diff --git a/game-server/app/servers/battle/handler/normalBattleHandler.ts b/game-server/app/servers/battle/handler/normalBattleHandler.ts index 085ed5139..8af25b82f 100644 --- a/game-server/app/servers/battle/handler/normalBattleHandler.ts +++ b/game-server/app/servers/battle/handler/normalBattleHandler.ts @@ -541,7 +541,7 @@ export class NormalBattleHandler { let roleName = session.get('roleName'); let sid = session.get('sid'); - const rec = await BattleCheatRecModel.createRecord(dataId, type, iKey, value, secV, roleId, roleName); + const rec = await BattleCheatRecModel.createRecord(dataId || 0, type, iKey || 0, value || 0, secV || 0, roleId, roleName); if (!rec) { return resResult(STATUS.BATTLE_CHECK_REC_SAVE_ERR); } @@ -576,16 +576,16 @@ export class NormalBattleHandler { } // 仅当为open状态才执行封号 - if(isCheckBlock && parseInt(isCheckBlock) == CHECT_BLOCK_TYPE.OPEN){ + if (isCheckBlock && parseInt(isCheckBlock) == CHECT_BLOCK_TYPE.OPEN) { const blockType: BLOCK_TYPE = BLOCK_TYPE.BLOCK; const blockReason: string = "使用第三方软件, 封停账号, 封停时间为:" + new Date();; let role = await RoleModel.updateRoleInfo(roleId, { blockType, blockReason }); if (!role) return resResult(STATUS.ROLE_NOT_FOUND); - + await this.app.rpc.connector.connectorRemote.setOtherUserSession.toServer(sid, [{ roleId, blockType }]); await this.app.rpc.connector.connectorRemote.remoteLogin.toServer(sid, roleId, STATUS.BLOCKED); await roleLeave(roleId); - }else{ + } else { console.log("blockByRecordBattleCheat-防破解查封功能已关闭!!!"); }