diff --git a/shared/resource/jsons/dic_zyz_se.json b/shared/resource/jsons/dic_zyz_se.json index c31e680af..09a80a83f 100644 --- a/shared/resource/jsons/dic_zyz_se.json +++ b/shared/resource/jsons/dic_zyz_se.json @@ -246,6 +246,234 @@ "seidNameImage": "&", "passivespineName": "&" }, + { + "id": 40, + "name": "替换嘲讽", + "info": "将挑衅的范围变为菱形3格", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 999, + "gainvalue": "47&48&49", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 41, + "name": "挑衅1", + "info": "行动结束后,对菱形2格范围内最多1个敌军部队施加【怒目】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 107, + "gainvalue": "2012&0&1&101&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "tiaoxin", + "passivespineName": "&" + }, + { + "id": 42, + "name": "挑衅2", + "info": "行动结束后,对菱形2格范围内最多2个敌军部队施加【怒目】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 107, + "gainvalue": "2012&0&1&101&2", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "tiaoxin", + "passivespineName": "&" + }, + { + "id": 43, + "name": "挑衅3", + "info": "行动结束后,对菱形2格范围内最多3个敌军部队施加【怒目】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 107, + "gainvalue": "2012&0&1&101&3", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "tiaoxin", + "passivespineName": "&" + }, + { + "id": 44, + "name": "强化挑衅1", + "info": "行动结束后,对菱形3格范围内最多1个敌军部队施加【怒目】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 107, + "gainvalue": "2024&0&1&101&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "tiaoxin", + "passivespineName": "&" + }, + { + "id": 45, + "name": "强化挑衅2", + "info": "行动结束后,对菱形3格范围内最多2个敌军部队施加【怒目】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 107, + "gainvalue": "2024&0&1&101&2", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "tiaoxin", + "passivespineName": "&" + }, + { + "id": 46, + "name": "强化挑衅3", + "info": "行动结束后,对菱形3格范围内最多3个敌军部队施加【怒目】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 15, + "type": 107, + "gainvalue": "2024&0&1&101&3", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "tiaoxin", + "passivespineName": "&" + }, + { + "id": 47, + "name": "替换挑衅1", + "info": "将挑衅的范围变为菱形3格", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 604, + "gainvalue": "41&44", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 48, + "name": "替换挑衅2", + "info": "将挑衅的范围变为菱形3格", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 604, + "gainvalue": "42&45", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 49, + "name": "替换挑衅3", + "info": "将挑衅的范围变为菱形3格", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 604, + "gainvalue": "43&46", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 51, + "name": "免疫增益", + "info": "免疫增益", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 102, + "gainvalue": "1&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 52, + "name": "免疫减益", + "info": "免疫减益", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 102, + "gainvalue": "0&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, { "id": 101, "name": "生命+1", @@ -10203,17 +10431,93 @@ "passivespineName": "&" }, { - "id": 40, - "name": "替换嘲讽", - "info": "将挑衅的范围变为菱形3格", - "img": 1, - "isShow": 0, + "id": 60026, + "name": "箭塔", + "info": "使弓兵的普通攻击射程提高2", + "img": "qianghua_2", + "isShow": 1, + "condition": "606&1&4", + "aim": 1, + "percent": 100, + "node": 16, + "type": 602, + "gainvalue": "2&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 60041, + "name": "陷坑", + "info": "对在此处结束行动的武将造成10%最大生命值的伤害", + "img": "liuxue", + "isShow": 1, "condition": "&", "aim": 0, "percent": 100, - "node": 19, + "node": 15, + "type": 300, + "gainvalue": "7&10&10", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 60042, + "name": "丢失控制", + "info": "被敌军抢夺", + "img": "qianghua_1", + "isShow": 1, + "condition": "605&1&1", + "aim": 0, + "percent": 100, + "node": 15, + "type": 811, + "gainvalue": "42&43&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 60043, + "name": "控制中", + "info": "处于我军保护下", + "img": "qianghua_2", + "isShow": 1, + "condition": "605&1&2", + "aim": 0, + "percent": 100, + "node": 15, + "type": 811, + "gainvalue": "43&42&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 61001, + "name": "易爆", + "info": "被攻击时会被击退,被击毁后会爆炸,破坏周围的碎石", + "img": "baozha", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 12, "type": 999, - "gainvalue": "47&48&49", + "gainvalue": "61002&61003", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -10222,187 +10526,16 @@ "passivespineName": "&" }, { - "id": 41, - "name": "挑衅1", - "info": "行动结束后,对菱形2格范围内最多1个敌军部队施加【怒目】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 107, - "gainvalue": "2012&0&1&101&1", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "tiaoxin", - "passivespineName": "&" - }, - { - "id": 42, - "name": "挑衅2", - "info": "行动结束后,对菱形2格范围内最多2个敌军部队施加【怒目】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 107, - "gainvalue": "2012&0&1&101&2", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "tiaoxin", - "passivespineName": "&" - }, - { - "id": 43, - "name": "挑衅3", - "info": "行动结束后,对菱形2格范围内最多3个敌军部队施加【怒目】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 107, - "gainvalue": "2012&0&1&101&3", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "tiaoxin", - "passivespineName": "&" - }, - { - "id": 44, - "name": "强化挑衅1", - "info": "行动结束后,对菱形3格范围内最多1个敌军部队施加【怒目】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 107, - "gainvalue": "2024&0&1&101&1", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "tiaoxin", - "passivespineName": "&" - }, - { - "id": 45, - "name": "强化挑衅2", - "info": "行动结束后,对菱形3格范围内最多2个敌军部队施加【怒目】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 107, - "gainvalue": "2024&0&1&101&2", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "tiaoxin", - "passivespineName": "&" - }, - { - "id": 46, - "name": "强化挑衅3", - "info": "行动结束后,对菱形3格范围内最多3个敌军部队施加【怒目】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 107, - "gainvalue": "2024&0&1&101&3", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "tiaoxin", - "passivespineName": "&" - }, - { - "id": 47, - "name": "替换挑衅1", - "info": "将挑衅的范围变为菱形3格", + "id": 61002, + "name": "击退", + "info": "被击退", "img": 1, "isShow": 0, "condition": "&", "aim": 0, "percent": 100, - "node": 19, - "type": 604, - "gainvalue": "41&44", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 48, - "name": "替换挑衅2", - "info": "将挑衅的范围变为菱形3格", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 19, - "type": 604, - "gainvalue": "42&45", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 49, - "name": "替换挑衅3", - "info": "将挑衅的范围变为菱形3格", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 19, - "type": 604, - "gainvalue": "43&46", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 101, - "name": "免疫增益", - "info": "免疫增益", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 19, - "type": 102, + "node": 8, + "type": 403, "gainvalue": "1&", "times_turn": 0, "times_battle": 0, @@ -10412,17 +10545,93 @@ "passivespineName": "&" }, { - "id": 102, - "name": "免疫减益", - "info": "免疫减益", + "id": 61003, + "name": "爆炸", + "info": "爆炸", "img": 1, "isShow": 0, "condition": "&", "aim": 0, "percent": 100, - "node": 19, - "type": 102, - "gainvalue": "0&", + "node": 12, + "type": 601, + "gainvalue": "1001&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 61004, + "name": "猛火车爆炸", + "info": "破坏碎石", + "img": 0, + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "61005&61006", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 