后台:设置武将星级和职业
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@@ -86,6 +86,18 @@ export default class UserController extends Controller {
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ctx.body = await ctx.service.users.setHeroLv(roleIdAndHids, lv);
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ctx.body = await ctx.service.users.setHeroLv(roleIdAndHids, lv);
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}
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}
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public async setHeroParam() {
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const { ctx } = this;
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const { selectedRowKeys: roleIdAndHids, star, colorStar, quality } = ctx.request.body;
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ctx.body = await ctx.service.users.setHeroParam(roleIdAndHids, star, colorStar, quality);
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}
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public async setHeroJob() {
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const { ctx } = this;
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const { selectedRowKeys: roleIdAndHids, job } = ctx.request.body;
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ctx.body = await ctx.service.users.setHeroJob(roleIdAndHids, job);
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}
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public async saveHeroToDefense() {
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public async saveHeroToDefense() {
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const { ctx } = this;
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const { ctx } = this;
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const { roleId, roleName, hid } = ctx.request.body;
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const { roleId, roleName, hid } = ctx.request.body;
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@@ -35,6 +35,8 @@ export default (app: Application) => {
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router.post('/api/users/getherolist',tokenParser, controller.users.getHeroList);
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router.post('/api/users/getherolist',tokenParser, controller.users.getHeroList);
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router.post('/api/users/deletehero', tokenParser, controller.users.deleteHero);
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router.post('/api/users/deletehero', tokenParser, controller.users.deleteHero);
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router.post('/api/users/setherolv', tokenParser, controller.users.setHeroLv);
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router.post('/api/users/setherolv', tokenParser, controller.users.setHeroLv);
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router.post('/api/users/setheroparam', controller.users.setHeroParam);
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router.post('/api/users/setherojob', controller.users.setHeroJob);
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router.post('/api/users/saveherotodefense',tokenParser, controller.users.saveHeroToDefense);
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router.post('/api/users/saveherotodefense',tokenParser, controller.users.saveHeroToDefense);
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router.post('/api/users/removeherofromdefense',tokenParser, controller.users.removeHeroFromDefense);
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router.post('/api/users/removeherofromdefense',tokenParser, controller.users.removeHeroFromDefense);
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router.post('/api/users/getequiplist', tokenParser, controller.users.getEquipList);
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router.post('/api/users/getequiplist', tokenParser, controller.users.getEquipList);
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@@ -35,6 +35,7 @@ import { FriendRelationModel } from '@db/FriendRelation';
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import { createHero as pubCreateHero, addSkin } from '@pubUtils/itemUtils';
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import { createHero as pubCreateHero, addSkin } from '@pubUtils/itemUtils';
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import { GiftCodeModel } from '@db/GiftCode';
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import { GiftCodeModel } from '@db/GiftCode';
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import { GiftCodeDetailModel } from '@db/GiftCodeDetail';
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import { GiftCodeDetailModel } from '@db/GiftCodeDetail';
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// import { resResult } from '@pubUtils/util';
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// import * as fs from 'fs';
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// import * as fs from 'fs';
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@@ -627,6 +628,53 @@ export default class GMUsers extends Service {
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}
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}
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}
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}
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public async setHeroParam(roleIdAndHids: string[], star: number, colorStar: number, quality: number) {
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try {
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const ctx = this.ctx;
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if (typeof star != 'number'||typeof colorStar != 'number'||typeof quality != 'number') return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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for (let roleIdAndHid of roleIdAndHids) {
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let [roleId, hidStr] = roleIdAndHid.split('|');
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if (isNaN(parseInt(hidStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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let hid = parseInt(hidStr);
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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console.log(hid, roleId, !!hero);
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if (!hero) continue;
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, roleId, hero, { star, colorStar, quality });
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}
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return ctx.service.utils.resResult(STATUS.SUCCESS);
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} catch (e) {
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console.error(e.stack)
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}
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}
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public async setHeroJob(roleIdAndHids: string[], job: number) {
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try {
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const ctx = this.ctx;
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if(!gameData.job.has(job)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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for (let roleIdAndHid of roleIdAndHids) {
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let [roleId, hidStr] = roleIdAndHid.split('|');
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if (isNaN(parseInt(hidStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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let hid = parseInt(hidStr);
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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console.log(hid, roleId, !!hero);
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if (!hero) continue;
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, roleId, hero, { job });
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}
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return ctx.service.utils.resResult(STATUS.SUCCESS);
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} catch (e) {
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console.error(e.stack)
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}
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}
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/**
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/**
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* 根据类型等搜索装备
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* 根据类型等搜索装备
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*/
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*/
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