_ENOUGH: { code: 30400, simStr: '装备栏未装备或无可强化' },
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