61005, + "name": "破坏碎石", + "info": "破坏碎石", + "img": 0, + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 811, + "gainvalue": "44&1&1", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 61006, + "name": "造成伤害", + "info": "造成伤害", + "img": 0, + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 303, + "gainvalue": "1&1008&0&7&10&10", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 61007, + "name": "造成伤害", + "info": "造成伤害", + "img": 0, + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 303, + "gainvalue": "1&1008&1&7&10&10", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -10566,7 +10775,7 @@ { "id": 101411, "name": "煮酒1", - "info": "反击伤害+50%,有50%的概率对目标施加【封技】,持续1回合\n\n【封技】:无法使用回合技和怒气技", + "info": "反击伤害+50%,有50%的概率对目标施加【封技】,持续1回合\r\n\r\n【封技】:无法使用回合技和怒气技", "img": "zhujiu", "isShow": 1, "condition": "&", @@ -10623,7 +10832,7 @@ { "id": 101421, "name": "煮酒2", - "info": "反击伤害+50%,有50%的概率对目标施加【封技】,持续1回合\n\n【封技】:无法使用回合技和怒气技", + "info": "反击伤害+50%,有50%的概率对目标施加【封技】,持续1回合\r\n\r\n【封技】:无法使用回合技和怒气技", "img": "zhujiu", "isShow": 1, "condition": "&", @@ -10680,7 +10889,7 @@ { "id": 201111, "name": "勇将夺甲1", - "info": "若攻击方向1格内有敌军,则对其造成50%的物理伤害,并对所有攻击目标施加【破甲】,持续2回合\n\n【破甲】:物防-10%", + "info": "若攻击方向1格内有敌军,则对其造成50%的物理伤害,并对所有攻击目标施加【破甲】,持续2回合\r\n\r\n【破甲】:物防-10%", "img": 1, "isShow": 0, "condition": "&", @@ -10737,7 +10946,7 @@ { "id": 201121, "name": "勇将夺甲2", - "info": "若攻击方向1格内有敌军,则对其造成70%的物理伤害,并对所有攻击目标施加【破甲】,持续2回合\n\n【破甲】:物防-10%", + "info": "若攻击方向1格内有敌军,则对其造成70%的物理伤害,并对所有攻击目标施加【破甲】,持续2回合\r\n\r\n【破甲】:物防-10%", "img": 1, "isShow": 0, "condition": "&", @@ -10794,7 +11003,7 @@ { "id": 201211, "name": "拨矢啖睛1", - "info": "自身获得【啖睛】;并使【挑畔】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\n\n【啖睛1】:反弹+15%", + "info": "自身获得【啖睛】;并使【挑畔】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\r\n\r\n【啖睛1】:反弹+15%", "img": 1, "isShow": 0, "condition": "&", @@ -10832,7 +11041,7 @@ { "id": 201221, "name": "拨矢啖睛2", - "info": "自身获得【啖睛】;并使【挑畔】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\n\n【啖睛1】:反弹+25%", + "info": "自身获得【啖睛】;并使【挑畔】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\r\n\r\n【啖睛1】:反弹+25%", "img": 1, "isShow": 0, "condition": "&", @@ -10870,7 +11079,7 @@ { "id": 201311, "name": "刚烈1", - "info": "【挑衅】行动结束后,对2格范围内最多1个敌军部队施加【怒目】\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多1个敌军部队施加【怒目】\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "ganglie", "isShow": 1, "condition": "&", @@ -10889,7 +11098,7 @@ { "id": 201321, "name": "刚烈2", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "ganglie", "isShow": 1, "condition": "&", @@ -10908,7 +11117,7 @@ { "id": 201331, "name": "刚烈3", - "info": "【挑衅】行动结束后,对2格范围内最多3个敌军部队施加【怒目】\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多3个敌军部队施加【怒目】\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "ganglie", "isShow": 1, "condition": "&", @@ -11478,7 +11687,7 @@ { "id": 401111, "name": "战熊号角1", - "info": "召唤一只攻击为自身100%的熊协助作战;若熊已经在场,恢复其50%的生命,并使其获得【猛兽1】,持续2回合;当夏侯渊受到攻击时,如果熊在场,则由熊承担全部伤害\n\n【猛兽1】:物攻+10%;暴击率+5%;物防+10%", + "info": "召唤一只攻击为自身100%的熊协助作战;若熊已经在场,恢复其50%的生命,并使其获得【猛兽1】,持续2回合;当夏侯渊受到攻击时,如果熊在场,则由熊承担全部伤害\r\n\r\n【猛兽1】:物攻+10%;暴击率+5%;物防+10%", "img": 1, "isShow": 0, "condition": "&", @@ -11573,7 +11782,7 @@ { "id": 401121, "name": "战熊号角2", - "info": "召唤一只攻击为自身80%的熊协助作战;若熊已经在场,恢复其50%的生命,并使其获得【猛兽2】,持续2回合;当夏侯渊受到攻击时,如果熊在场,则由熊承担全部伤害\n\n【猛兽2】:物攻+20%;暴击率+10%;物防+20%", + "info": "召唤一只攻击为自身80%的熊协助作战;若熊已经在场,恢复其50%的生命,并使其获得【猛兽2】,持续2回合;当夏侯渊受到攻击时,如果熊在场,则由熊承担全部伤害\r\n\r\n【猛兽2】:物攻+20%;暴击率+10%;物防+20%", "img": 1, "isShow": 0, "condition": "&", @@ -11668,7 +11877,7 @@ { "id": 401211, "name": "奔袭1", - "info": "自身朝攻击反方向移动1格;获得【迅捷】,持续2回合\n\n【迅捷】:移动力+1", + "info": "自身朝攻击反方向移动1格;获得【迅捷】,持续2回合\r\n\r\n【迅捷】:移动力+1", "img": 1, "isShow": 0, "condition": "&", @@ -11725,7 +11934,7 @@ { "id": 401221, "name": "奔袭2", - "info": "自身朝攻击反方向移动1格;获得【迅捷】,持续2回合\n\n【迅捷】:移动力+1", + "info": "自身朝攻击反方向移动1格;获得【迅捷】,持续2回合\r\n\r\n【迅捷】:移动力+1", "img": 1, "isShow": 0, "condition": "&", @@ -11782,7 +11991,7 @@ { "id": 401311, "name": "镇魂箭1", - "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续1回合\n\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", + "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续1回合\r\n\r\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", "img": "zhenhunjian", "isShow": 1, "condition": "602&0&2", @@ -11820,7 +12029,7 @@ { "id": 401321, "name": "镇魂箭2", - "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续2回合\n\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", + "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续2回合\r\n\r\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", "img": "zhenhunjian", "isShow": 1, "condition": "602&0&2", @@ -11839,7 +12048,7 @@ { "id": 401331, "name": "镇魂箭3", - "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续3回合\n\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", + "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续3回合\r\n\r\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", "img": "zhenhunjian", "isShow": 1, "condition": "602&0&2", @@ -11915,7 +12124,7 @@ { "id": 501111, "name": "十面埋伏1", - "info": "伤害由范围内所有敌军分摊承受;对范围内物防最高的1个敌军施加【破甲1】;该技能可以格子为目标施放。\n\n【破甲】:物防-20%", + "info": "伤害由范围内所有敌军分摊承受;对范围内物防最高的1个敌军施加【破甲1】;该技能可以格子为目标施放。\r\n\r\n【破甲】:物防-20%", "img": 1, "isShow": 0, "condition": "&", @@ -11972,7 +12181,7 @@ { "id": 501121, "name": "十面埋伏2", - "info": "伤害由范围内所有敌军分摊承受;对范围内物防最高的1个敌军施加【破甲2】;该技能可以格子为目标施放。\n\n【破甲】:物防-20%", + "info": "伤害由范围内所有敌军分摊承受;对范围内物防最高的1个敌军施加【破甲2】;该技能可以格子为目标施放。\r\n\r\n【破甲】:物防-20%", "img": 1, "isShow": 0, "condition": "&", @@ -12029,7 +12238,7 @@ { "id": 501211, "name": "十胜天机1", - "info": "消耗自身30%的生命(最多降为1);清除3格范围内其他友军1个减益状态;使自身获得【剑风1】;使用技能后可再次攻击。\n\n【剑风1】:普攻射程+1,持续2回合", + "info": "消耗自身30%的生命(最多降为1);清除3格范围内其他友军1个减益状态;使自身获得【剑风1】;使用技能后可再次攻击。\r\n\r\n【剑风1】:普攻射程+1,持续2回合", "img": 1, "isShow": 0, "condition": "&", @@ -12143,7 +12352,7 @@ { "id": 501221, "name": "十胜天机2", - "info": "消耗自身30%的生命(最多降为1);清除3格范围内其他友军1个减益状态;使自身获得【剑风1】;使用技能后可再移动2格及攻击。\n\n【剑风1】:普攻射程+1,持续2回合", + "info": "消耗自身30%的生命(最多降为1);清除3格范围内其他友军1个减益状态;使自身获得【剑风1】;使用技能后可再移动2格及攻击。\r\n\r\n【剑风1】:普攻射程+1,持续2回合", "img": 1, "isShow": 0, "condition": "&", @@ -12333,7 +12542,7 @@ { "id": 501511, "name": "遗计", - "info": "郭嘉阵亡后,使所有其他友军恢复30%生命并获得【遗计】,持续2回合\n【遗计】:暴击率+15%,吸血+30%", + "info": "郭嘉阵亡后,使所有其他友军恢复30%生命并获得【遗计】,持续2回合\r\n【遗计】:暴击率+15%,吸血+30%", "img": "yiji", "isShow": 1, "condition": "&", @@ -12693,9 +12902,9 @@ }, { "id": 701511, - "name": "修罗血", + "name": "狂战", "info": "每10点怒气使自身攻击+1%", - "img": "xiuluoxue", + "img": "kuangzhan", "isShow": 1, "condition": "204&", "aim": 1, @@ -13093,7 +13302,7 @@ { "id": 1001211, "name": "断援1", - "info": "自身获得【毡甲1】(3回合)、【1策减】(3回合);对方形1格范围内敌军施加【缠足】(1回合)\n\n【毡甲1】:物理减伤+5%\n【策减1】:策略减伤+5%\n【缠足】:移动力-1", + "info": "自身获得【毡甲1】(3回合)、【1策减】(3回合);对方形1格范围内敌军施加【缠足】(1回合)\r\n\r\n【毡甲1】:物理减伤+5%\r\n【策减1】:策略减伤+5%\r\n【缠足】:移动力-1", "img": 1, "isShow": 0, "condition": "&", @@ -13150,7 +13359,7 @@ { "id": 1001221, "name": "断援2", - "info": "自身获得【毡甲2】(3回合)、【策减2】(3回合);对方形1格范围内敌军施加【缠足】(1回合)\n\n【毡甲2】:物理减伤+10%\n【策减2】:策略减伤+10%\n【缠足】:移动力-1", + "info": "自身获得【毡甲2】(3回合)、【策减2】(3回合);对方形1格范围内敌军施加【缠足】(1回合)\r\n\r\n【毡甲2】:物理减伤+10%\r\n【策减2】:策略减伤+10%\r\n【缠足】:移动力-1", "img": 1, "isShow": 0, "condition": "&", @@ -13549,7 +13758,7 @@ { "id": 1201211, "name": "鼓舞1", - "info": "使指定友军获得【鼓舞1】,持续2回合\n\n【鼓舞1】:命中+5%", + "info": "使指定友军获得【鼓舞1】,持续2回合\r\n\r\n【鼓舞1】:命中+5%", "img": 1, "isShow": 0, "condition": "&", @@ -13568,7 +13777,7 @@ { "id": 1201221, "name": "鼓舞2", - "info": "使指定友军获得【鼓舞2】,持续2回合\n\n【鼓舞2】:命中+10%", + "info": "使指定友军获得【鼓舞2】,持续2回合\r\n\r\n【鼓舞2】:命中+10%", "img": 1, "isShow": 0, "condition": "&", @@ -13587,7 +13796,7 @@ { "id": 1201311, "name": "识破1", - "info": "行动结束时,获得1层【识破1】\n\n【识破1】:物攻+2%,可叠10层", + "info": "行动结束时,获得1层【识破1】\r\n\r\n【识破1】:物攻+2%,可叠10层", "img": "shipo", "isShow": 1, "condition": "702&", @@ -13625,7 +13834,7 @@ { "id": 1201321, "name": "识破2", - "info": "行动结束时,获得1层【识破1】\n\n【识破1】:物攻+4%,可叠5层", + "info": "行动结束时,获得1层【识破1】\r\n\r\n【识破1】:物攻+4%,可叠5层", "img": "shipo", "isShow": 1, "condition": "702&", @@ -13663,7 +13872,7 @@ { "id": 1201331, "name": "识破3", - "info": "行动结束时,获得1层【识破1】\n\n【识破1】:物攻+5%,可叠4层", + "info": "行动结束时,获得1层【识破1】\r\n\r\n【识破1】:物攻+5%,可叠4层", "img": "shipo", "isShow": 1, "condition": "702&", @@ -14176,7 +14385,7 @@ { "id": 1601311, "name": "谋胆1", - "info": "每次行动结束时,获得1层【谋胆1】\n\n【谋胆1】:物攻+2%;暴击率提升2%;最多3层", + "info": "每次行动结束时,获得1层【谋胆1】\r\n\r\n【谋胆1】:物攻+2%;暴击率提升2%;最多3层", "img": "moudan", "isShow": 1, "condition": "702&", @@ -14214,7 +14423,7 @@ { "id": 1601321, "name": "谋胆2", - "info": "每次行动结束时,获得1层【谋胆2】\n\n【谋胆2】:物攻+3%;暴击率提升3%;最多3层", + "info": "每次行动结束时,获得1层【谋胆2】\r\n\r\n【谋胆2】:物攻+3%;暴击率提升3%;最多3层", "img": "moudan", "isShow": 1, "condition": "702&", @@ -14252,7 +14461,7 @@ { "id": 1601331, "name": "谋胆3", - "info": "每次行动结束时,获得1层【谋胆3】\n\n【谋胆3】:物攻+4%;暴击率提升4%;最多3层", + "info": "每次行动结束时,获得1层【谋胆3】\r\n\r\n【谋胆3】:物攻+4%;暴击率提升4%;最多3层", "img": "moudan", "isShow": 1, "condition": "702&", @@ -14499,7 +14708,7 @@ { "id": 1701211, "name": "长坂断喝1", - "info": "对其施加【胆裂1/2】,持续2回合\n\n【胆裂1】:行动结束时怒气-5", + "info": "对其施加【胆裂1/2】,持续2回合\r\n\r\n【胆裂1】:行动结束时怒气-5", "img": 1, "isShow": 0, "condition": "&", @@ -14537,7 +14746,7 @@ { "id": 1701221, "name": "长坂断喝2", - "info": "对其施加【胆裂1/2】,持续2回合\n\n【胆裂2】:行动结束时怒气-10", + "info": "对其施加【胆裂1/2】,持续2回合\r\n\r\n【胆裂2】:行动结束时怒气-10", "img": 1, "isShow": 0, "condition": "&", @@ -15316,7 +15525,7 @@ { "id": 1801511, "name": "插标卖首", - "info": "当敌人对自身3格范围内的友军发动主动攻击,该对战结束后关羽对攻击者施加【插标卖首】\n\n【插标卖首】:关羽的怒气技攻击带有该状态敌人时暴击率+50%,持续2回合", + "info": "当敌人对自身3格范围内的友军发动主动攻击,该对战结束后关羽对攻击者施加【插标卖首】\r\n\r\n【插标卖首】:关羽的怒气技攻击带有该状态敌人时暴击率+50%,持续2回合", "img": "chabiaomaishou", "isShow": 1, "condition": "&", @@ -15357,7 +15566,7 @@ "info": "【插标卖首】:关羽的怒气技攻击带有该状态敌人时暴击率+50%,持续2回合", "img": 1, "isShow": 0, - "condition": "300&2&1801511", + "condition": "300&2&1801511|602&1", "aim": 0, "percent": 100, "node": 7, @@ -15829,45 +16038,7 @@ { "id": 2001211, "name": "天地十字1", - "info": "对指定敌军发动2连击,施加【疲惫】,持续2回合", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 999, - "type": 999, - "gainvalue": "2001212&2001213", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 2001212, - "name": "2连1", - "info": "2连击", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 7, - "type": 301, - "gainvalue": "2&", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 2001213, - "name": "降物伤1", - "info": "并施加【疲惫】", + "info": "施加【疲惫】,持续2回合", "img": 1, "isShow": 0, "condition": "&", @@ -15886,45 +16057,7 @@ { "id": 2001221, "name": "天地十字2", - "info": "对指定敌军发动2连击,施加【疲惫】,持续2回合", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 999, - "type": 999, - "gainvalue": "2001222&2001223", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 2001222, - "name": "2连2", - "info": "2连击", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 7, - "type": 301, - "gainvalue": "2&", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 2001223, - "name": "降物伤2", - "info": "并施加【疲惫】", + "info": "施加【疲惫】,持续2回合", "img": 1, "isShow": 0, "condition": "&", @@ -16000,7 +16133,7 @@ { "id": 2001411, "name": "桃园结义1", - "info": "张飞和关羽每有1人在场,刘备受到伤害后,恢复15%受到伤害量的生命值", + "info": "张飞或关羽在场时,若刘备受到伤害,为张飞和关羽恢复伤害量15%的生命", "img": "taoyuanjieyi", "isShow": 1, "condition": "&", @@ -16008,7 +16141,7 @@ "percent": 100, "node": 999, "type": 999, - "gainvalue": "2001512&2001513", + "gainvalue": "2001412&2001413", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -16076,7 +16209,7 @@ { "id": 2001421, "name": "桃园结义2", - "info": "张飞和关羽每有1人在场,刘备受到伤害后,恢复15%受到伤害量的生命值;若张飞和关羽都不在场,刘备减伤+10%", + "info": "张飞或关羽在场时,若刘备受到伤害,为张飞和关羽恢复伤害量15%的生命;若张飞和关羽都不在场,刘备减伤+10%", "img": "taoyuanjieyi", "isShow": 1, "condition": "&", @@ -16084,7 +16217,7 @@ "percent": 100, "node": 999, "type": 999, - "gainvalue": "2001512&2001513&2001514", + "gainvalue": "2001412&2001413&2001414", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -16114,7 +16247,7 @@ { "id": 2101111, "name": "一箭穿心1", - "info": "对其他目标造成15%的物理伤害,并对所有攻击目标施加【箭毒】\n\n【箭毒】:每移动1格,损失3%的生命,持续2回合", + "info": "对其他目标造成15%的物理伤害,并对所有攻击目标施加【箭毒】\r\n\r\n【箭毒】:每移动1格,损失3%的生命,持续2回合", "img": 1, "isShow": 0, "condition": "&", @@ -16190,7 +16323,7 @@ { "id": 2101121, "name": "一箭穿心2", - "info": "对其他目标造成15%的物理伤害,并对所有攻击目标施加【箭毒】\n\n【箭毒】:每移动1格,损失1%的生命,持续2回合", + "info": "对其他目标造成15%的物理伤害,并对所有攻击目标施加【箭毒】\r\n\r\n【箭毒】:每移动1格,损失1%的生命,持续2回合", "img": 1, "isShow": 0, "condition": "&", @@ -17083,7 +17216,7 @@ { "id": 2201411, "name": "智多近妖1", - "info": "免疫【封技】;不会被消除增益状态\n\n【封技】:不可使用怒气技和回合技", + "info": "免疫【封技】;不会被消除增益状态\r\n\r\n【封技】:不可使用怒气技和回合技", "img": "zhiduojinyao", "isShow": 1, "condition": "&", @@ -17140,7 +17273,7 @@ { "id": 2201421, "name": "智多近妖2", - "info": "免疫【封技】;不会被消除增益状态\n\n【封技】:不可使用怒气技和回合技", + "info": "免疫【封技】;不会被消除增益状态\r\n\r\n【封技】:不可使用怒气技和回合技", "img": "zhiduojinyao", "isShow": 1, "condition": "&", @@ -17482,7 +17615,7 @@ { "id": 2401311, "name": "骂阵1", - "info": "【愚弄】行动结束后,对2格范围内最多1个敌军部队施加【怒目】\n\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "【愚弄】行动结束后,对2格范围内最多1个敌军部队施加【怒目】\r\n\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "mazhen", "isShow": 1, "condition": "&", @@ -17501,7 +17634,7 @@ { "id": 2401321, "name": "骂阵2", - "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "mazhen", "isShow": 1, "condition": "&", @@ -17520,7 +17653,7 @@ { "id": 2401331, "name": "骂阵3", - "info": "【愚弄】行动结束后,对2格范围内最多3个敌军部队施加【怒目】\n\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "【愚弄】行动结束后,对2格范围内最多3个敌军部队施加【怒目】\r\n\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "mazhen", "isShow": 1, "condition": "&", @@ -17539,7 +17672,7 @@ { "id": 2401411, "name": "镇守1", - "info": "每受到一次攻击,获得【镇守1】;行动开始时清除\n\n【镇守1】:物理与策略减伤+10%;可叠加3层", + "info": "每受到一次攻击,获得【镇守1】;行动开始时清除\r\n\r\n【镇守1】:物理与策略减伤+10%;可叠加3层", "img": "zhenshou", "isShow": 1, "condition": "&", @@ -17615,7 +17748,7 @@ { "id": 2401421, "name": "镇守2", - "info": "每受到一次攻击,获得【镇守2】;行动开始时清除\n\n【镇守2】:物理与策略减伤+15%;可叠加3层", + "info": "每受到一次攻击,获得【镇守2】;行动开始时清除\r\n\r\n【镇守2】:物理与策略减伤+15%;可叠加3层", "img": "zhenshou", "isShow": 1, "condition": "&", @@ -17691,7 +17824,7 @@ { "id": 2401511, "name": "反骨", - "info": "攻击时有25%的概率对其施加1层【毒骨】,持续2回合;\n\n【毒骨】:行动结束时,造成施加者物攻4%的真实伤害", + "info": "攻击时有25%的概率对其施加1层【毒骨】,持续2回合;\r\n\r\n【毒骨】:行动结束时,造成施加者物攻4%的真实伤害", "img": "fangu", "isShow": 1, "condition": "&", @@ -17805,7 +17938,7 @@ { "id": 2501311, "name": "恶言1", - "info": "自身获得【嘲讽】,使自身受到技能治疗效果+10%\n\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "自身获得【嘲讽】,使自身受到技能治疗效果+10%\r\n\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "eyan", "isShow": 1, "condition": "&", @@ -17843,7 +17976,7 @@ { "id": 2501321, "name": "恶言2", - "info": "自身获得【嘲讽】,使自身受到技能治疗效果+15%\n\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "自身获得【嘲讽】,使自身受到技能治疗效果+15%\r\n\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "eyan", "isShow": 1, "condition": "&", @@ -17881,7 +18014,7 @@ { "id": 2501331, "name": "恶言3", - "info": "自身获得【嘲讽】,使自身受到技能治疗效果+20%\n\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "自身获得【嘲讽】,使自身受到技能治疗效果+20%\r\n\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "eyan", "isShow": 1, "condition": "&", @@ -18204,7 +18337,7 @@ { "id": 2701111, "name": "雪兽突击1", - "info": "将敌军击退1格,若击退成功,自身获得【猛攻1】,持续2回合\n\n【猛攻1】:物攻+5%", + "info": "将敌军击退1格,若击退成功,自身获得【猛攻1】,持续2回合\r\n\r\n【猛攻1】:物攻+5%", "img": 1, "isShow": 0, "condition": "&", @@ -18261,7 +18394,7 @@ { "id": 2701121, "name": "雪兽突击2", - "info": "将敌军击退1格,若击退成功,自身获得【猛攻2】,持续2回合\n\n【猛攻2】:物攻+10%", + "info": "将敌军击退1格,若击退成功,自身获得【猛攻2】,持续2回合\r\n\r\n【猛攻2】:物攻+10%", "img": 1, "isShow": 0, "condition": "&", @@ -18451,7 +18584,7 @@ { "id": 2701411, "name": "凤鸣阵1", - "info": "行动结束时,若本回合没有发动攻击,自身获得【坚守1】\n\n【坚守1】:物防+4%,持续2回合", + "info": "行动结束时,若本回合没有发动攻击,自身获得【坚守1】\r\n\r\n【坚守1】:物防+5%,持续2回合", "img": "fengmingzhen", "isShow": 1, "condition": "704&", @@ -18470,7 +18603,7 @@ { "id": 2701421, "name": "凤鸣阵2", - "info": "行动结束时,若本回合没有发动攻击,自身获得【坚守2】\n\n【坚守2】:物防+6%,持续2回合", + "info": "行动结束时,若本回合没有发动攻击,自身获得【坚守2】\r\n\r\n【坚守2】:物防+10%,持续2回合", "img": "fengmingzhen", "isShow": 1, "condition": "704&", @@ -18812,7 +18945,7 @@ { "id": 3001311, "name": "连攻1", - "info": "回合开始时,30%的概率获得状态【连攻】\n\n【连攻】:普攻变为2连击,持续1回合", + "info": "回合开始时,30%的概率获得状态【连攻】\r\n\r\n【连攻】:普攻变为2连击,持续1回合", "img": "liangong", "isShow": 1, "condition": "&", @@ -18850,7 +18983,7 @@ { "id": 3001321, "name": "连攻2", - "info": "回合开始时,50%的概率获得状态【连攻】\n\n【连攻】:普攻变为2连击,持续1回合", + "info": "回合开始时,50%的概率获得状态【连攻】\r\n\r\n【连攻】:普攻变为2连击,持续1回合", "img": "liangong", "isShow": 1, "condition": "&", @@ -18869,7 +19002,7 @@ { "id": 3001331, "name": "连攻3", - "info": "回合开始时,80%的概率获得状态【连攻】\n\n【连攻】:普攻变为2连击,持续1回合", + "info": "回合开始时,80%的概率获得状态【连攻】\r\n\r\n【连攻】:普攻变为2连击,持续1回合", "img": "liangong", "isShow": 1, "condition": "&", @@ -19249,7 +19382,7 @@ { "id": 3201211, "name": "以攻代守1", - "info": "自身获得【增伤1】、【强化挑衅】\n\n【增伤1】:物理增伤+5%\n【强化挑衅】:将挑衅的范围提升为3格", + "info": "自身获得【增伤1】、【强化挑衅】\r\n\r\n【增伤1】:物理增伤+5%\r\n【强化挑衅】:将挑衅的范围提升为3格", "img": 1, "isShow": 0, "condition": "&", @@ -19268,7 +19401,7 @@ { "id": 3201221, "name": "以攻代守2", - "info": "自身获得【增伤2】、【强化挑衅】\n\n【增伤2】:物理增伤+10%\n【强化挑衅】:将挑衅的范围提升为3格", + "info": "自身获得【增伤2】、【强化挑衅】\r\n\r\n【增伤2】:物理增伤+10%\r\n【强化挑衅】:将挑衅的范围提升为3格", "img": 1, "isShow": 0, "condition": "&", @@ -19287,7 +19420,7 @@ { "id": 3201311, "name": "叫阵1", - "info": "【挑衅】行动结束后,对2格范围内最多1个敌军部队施加【怒目】\n\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多1个敌军部队施加【怒目】\r\n\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "jiaozhen", "isShow": 1, "condition": "&", @@ -19306,7 +19439,7 @@ { "id": 3201321, "name": "叫阵2", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "jiaozhen", "isShow": 1, "condition": "&", @@ -19325,7 +19458,7 @@ { "id": 3201331, "name": "叫阵3", - "info": "【挑衅】行动结束后,对2格范围内最多3个敌军部队施加【怒目】\n\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多3个敌军部队施加【怒目】\r\n\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "jiaozhen", "isShow": 1, "condition": "&", @@ -19344,7 +19477,7 @@ { "id": 3201411, "name": "炎盾1", - "info": "攻击燃烧敌军时,攻击+10%;被燃烧敌军攻击时,物理减伤+50%;在反击后施加1层【燃烧】(3回合)\n\n【燃烧】:行动结束时,损失5%的生命", + "info": "攻击燃烧敌军时,攻击+10%;被燃烧敌军攻击时,物理减伤+50%;在反击后施加1层【燃烧】(3回合)\r\n\r\n【燃烧】:行动结束时,损失5%的生命", "img": "yandun", "isShow": 1, "condition": "602&3", @@ -19420,7 +19553,7 @@ { "id": 3201421, "name": "炎盾2", - "info": "攻击燃烧敌军时,攻击+10%;被燃烧敌军攻击时,物理减伤+50%;在反击后施加1层【燃烧】(3回合)\n\n【燃烧】:行动结束时,损失5%的生命", + "info": "攻击燃烧敌军时,攻击+10%;被燃烧敌军攻击时,物理减伤+50%;在反击后施加1层【燃烧】(3回合)\r\n\r\n【燃烧】:行动结束时,损失5%的生命", "img": "yandun", "isShow": 1, "condition": "602&3", @@ -19496,24 +19629,62 @@ { "id": 3201511, "name": "不屈", - "info": "在敌方行动阶段,受到致命伤害后,使自身获得【死斗】(1回合)(每场战斗1次)\n\n【死斗】:暴击率+100%,状态结束后死亡;不可被清除", + "info": "在敌方行动阶段,受到致命伤害后,使自身获得【死斗】(1回合)(每场战斗1次)\r\n\r\n【死斗】:暴击率+100%,状态结束后死亡;不可被清除", "img": "buqu", "isShow": 1, "condition": "503&", "aim": 0, "percent": 100, "node": 12, + "type": 802, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3201512, + "name": "一次不死", + "info": "触发时不死", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, + "type": 802, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 1, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 3201513, + "name": "加状态", + "info": "加不死状态", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 12, "type": 100, "gainvalue": "3201511&", "times_turn": 0, - "times_battle": 0, + "times_battle": 1, "auroaspineName": "&", "rangeSeid": "&", "seidNameImage": "buqu", "passivespineName": "&" }, { - "id": 3201512, + "id": 3201514, "name": "不屈效果", "info": "暴击率+100%,状态结束后死亡;不可被清除", "img": 1, @@ -19532,7 +19703,7 @@ "passivespineName": "&" }, { - "id": 3201513, + "id": 3201515, "name": "不死", "info": "不会死亡", "img": 1, @@ -19540,7 +19711,7 @@ "condition": "&", "aim": 0, "percent": 100, - "node": 19, + "node": 12, "type": 802, "gainvalue": "&", "times_turn": 0, @@ -19551,7 +19722,7 @@ "passivespineName": "&" }, { - "id": 3201514, + "id": 3201516, "name": "加暴", "info": "暴击率+100%", "img": 1, @@ -19705,7 +19876,7 @@ { "id": 3301211, "name": "猛锐冠世1", - "info": "使自身获得【猛锐冠世1】,持续2回合,不可驱散\n\n【猛锐冠世1】:使下一次承受的伤害减少30%;受到攻击后消除,消除时对携带者周围2格的敌军造成30%的物理伤害", + "info": "使自身获得【猛锐冠世1】,持续2回合,不可驱散\r\n\r\n【猛锐冠世1】:使下一次承受的伤害减少30%;受到攻击后消除,消除时对携带者周围2格的敌军造成30%的物理伤害", "img": 1, "isShow": 0, "condition": "&", @@ -19724,7 +19895,7 @@ { "id": 3301212, "name": "猛锐冠世1效果", - "info": "使下一次承受的伤害减少30%;受到攻击后消除,消除时对携带者周围2格的敌军造成30%的物理伤害", + "info": "使下一次承受的伤害减少15%;受到攻击后消除,消除时对携带者周围2格的敌军造成30%的物理伤害", "img": 1, "isShow": 0, "condition": "&", @@ -19743,7 +19914,7 @@ { "id": 3301213, "name": "减伤1", - "info": "使下一次承受的伤害减少30%", + "info": "使下一次承受的伤害减少15%", "img": 1, "isShow": 0, "condition": "&", @@ -19781,7 +19952,7 @@ { "id": 3301221, "name": "猛锐冠世2", - "info": "使自身获得【猛锐冠世2】,持续2回合,不可驱散\n\n【猛锐冠世2】:使下一次承受的伤害减少50%;受到攻击后消除,消除时对携带者周围2格的敌军造成45%的物理伤害", + "info": "使自身获得【猛锐冠世2】,持续2回合,不可驱散\r\n\r\n【猛锐冠世2】:使下一次承受的伤害减少50%;受到攻击后消除,消除时对携带者周围2格的敌军造成45%的物理伤害", "img": 1, "isShow": 0, "condition": "&", @@ -19800,7 +19971,7 @@ { "id": 3301222, "name": "猛锐冠世2效果", - "info": "使下一次承受的伤害减少30%;受到攻击后消除,消除时对携带者周围2格的敌军造成45%的物理伤害", + "info": "使下一次承受的伤害减少25%;受到攻击后消除,消除时对携带者周围2格的敌军造成45%的物理伤害", "img": 1, "isShow": 0, "condition": "&", @@ -19819,7 +19990,7 @@ { "id": 3301223, "name": "减伤2", - "info": "使下一次承受的伤害减少30%", + "info": "使下一次承受的伤害减少25%", "img": 1, "isShow": 0, "condition": "&", @@ -20028,7 +20199,7 @@ { "id": 3301411, "name": "锥形阵1", - "info": "行动结束后,若自身在危险范围内,获得【毡甲1】,持续1回合\n【毡甲1】:物理减伤+10%", + "info": "行动结束后,若自身在危险范围内,获得【毡甲1】,持续1回合\r\n【毡甲1】:物理减伤+5%", "img": "zhuixingzhen", "isShow": 1, "condition": "500&1", @@ -20047,7 +20218,7 @@ { "id": 3301421, "name": "锥形阵2", - "info": "行动结束后,若自身在危险范围内,获得【毡甲2】,持续1回合\n【毡甲2】:物理减伤+15%", + "info": "行动结束后,若自身在危险范围内,获得【毡甲2】,持续1回合\r\n【毡甲2】:物理减伤+10%", "img": "zhuixingzhen", "isShow": 1, "condition": "500&1", @@ -20066,7 +20237,7 @@ { "id": 3301511, "name": "临死一击", - "info": "受到致命伤害时,立刻发动1次【霸王枪】,并对目标2格范围内的敌军施加1层【燃烧】,随后阵亡\n\n【燃烧】:行动结束时,损失3%的生命", + "info": "受到致命伤害时,立刻发动1次【霸王枪】,并对目标2格范围内的敌军施加1层【燃烧】,随后阵亡\r\n\r\n【燃烧】:行动结束时,损失3%的生命", "img": "linsiyiji", "isShow": 1, "condition": "&", @@ -20237,7 +20408,7 @@ { "id": 3401311, "name": "炎凰1", - "info": "3格内其他友军主动攻击时,有30%的概率对主目标施加【燃烧】,持续2回合\n\n【燃烧】:行动结束时,损失5%的生命", + "info": "3格内其他友军主动攻击时,有30%的概率对主目标施加【燃烧】,持续2回合\r\n\r\n【燃烧】:行动结束时,损失5%的生命", "img": "yanhuang", "isShow": 1, "condition": "602&0&1&2|605&2", @@ -20256,7 +20427,7 @@ { "id": 3401321, "name": "炎凰2", - "info": "3格内其他友军主动攻击时,有45%的概率对主目标施加【燃烧】,持续2回合\n\n【燃烧】:行动结束时,损失5%的生命", + "info": "3格内其他友军主动攻击时,有45%的概率对主目标施加【燃烧】,持续2回合\r\n\r\n【燃烧】:行动结束时,损失5%的生命", "img": "yanhuang", "isShow": 1, "condition": "602&0&1&2|605&2", @@ -20275,7 +20446,7 @@ { "id": 3401331, "name": "炎凰3", - "info": "3格内其他友军主动攻击时,有60%的概率对主目标施加【燃烧】,持续2回合\n\n【燃烧】:行动结束时,损失5%的生命", + "info": "3格内其他友军主动攻击时,有60%的概率对主目标施加【燃烧】,持续2回合\r\n\r\n【燃烧】:行动结束时,损失5%的生命", "img": "yanhuang", "isShow": 1, "condition": "602&0&1&2|605&2", @@ -20294,7 +20465,7 @@ { "id": 3401411, "name": "琴音1", - "info": "主动攻击后,对主目标所在格子施加【琴音1】\n\n【琴音1】:当敌军在此结束行动后,清除其1个强化效果,持续1回合", + "info": "主动攻击后,对主目标所在格子施加【琴音1】\r\n\r\n【琴音1】:当敌军在此结束行动后,清除其1个强化效果,持续1回合", "img": "qinyin", "isShow": 1, "condition": "601&1|605&2", @@ -20332,7 +20503,7 @@ { "id": 3401421, "name": "琴音2", - "info": "主动攻击后,对主目标所在格子施加【琴音2】\n\n【琴音2】:当敌军在此结束行动后,清除其1个强化效果,持续2回合", + "info": "主动攻击后,对主目标所在格子施加【琴音2】\r\n\r\n【琴音2】:当敌军在此结束行动后,清除其1个强化效果,持续2回合", "img": "qinyin", "isShow": 1, "condition": "601&1|605&2", @@ -20370,7 +20541,7 @@ { "id": 3401511, "name": "羽扇纶巾", - "info": "每有一个【燃烧】状态被【焚尽天下】清除或自然结束,周瑜获得20点怒气\n\n【燃烧】:行动结束时,损失5%的生命", + "info": "每有一个【燃烧】状态被【焚尽天下】清除或自然结束,周瑜获得20点怒气\r\n\r\n【燃烧】:行动结束时,损失5%的生命", "img": "yushanguanjin", "isShow": 1, "condition": "301&10", @@ -20834,7 +21005,7 @@ "percent": 100, "node": 8, "type": 200, - "gainvalue": "11&20&20", + "gainvalue": "11&5&5", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -20845,7 +21016,7 @@ { "id": 3701111, "name": "浪子游世", - "info": "使自身获得【浪子】(3回合)【增伤1】;释放技能后可再次行动\n\n【浪子】:攻击后对目标施加1层【燃烧】(3回合)\n【增伤1】:物理增伤+5%\n【燃烧】:行动结束时,损失5%的生命", + "info": "使自身获得【浪子】(3回合)【增伤1】;释放技能后可再次行动\r\n\r\n【浪子】:攻击后对目标施加1层【燃烧】(3回合)\r\n【增伤1】:物理增伤+5%\r\n【燃烧】:行动结束时,损失5%的生命", "img": 1, "isShow": 0, "condition": "&", @@ -20921,7 +21092,7 @@ { "id": 3701121, "name": "浪子游世", - "info": "使自身获得【浪子】(3回合)【增伤2】;释放技能后可再次行动\n\n【浪子】:攻击后对目标施加1层【燃烧】(3回合)\n【增伤2】:物理增伤+10%\n【燃烧】:行动结束时,损失5%的生命", + "info": "使自身获得【浪子】(3回合)【增伤2】;释放技能后可再次行动\r\n\r\n【浪子】:攻击后对目标施加1层【燃烧】(3回合)\r\n【增伤2】:物理增伤+10%\r\n【燃烧】:行动结束时,损失5%的生命", "img": 1, "isShow": 0, "condition": "&", @@ -21111,7 +21282,7 @@ { "id": 3701311, "name": "锦铃1", - "info": "行动结束后,使自身获得1层【锦铃】\n\n【锦铃】:物攻+1%;可堆叠5层;堆叠至5层后,转化为【锦帆贼】;不可消除\n【锦帆贼】:物攻+10%;无法获得【锦铃】;不可消除", + "info": "行动结束后,使自身获得1层【锦铃】\r\n\r\n【锦铃】:物攻+1%;可堆叠5层;堆叠至5层后,转化为【锦帆贼】;不可消除\r\n【锦帆贼】:物攻+10%;无法获得【锦铃】;不可消除", "img": "jinling", "isShow": 1, "condition": "305&1&3701312", @@ -21206,7 +21377,7 @@ { "id": 3701321, "name": "锦铃2", - "info": "行动结束后,使自身获得2层【锦铃】\n\n【锦铃】:物攻+1%;可堆叠5层;堆叠至5层后,转化为【锦帆贼】;不可消除\n【锦帆贼】:物攻+10%;无法获得【锦铃】;不可消除", + "info": "行动结束后,使自身获得2层【锦铃】\r\n\r\n【锦铃】:物攻+1%;可堆叠5层;堆叠至5层后,转化为【锦帆贼】;不可消除\r\n【锦帆贼】:物攻+10%;无法获得【锦铃】;不可消除", "img": "jinling", "isShow": 1, "condition": "305&1&3701312", @@ -21225,7 +21396,7 @@ { "id": 3701331, "name": "锦铃3", - "info": "行动结束后,使自身获得3层【锦铃】\n\n【锦铃】:物攻+1%;可堆叠5层;堆叠至5层后,转化为【锦帆贼】;不可消除\n【锦帆贼】:物攻+10%;无法获得【锦铃】;不可消除", + "info": "行动结束后,使自身获得3层【锦铃】\r\n\r\n【锦铃】:物攻+1%;可堆叠5层;堆叠至5层后,转化为【锦帆贼】;不可消除\r\n【锦帆贼】:物攻+10%;无法获得【锦铃】;不可消除", "img": "jinling", "isShow": 1, "condition": "305&1&3701312", @@ -21282,7 +21453,7 @@ { "id": 3701511, "name": "威吓", - "info": "受到带有【燃烧】的敌军攻击时,抗暴+10%\n\n【燃烧】:行动结束时,损失5%的生命", + "info": "受到带有【燃烧】的敌军攻击时,抗暴+10%\r\n\r\n【燃烧】:行动结束时,损失5%的生命", "img": "weihe", "isShow": 1, "condition": "300&1&10|605&1&2", @@ -21565,7 +21736,7 @@ "passivespineName": "&" }, { - "id": 3801411, + "id": 3801421, "name": "枭姬2", "info": "攻击时,目标每损失生命10%生命值,自身暴击率提高2%", "img": "xiaoji", @@ -23695,7 +23866,7 @@ { "id": 4901211, "name": "陷阵之志1", - "info": "使【揶揄】的效果提升为:自身3格范围内的友军受到主动攻击后,使攻击者获得“怒目”,(每回合3次),自身获得【健壮1】和【复仇】,持续2回合\n【健壮1】:接受治疗效果+5%\n【复仇】:反击时物攻+25%", + "info": "使【揶揄】的效果提升为:自身3格范围内的友军受到主动攻击后,使攻击者获得“怒目”,(每回合3次),自身获得【健壮1】和【复仇】,持续2回合\r\n【健壮1】:接受治疗效果+5%\r\n【复仇】:反击时物攻+25%", "img": 1, "isShow": 0, "condition": "&", @@ -23771,7 +23942,7 @@ { "id": 4901221, "name": "陷阵之志2", - "info": "使【揶揄】的效果提升为:自身3格范围内的友军受到主动攻击后,使攻击者获得“怒目”,(每回合3次),自身获得【健壮2】和【复仇】,持续2回合\n【健壮2】:接受治疗效果+10%\n【复仇】:反击时物攻+50%", + "info": "使【揶揄】的效果提升为:自身3格范围内的友军受到主动攻击后,使攻击者获得“怒目”,(每回合3次),自身获得【健壮2】和【复仇】,持续2回合\r\n【健壮2】:接受治疗效果+10%\r\n【复仇】:反击时物攻+50%", "img": 1, "isShow": 0, "condition": "&", @@ -23847,7 +24018,7 @@ { "id": 4901311, "name": "陷阵营1", - "info": "【揶揄1】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "【揶揄1】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "xianzhenying", "isShow": 1, "condition": "&", @@ -23904,7 +24075,7 @@ { "id": 4901321, "name": "陷阵营2", - "info": "【揶揄2】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "【揶揄2】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "xianzhenying", "isShow": 1, "condition": "&", @@ -23961,7 +24132,7 @@ { "id": 4901331, "name": "陷阵营3", - "info": "【揶揄3】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "【揶揄3】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "xianzhenying", "isShow": 1, "condition": "&", @@ -24398,7 +24569,7 @@ { "id": 5001411, "name": "偃月阵1", - "info": "攻击时,有75%的概率对其施加【目眩1】,持续2回合\n\n【目眩1】:命中-5%", + "info": "攻击时,有75%的概率对其施加【目眩1】,持续2回合\r\n\r\n【目眩1】:命中-5%", "img": "yanyuezhen", "isShow": 1, "condition": "&", @@ -24417,7 +24588,7 @@ { "id": 5001421, "name": "偃月阵2", - "info": "攻击时,有100%的概率对其施加【目眩2】,持续2回合\n\n【目眩2】:命中-10%", + "info": "攻击时,有100%的概率对其施加【目眩2】,持续2回合\r\n\r\n【目眩2】:命中-10%", "img": "yanyuezhen", "isShow": 1, "condition": "&", @@ -24436,7 +24607,7 @@ { "id": 5001511, "name": "连战", - "info": "击杀敌军后,使自身获得【锐眼2】,持续2回合\n\n【锐眼2】:暴击率+10%", + "info": "击杀敌军后,使自身获得【锐眼2】,持续2回合\r\n\r\n【锐眼2】:暴击率+10%", "img": "lianzhan", "isShow": 1, "condition": "&", @@ -24607,7 +24778,7 @@ { "id": 5101311, "name": "毒牙1", - "info": "普通攻击时有20%的概率对目标施加【蛇毒】,持续2回合\n\n【蛇毒】:【蛇毒】:行动结束时,造成4%攻击的真实伤害,可堆叠5层", + "info": "普通攻击时有20%的概率对目标施加【蛇毒】,持续2回合\r\n\r\n【蛇毒】:【蛇毒】:行动结束时,造成4%攻击的真实伤害,可堆叠5层", "img": "duya", "isShow": 1, "condition": "602&0", @@ -24626,7 +24797,7 @@ { "id": 5101321, "name": "毒牙2", - "info": "普通攻击时有40%的概率对目标施加【蛇毒】,持续2回合\n\n【蛇毒】:【蛇毒】:行动结束时,造成4%攻击的真实伤害,可堆叠5层", + "info": "普通攻击时有40%的概率对目标施加【蛇毒】,持续2回合\r\n\r\n【蛇毒】:【蛇毒】:行动结束时,造成4%攻击的真实伤害,可堆叠5层", "img": "duya", "isShow": 1, "condition": "602&0", @@ -24645,7 +24816,7 @@ { "id": 5101331, "name": "毒牙3", - "info": "普通攻击时有80%的概率对目标施加【蛇毒】,持续2回合\n\n【蛇毒】:【蛇毒】:行动结束时,造成4%攻击的真实伤害,可堆叠5层", + "info": "普通攻击时有80%的概率对目标施加【蛇毒】,持续2回合\r\n\r\n【蛇毒】:【蛇毒】:行动结束时,造成4%攻击的真实伤害,可堆叠5层", "img": "duya", "isShow": 1, "condition": "602&0", @@ -24702,7 +24873,7 @@ { "id": 5101511, "name": "毒医", - "info": "行动结束时,自身3格范围内每有一个带有【蛇毒】的敌军,恢复自身6%策攻的生命,最多生效5次\n\n【蛇毒】:行动结束时,造成5%策攻的伤害,可堆叠5层", + "info": "行动结束时,自身3格范围内每有一个带有【蛇毒】的敌军,恢复自身6%策攻的生命,最多生效5次\r\n\r\n【蛇毒】:行动结束时,造成5%策攻的伤害,可堆叠5层", "img": "duyi", "isShow": 1, "condition": "400&2024&5101213&0", @@ -24766,8 +24937,8 @@ "aim": 0, "percent": 100, "node": 7, - "type": 100, - "gainvalue": "201&", + "type": 107, + "gainvalue": "1008&1&201", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -24805,7 +24976,7 @@ "percent": 100, "node": 7, "type": 100, - "gainvalue": "202&", + "gainvalue": "1008&1&202", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -24930,7 +25101,7 @@ { "id": 5201511, "name": "戒备", - "info": "回合开始时,若上回合没有攻击,则怒气+40", + "info": "回合开始时,若上回合没有攻击,则怒气+10", "img": "jiebei", "isShow": 1, "condition": "701&", @@ -25063,7 +25234,7 @@ { "id": 5301211, "name": "墨守为攻1", - "info": "自身获得【墨守】;并使【挑衅】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\n【墨守1】:战斗前,对敌人造成一次自身物攻30%的真实伤害,物防+7%。", + "info": "自身获得【墨守】和【强化挑衅】\r\n\r\n【强化挑衅】:使施加怒目的范围提高至3格\r\n【墨守】:战斗前,对敌人造成一次自身物攻10%的真实伤害;持续2回合", "img": 1, "isShow": 0, "condition": "&", @@ -25071,7 +25242,7 @@ "percent": 100, "node": 7, "type": 100, - "gainvalue": "5301211&5301212", + "gainvalue": "40&5301211", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -25081,16 +25252,16 @@ }, { "id": 5301212, - "name": "替换1", - "info": "挑衅的范围+1,目标+1", + "name": "墨守1效果", + "info": "战斗前,对敌人造成一次自身物攻10%的真实伤害", "img": 1, "isShow": 0, "condition": "&", "aim": 0, "percent": 100, - "node": 19, - "type": 604, - "gainvalue": "5301312&5301213", + "node": 16, + "type": 999, + "gainvalue": "5301213&5301214", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -25100,50 +25271,12 @@ }, { "id": 5301213, - "name": "强化挑衅1", - "info": "【强化挑衅1】行动结束后,对3格范围内最多3个敌军部队施加【怒目】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 15, - "type": 107, - "gainvalue": "2024&0&1&101&3", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 5301214, - "name": "墨守1效果", - "info": "战斗前,对敌人造成一次自身物攻10%的真实伤害,物防+7%。", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "5301215&5301216", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 5301215, "name": "先攻", "info": "战斗前,对敌人造成一次自身物攻10%的真实伤害", "img": 1, "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 3, "type": 300, @@ -25156,13 +25289,13 @@ "passivespineName": "&" }, { - "id": 5301216, + "id": 5301214, "name": "先攻", "info": "战斗前,对敌人造成一次自身物攻10%的真实伤害", "img": 1, "isShow": 0, "condition": "&", - "aim": 1, + "aim": 0, "percent": 100, "node": 4, "type": 300, @@ -25177,7 +25310,7 @@ { "id": 5301221, "name": "墨守为攻2", - "info": "自身获得【墨守】;并使【挑衅】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\n【墨守1】:战斗前,对敌人造成一次自身物攻10%的真实伤害,物防+10%。", + "info": "自身获得【墨守】和【强化挑衅】\r\n\r\n【强化挑衅】:使施加怒目的范围提高至3格\r\n【墨守】:战斗前,对敌人造成一次自身物攻10%的真实伤害;持续2回合", "img": 1, "isShow": 0, "condition": "&", @@ -25185,7 +25318,7 @@ "percent": 100, "node": 7, "type": 100, - "gainvalue": "5301221&5301222", + "gainvalue": "40&5301221", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -25195,16 +25328,16 @@ }, { "id": 5301222, - "name": "替换2", - "info": "挑衅的范围+1,目标+1", + "name": "墨守2效果", + "info": "战斗前,对敌人造成一次自身物攻10%的真实伤害", "img": 1, "isShow": 0, "condition": "&", "aim": 0, "percent": 100, - "node": 19, - "type": 604, - "gainvalue": "5301312&5301223", + "node": 16, + "type": 999, + "gainvalue": "5301223&5301224", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -25214,44 +25347,6 @@ }, { "id": 5301223, - "name": "强化挑衅2", - "info": "【强化挑衅1】行动结束后,对3格范围内最多3个敌军部队施加【怒目】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 15, - "type": 107, - "gainvalue": "2024&0&1&101&3", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "jiaozhen", - "passivespineName": "&" - }, - { - "id": 5301224, - "name": "墨守2效果", - "info": "战斗前,对敌人造成一次自身物攻10%的真实伤害,物防+10%。", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 16, - "type": 999, - "gainvalue": "5301215&5301226", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 5301225, "name": "先攻", "info": "战斗前,对敌人造成一次自身物攻10%的真实伤害", "img": 1, @@ -25270,7 +25365,7 @@ "passivespineName": "&" }, { - "id": 5301226, + "id": 5301224, "name": "先攻", "info": "战斗前,对敌人造成一次自身物攻10%的真实伤害", "img": 1, @@ -25291,7 +25386,7 @@ { "id": 5301311, "name": "叫阵1", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多1个敌军部队施加【怒目】\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "jiaozhen", "isShow": 1, "condition": "&", @@ -25299,45 +25394,7 @@ "percent": 100, "node": 999, "type": 999, - "gainvalue": "5301312&5301313", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 5301312, - "name": "挑衅1", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 107, - "gainvalue": "2012&0&1&101&2", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "jiaozhen", - "passivespineName": "&" - }, - { - "id": 5301313, - "name": "嘲讽1", - "info": "【嘲讽1】:被【怒目】部队视为优先攻击目标", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 1, - "type": 100, - "gainvalue": "2&", + "gainvalue": "2&41", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -25348,7 +25405,7 @@ { "id": 5301321, "name": "叫阵2", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "jiaozhen", "isShow": 1, "condition": "&", @@ -25356,45 +25413,7 @@ "percent": 100, "node": 999, "type": 999, - "gainvalue": "5301312&5301323", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 5301322, - "name": "挑衅2", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 107, - "gainvalue": "2012&0&1&101&2", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "jiaozhen", - "passivespineName": "&" - }, - { - "id": 5301323, - "name": "嘲讽2", - "info": "【嘲讽2】:被【怒目】部队视为优先攻击目标", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 1, - "type": 100, - "gainvalue": "3&", + "gainvalue": "2&42", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -25405,7 +25424,7 @@ { "id": 5301331, "name": "叫阵3", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多3个敌军部队施加【怒目】\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "jiaozhen", "isShow": 1, "condition": "&", @@ -25413,45 +25432,7 @@ "percent": 100, "node": 999, "type": 999, - "gainvalue": "5301312&5301333", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "&", - "passivespineName": "&" - }, - { - "id": 5301332, - "name": "挑衅3", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 1, - "percent": 100, - "node": 15, - "type": 107, - "gainvalue": "2012&0&1&101&2", - "times_turn": 0, - "times_battle": 0, - "auroaspineName": "&", - "rangeSeid": "&", - "seidNameImage": "jiaozhen", - "passivespineName": "&" - }, - { - "id": 5301333, - "name": "嘲讽3", - "info": "【嘲讽3】:被【怒目】部队视为优先攻击目标", - "img": 1, - "isShow": 0, - "condition": "&", - "aim": 0, - "percent": 100, - "node": 1, - "type": 100, - "gainvalue": "4&", + "gainvalue": "2&43", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -25660,7 +25641,7 @@ "percent": 100, "node": 9, "type": 210, - "gainvalue": "10&", + "gainvalue": "5&", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -25679,7 +25660,7 @@ "percent": 100, "node": 9, "type": 210, - "gainvalue": "15&", + "gainvalue": "10&", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -26431,7 +26412,7 @@ { "id": 5601511, "name": "倾国倾城", - "info": "受到攻击时,对攻击者施加【倾城】\n\n【倾城】:物防-10%", + "info": "受到攻击时,对攻击者施加【倾城】\r\n\r\n【倾城】:物防-10%", "img": "qingguoqingcheng", "isShow": 1, "condition": "605&2", @@ -26887,7 +26868,7 @@ { "id": 5701411, "name": "守寸心1", - "info": "格挡率+50%;受到攻击后获得【坚守1】,每回合1次\n\n【坚守1】:物防+4%,持续2回合", + "info": "格挡率+50%;受到攻击后获得【坚守1】,每回合1次\r\n\r\n【坚守1】:物防+4%,持续2回合", "img": "shoucunxin", "isShow": 1, "condition": "&", @@ -26944,7 +26925,7 @@ { "id": 5701421, "name": "守寸心2", - "info": "格挡率+50%;受到攻击后获得【坚守2】,每回合1次\n\n【坚守2】:物防+6%,持续2回合", + "info": "格挡率+50%;受到攻击后获得【坚守2】,每回合1次\r\n\r\n【坚守2】:物防+6%,持续2回合", "img": "shoucunxin", "isShow": 1, "condition": "&", @@ -27305,7 +27286,7 @@ { "id": 5901511, "name": "浴火而鸣", - "info": "每受到一次攻击,获得一层【善战】,可堆叠5层,堆叠至5层后,转化为【百战】\n【善战】:攻击+1%,物防+1%\n【百战】:物攻+10%,物防+5%;无法获得【善战】;不可消除", + "info": "每受到一次攻击,获得一层【善战】,可堆叠5层,堆叠至5层后,转化为【百战】\r\n【善战】:攻击+1%,物防+1%\r\n【百战】:物攻+10%,物防+5%;无法获得【善战】;不可消除", "img": "yuhuoerming", "isShow": 1, "condition": "303&5901512", @@ -27476,7 +27457,7 @@ { "id": 6201311, "name": "揶揄1", - "info": "【揶揄1】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "【揶揄1】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "yeyu", "isShow": 1, "condition": "&", @@ -27499,7 +27480,7 @@ "img": 1, "isShow": 0, "condition": "604&3", - "aim": 1, + "aim": 0, "percent": 100, "node": 14, "type": 100, @@ -27533,7 +27514,7 @@ { "id": 6201321, "name": "揶揄2", - "info": "【揶揄2】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "【揶揄2】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "yeyu", "isShow": 1, "condition": "&", @@ -27556,7 +27537,7 @@ "img": 1, "isShow": 0, "condition": "604&3", - "aim": 1, + "aim": 0, "percent": 100, "node": 14, "type": 100, @@ -27590,7 +27571,7 @@ { "id": 6201331, "name": "揶揄3", - "info": "【揶揄3】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "【揶揄3】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "yeyu", "isShow": 1, "condition": "&", @@ -27613,7 +27594,7 @@ "img": 1, "isShow": 0, "condition": "604&3", - "aim": 1, + "aim": 0, "percent": 100, "node": 14, "type": 100, @@ -27902,7 +27883,7 @@ "percent": 100, "node": 16, "type": 200, - "gainvalue": "4&-100&-100&5&-100&-100&19&10&10&10&10&10", + "gainvalue": "20&-15&-15&22&-15&-15&19&10&10&10&10&10", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -27940,7 +27921,7 @@ "percent": 100, "node": 16, "type": 200, - "gainvalue": "4&-50&-50&5&-50&-50&19&20&20&10&20&20", + "gainvalue": "20&-10&-10&22&-10&-10&19&20&20&10&20&20", "times_turn": 0, "times_battle": 0, "auroaspineName": "&", @@ -28426,7 +28407,7 @@ { "id": 101501111, "name": "并州狼骑被动1", - "info": "每次造成伤害时,获得【加攻1】(本场战斗)\n\n【加攻1】:攻击+1%,可叠加4层;不可驱散", + "info": "每次造成伤害时,获得【加攻1】(本场战斗)\r\n\r\n【加攻1】:攻击+1%,可叠加4层;不可驱散", "img": 1, "isShow": 0, "condition": "&", @@ -28464,7 +28445,7 @@ { "id": 101501121, "name": "并州狼骑被动2", - "info": "每次造成伤害时,获得【加攻2】(本场战斗)\n\n【加攻2】:攻击+2%,可叠加4层;不可驱散", + "info": "每次造成伤害时,获得【加攻2】(本场战斗)\r\n\r\n【加攻2】:攻击+2%,可叠加4层;不可驱散", "img": 1, "isShow": 0, "condition": "&", @@ -28502,7 +28483,7 @@ { "id": 101501131, "name": "并州狼骑被动3", - "info": "每次造成伤害时,获得【加攻3】(本场战斗)\n\n【加攻3】:攻击+3%,可叠加4层;不可驱散", + "info": "每次造成伤害时,获得【加攻3】(本场战斗)\r\n\r\n【加攻3】:攻击+3%,可叠加4层;不可驱散", "img": 1, "isShow": 0, "condition": "&", @@ -29031,6 +29012,25 @@ "seidNameImage": "&", "passivespineName": "&" }, + { + "id": 111501111, + "name": "让石头飞", + "info": "对处于【箭塔】地形的敌军普攻造成的伤害变为200%的物理伤害", + "img": "qianghua_2", + "isShow": 1, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 205, + "gainvalue": "200&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, { "id": 201101111, "name": "烈爪横扫", @@ -29129,7 +29129,7 @@ { "id": 201201111, "name": "撕咬", - "info": "对指定敌军造成220%的物理伤害,随后施加【受治疗效果降低3】\n\n【受治疗效果降低3】:受治疗加成-", + "info": "对指定敌军造成220%的物理伤害,随后施加【受治疗效果降低3】\r\n\r\n【受治疗效果降低3】:受治疗加成-", "img": 1, "isShow": 0, "condition": "&", @@ -29148,7 +29148,7 @@ { "id": 202101211, "name": "寂灭魔斩", - "info": "对指定敌军造成220%的物理伤害并击退2格;施加状态【重伤】\n\n【重伤】:不可行动,失去对周边格子的控制", + "info": "对指定敌军造成220%的物理伤害并击退2格;施加状态【重伤】\r\n\r\n【重伤】:不可行动,失去对周边格子的控制", "img": 1, "isShow": 0, "condition": "&", @@ -29566,7 +29566,7 @@ { "id": 205101111, "name": "锦囊妙计", - "info": "在地图上的随机格子刷新5个【伤害锦囊】【治疗锦囊】【神秘锦囊】\n\n【伤害锦囊】:玩家武将行动结束时,对郭嘉造成150%攻击的真实伤害\n【治疗锦囊】:我方武将行动结束时,使郭嘉恢复150%攻击的生命值\n【神秘锦囊】:随机获得一项强力增益状态", + "info": "在地图上的随机格子刷新5个【伤害锦囊】【治疗锦囊】【神秘锦囊】\r\n\r\n【伤害锦囊】:玩家武将行动结束时,对郭嘉造成150%攻击的真实伤害\r\n【治疗锦囊】:我方武将行动结束时,使郭嘉恢复150%攻击的生命值\r\n【神秘锦囊】:随机获得一项强力增益状态", "img": 1, "isShow": 0, "condition": "&", @@ -29642,7 +29642,7 @@ { "id": 205201111, "name": "力劈", - "info": "施加【怒目】\n\n【怒目】:仅可攻击【嘲讽】目标", + "info": "施加【怒目】\r\n\r\n【怒目】:仅可攻击【嘲讽】目标", "img": 1, "isShow": 0, "condition": "&", @@ -29946,7 +29946,7 @@ { "id": 307301111, "name": "护持", - "info": "对指定目标释放【护盾】(3回合)\n\n【护盾】:抵挡300威力的伤害", + "info": "对指定目标释放【护盾】(3回合)\r\n\r\n【护盾】:抵挡300威力的伤害", "img": 1, "isShow": 0, "condition": "&", @@ -30022,7 +30022,7 @@ { "id": 310101311, "name": "黄天意志", - "info": "让场上所有单位在行动开始时,若其菱形1格范围内没有单位,则获得1层【阴气侵蚀】;若其菱形1格范围内每有一个单位,则清除1层【阴气侵蚀】\n\n【阴气侵蚀】:造成的伤害和受到的伤害+2%;", + "info": "让场上所有单位在行动开始时,若其菱形1格范围内没有单位,则获得1层【阴气侵蚀】;若其菱形1格范围内每有一个单位,则清除1层【阴气侵蚀】\r\n\r\n【阴气侵蚀】:造成的伤害和受到的伤害+2%;", "img": "huangtainyizhi", "isShow": 1, "condition": "&", @@ -30250,7 +30250,7 @@ { "id": 320101211, "name": "召唤宫女", - "info": "召唤两名宫女,随后对在场所有宫女施加1层【魂魄之躯】\n\n【魂魄之躯】:物理减伤+25%", + "info": "召唤两名宫女,随后对在场所有宫女施加1层【魂魄之躯】\r\n\r\n【魂魄之躯】:物理减伤+25%", "img": 1, "isShow": 0, "condition": "&", @@ -30345,7 +30345,7 @@ { "id": 320201311, "name": "护主", - "info": "行动结束时,若【魂魄之躯】达到4层,牺牲自己,并施加1层【怨恨】\n\n【怨恨】:造成的伤害+25%,受到的伤害+25%", + "info": "行动结束时,若【魂魄之躯】达到4层,牺牲自己,并施加1层【怨恨】\r\n\r\n【怨恨】:造成的伤害+25%,受到的伤害+25%", "img": "huzhu", "isShow": 1, "condition": "&", @@ -30801,7 +30801,7 @@ { "id": 320401411, "name": "待宰羔羊", - "info": "当鬼兵死亡时,对其周围1圈的目标释放【待宰】。\n\n【待宰】:被视为目标,何进会无条件的攻击你;移动力-1", + "info": "当鬼兵死亡时,对其周围1圈的目标释放【待宰】。\r\n\r\n【待宰】:被视为目标,何进会无条件的攻击你;移动力-1", "img": "daizaigaoyang", "isShow": 1, "condition": "&", @@ -30839,7 +30839,7 @@ { "id": 320501111, "name": "惊魂丧胆", - "info": "对场上所有单位造成80威力的策略伤害;若目标有【惊魂】,对其施加【定身】\n\n【定身】:无法移动,持续1回合", + "info": "对场上所有单位造成80威力的策略伤害;若目标有【惊魂】,对其施加【定身】\r\n\r\n【定身】:无法移动,持续1回合", "img": 1, "isShow": 0, "condition": "300&2&320501411", @@ -30953,7 +30953,7 @@ { "id": 320501411, "name": "惊魂", - "info": "我方回合开始时,对随机3个敌军施加【惊魂】\n\n【惊魂】:攻击提高20%,但因恐惧无法攻击幽灵敌军,不可驱散,持续3回合;击杀鬼兵时,获得【壮胆】\n【壮胆】:清除自身的【惊魂】状态,免疫【惊魂】,对幽灵增伤20%", + "info": "我方回合开始时,对随机3个敌军施加【惊魂】\r\n\r\n【惊魂】:攻击提高20%,但因恐惧无法攻击幽灵敌军,不可驱散,持续3回合;击杀鬼兵时,获得【壮胆】\r\n【壮胆】:清除自身的【惊魂】状态,免疫【惊魂】,对幽灵增伤20%", "img": "jinghun", "isShow": 1, "condition": "&", @@ -31257,7 +31257,7 @@ { "id": 330301111, "name": "无限幽箭", - "info": "对范围内敌军造成120威力的策略伤害;对范围内的格子施加【混沌】\n\n【混沌】:行动结束时,对敌方武将造成1%最大生命值的真实伤害\n【滋润】:攻击+1%,持续整场战斗,不可驱散", + "info": "对范围内敌军造成120威力的策略伤害;对范围内的格子施加【混沌】\r\n\r\n【混沌】:行动结束时,对敌方武将造成1%最大生命值的真实伤害\r\n【滋润】:攻击+1%,持续整场战斗,不可驱散", "img": 1, "isShow": 0, "condition": "&", @@ -31333,7 +31333,7 @@ { "id": 330301311, "name": "混沌之雨", - "info": "我方回合开始时,对随机3个格子施加【混沌】\n\n【深渊】:行动结束时,对敌方武将造成3%最大生命值的真实伤害", + "info": "我方回合开始时,对随机3个格子施加【混沌】\r\n\r\n【深渊】:行动结束时,对敌方武将造成3%最大生命值的真实伤害", "img": "hundunzhiyu", "isShow": 0, "condition": "&", @@ -31352,7 +31352,7 @@ { "id": 330301411, "name": "深渊之力", - "info": "回合开始时,若场上的邢者不足3人,将场上随机3个【混沌】变为【深渊】\n\n【深渊】:行动结束时,对敌方武将造成3%最大生命值的真实伤害;对友方施加3层滋润\n【滋润】:攻击+1%,持续整场战斗,不可驱散", + "info": "回合开始时,若场上的邢者不足3人,将场上随机3个【混沌】变为【深渊】\r\n\r\n【深渊】:行动结束时,对敌方武将造成3%最大生命值的真实伤害;对友方施加3层滋润\r\n【滋润】:攻击+1%,持续整场战斗,不可驱散", "img": "shenyuanzhili", "isShow": 0, "condition": "&", @@ -31485,7 +31485,7 @@ { "id": 330501311, "name": "无懈可击", - "info": "被双手保护时,无法被选中为攻击目标;当双手被击破时,获得【弱点暴露】\n\n【弱点暴露】:每当受到攻击时,获得1层;达到10层时,转化为【虚弱】\n【虚弱】:无法行动;受到的伤害+50%", + "info": "被双手保护时,无法被选中为攻击目标;当双手被击破时,获得【弱点暴露】\r\n\r\n【弱点暴露】:每当受到攻击时,获得1层;达到10层时,转化为【虚弱】\r\n【虚弱】:无法行动;受到的伤害+50%", "img": "wuxiekeji", "isShow": 1, "condition": "&", @@ -31846,7 +31846,7 @@ { "id": 340401311, "name": "利爪", - "info": "攻击后,50%的概率施加【断筋】\n\n【断筋】:移动力-1", + "info": "攻击后,50%的概率施加【断筋】\r\n\r\n【断筋】:移动力-1", "img": "lizhua", "isShow": 0, "condition": "&", @@ -32207,7 +32207,7 @@ { "id": 350201311, "name": "随机应变", - "info": "行动开始时;随机获得以下状态中的一个\n\n物理增伤+30%\n物理减伤+50%\n策略减伤+50%", + "info": "行动开始时;随机获得以下状态中的一个\r\n\r\n物理增伤+30%\r\n物理减伤+50%\r\n策略减伤+50%", "img": "suijiyingbian", "isShow": 1, "condition": "&", @@ -32283,7 +32283,7 @@ { "id": 350201411, "name": "同生共死", - "info": "受到致命伤害时,进入【倒地】状态\n\n【倒地】:无法行动;状态结束时,若场上仍有存活的陈兰,将生命之恢复至30%", + "info": "受到致命伤害时,进入【倒地】状态\r\n\r\n【倒地】:无法行动;状态结束时,若场上仍有存活的陈兰,将生命之恢复至30%", "img": "tongshenggonsi", "isShow": 1, "condition": "&", @@ -32511,7 +32511,7 @@ { "id": 350601111, "name": "灵魂吞噬", - "info": "吞噬一名阳傀的其所有【神秘残魂】,并将其彻底杀死\n\n【神秘残魂】:造成的伤害+1%;受到的伤害+1%;使尸傀无法被彻底杀死", + "info": "吞噬一名阳傀的其所有【神秘残魂】,并将其彻底杀死\r\n\r\n【神秘残魂】:造成的伤害+1%;受到的伤害+1%;使尸傀无法被彻底杀死", "img": 1, "isShow": 0, "condition": "&", @@ -32682,7 +32682,7 @@ { "id": 350701111, "name": "残魂", - "info": "被击杀时,扣除袁术5%的生命值;若移动至袁术身边,使袁术获得【狂暴】\n\n【狂暴】:造成的伤害+10%", + "info": "被击杀时,扣除袁术5%的生命值;若移动至袁术身边,使袁术获得【狂暴】\r\n\r\n【狂暴】:造成的伤害+10%", "img": 1, "isShow": 0, "condition": "&", @@ -32736,6 +32736,25 @@ "seidNameImage": "&", "passivespineName": "&" }, + { + "id": 360101411, + "name": "不可选中", + "info": "不可选中", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 19, + "type": 810, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, { "id": 360201311, "name": "墨艺-钢牙", @@ -33268,6 +33287,158 @@ "seidNameImage": "&", "passivespineName": "&" }, + { + "id": 361001211, + "name": "佛光万丈", + "info": "对全体敌军造成100威力的策略伤害;释放时,若场上有存活的化身,会附加额外效果", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "361001212&361001213&361001214&361001215&361001218", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001212, + "name": "生", + "info": "恢复自身10%生命值", + "img": 1, + "isShow": 0, + "condition": "300&1&361401111", + "aim": 0, + "percent": 100, + "node": 7, + "type": 300, + "gainvalue": "6&10&10", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001213, + "name": "老", + "info": "攻击、物防、策防下降10%,持续3回合", + "img": 1, + "isShow": 0, + "condition": "300&1&361501111", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "361001213&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001214, + "name": "病", + "info": "每回合损失10%生命值;持续3回合", + "img": 1, + "isShow": 0, + "condition": "300&1&361601111", + "aim": 1, + "percent": 100, + "node": 9, + "type": 100, + "gainvalue": "361001214&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001215, + "name": "死", + "info": "额外造成900威力的策略伤害", + "img": 1, + "isShow": 0, + "condition": "300&1&361701111", + "aim": 1, + "percent": 100, + "node": 7, + "type": 300, + "gainvalue": "2&900&900", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001216, + "name": "老效果", + "info": "攻击、物防、策防下降10%,持续3回合", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 16, + "type": 200, + "gainvalue": "2&-10&-10&4-&10&-10&5&-10&-10", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001217, + "name": "病效果", + "info": "每回合损失10%生命值;持续3回合", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 15, + "type": 300, + "gainvalue": "7&5&5", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001218, + "name": "移除雕像", + "info": "使场上其余雕像消失", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 9, + "type": 812, + "gainvalue": "2004&2005&2006&2007", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, { "id": 361001311, "name": "佛印", @@ -33306,6 +33477,177 @@ "seidNameImage": "&", "passivespineName": "&" }, + { + "id": 361001411, + "name": "召唤雕像", + "info": "在指定位置召唤4尊佛像,佛像存在期间,自身无法受到伤害", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "361001412&361001416", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001412, + "name": "生", + "info": "召唤生", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 809, + "gainvalue": "2004&2005&2006&2007", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001413, + "name": "老", + "info": "召唤老", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 809, + "gainvalue": "10&7&3615", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001414, + "name": "病", + "info": "召唤病", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 809, + "gainvalue": "2&2&3616", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001415, + "name": "死", + "info": "召唤死", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 7, + "type": 809, + "gainvalue": "10&2&3617", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001416, + "name": "护盾", + "info": "对自身释放护盾", + "img": 1, + "isShow": 0, + "condition": "303&36100151", + "aim": 0, + "percent": 100, + "node": 15, + "type": 100, + "gainvalue": "36100141&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001511, + "name": "金身", + "info": "不可选中", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 999, + "gainvalue": "361001512&361001513", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001512, + "name": "金身", + "info": "不可选中", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 7, + "type": 810, + "gainvalue": "&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361001513, + "name": "消失", + "info": "取消不可选中", + "img": 1, + "isShow": 0, + "condition": "407&998&1", + "aim": 0, + "percent": 100, + "node": 19, + "type": 115, + "gainvalue": "36100141&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, { "id": 361101111, "name": "释放武将", @@ -33325,6 +33667,158 @@ "seidNameImage": "&", "passivespineName": "&" }, + { + "id": 361401111, + "name": "生之祝福", + "info": "该化身在场时,明王无法被攻击;似乎会对不动明王产生某种增益效果", + "img": "sheng", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 21, + "type": 107, + "gainvalue": "998&0&361401111&108&3610", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361501111, + "name": "老之祝福", + "info": "该化身在场时,明王无法被攻击;似乎会对不动明王产生某种增益效果", + "img": "lao", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 21, + "type": 107, + "gainvalue": "998&0&361501111&108&3610", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361601111, + "name": "病之祝福", + "info": "该化身在场时,明王无法被攻击;似乎会对不动明王产生某种增益效果", + "img": "bing", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 21, + "type": 107, + "gainvalue": "998&0&361601111&108&3610", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361701111, + "name": "死之祝福", + "info": "该化身在场时,明王无法被攻击;似乎会对不动明王产生某种增益效果", + "img": "si", + "isShow": 1, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 21, + "type": 107, + "gainvalue": "998&0&361701111&108&3610", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361401121, + "name": "解除生", + "info": 0, + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 12, + "type": 123, + "gainvalue": "998&0&361401111&108&3610", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361501121, + "name": "解除老", + "info": 0, + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 12, + "type": 123, + "gainvalue": "998&0&361501111&108&3610", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361601121, + "name": "解除病", + "info": 0, + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 12, + "type": 123, + "gainvalue": "998&0&361601111&108&3610", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 361701121, + "name": "解除死", + "info": 0, + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 1, + "percent": 100, + "node": 12, + "type": 123, + "gainvalue": "998&0&361701111&108&3610", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, { "id": 370101311, "name": "猴王", @@ -33404,7 +33898,7 @@ { "id": 370401311, "name": "被动1", - "info": "攻击后,对效果范围内的格子施加【瘴气】\n\n【瘴气】:友方在此行动结束时,恢复1%生命值;敌方在此行动结束时,损失1%生命值", + "info": "攻击后,对效果范围内的格子施加【瘴气】\r\n\r\n【瘴气】:友方在此行动结束时,恢复1%生命值;敌方在此行动结束时,损失1%生命值", "img": "beidong", "isShow": 1, "condition": "&", @@ -33537,7 +34031,7 @@ { "id": 370601511, "name": "瘴疫传播", - "info": "攻击后,对目标所在格子施加【瘴疫】\n\n【瘴疫】:敌方在此行动结束时,损失2%生命值并施加【疫病】\n【疫病】:主属性-2%。可叠加层数不限,持续整场战斗,可驱散", + "info": "攻击后,对目标所在格子施加【瘴疫】\r\n\r\n【瘴疫】:敌方在此行动结束时,损失2%生命值并施加【疫病】\r\n【疫病】:主属性-2%。可叠加层数不限,持续整场战斗,可驱散", "img": "zhangyichuanbo", "isShow": 1, "condition": "&", @@ -33651,7 +34145,7 @@ { "id": 370701211, "name": "桃花源", - "info": "清除所有异常状态,对所在格子施加【桃花源】\n\n【桃花源】:使自身和方形1格范围的格子获得效果:友方单位行动结束时,恢复1%的生命值,并赋予状态【净化】;敌方单位行动结束时,损失1%生命值\n【净化】:免疫【疫病】;持续时间结束时,对所在格子施加【桃花源】", + "info": "清除所有异常状态,对所在格子施加【桃花源】\r\n\r\n【桃花源】:使自身和方形1格范围的格子获得效果:友方单位行动结束时,恢复1%的生命值,并赋予状态【净化】;敌方单位行动结束时,损失1%生命值\r\n【净化】:免疫【疫病】;持续时间结束时,对所在格子施加【桃花源】", "img": 1, "isShow": 0, "condition": "&",