排行榜: 获取排行榜
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@@ -74,7 +74,7 @@ export class GuildHandler {
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// 加入排行
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, {serverId});
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await r.setRankWithGuildInfo(guild.code, 0, Date.now(), guild);
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let rank = await r.getMyRank(guild.code);
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let rank = await r.getMyRank({ guildCode: guild.code });
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// 加入channel
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session.set('guildCode', guild.code);
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@@ -280,7 +280,7 @@ export class GuildHandler {
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// 获取排行榜
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
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const rank = await r.getMyRank(guild.code);
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const rank = await r.getMyRank({ guildCode: guild.code });
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// 返回
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const result = { hasGuild: true, ...guild, leader: { ...leader, isOnline: leaderIsOnline }, rank, myInfo: {...userGuild }};
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@@ -606,7 +606,7 @@ export class GuildHandler {
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this.app.rpc.chat.guildRemote.dismiss.toServer(chatSid,code);
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, {serverId});
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await r.removeFromRank(code);
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await r.removeFromRank({ guildCode: code });
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return resResult(STATUS.SUCCESS, { code, status: guild.status });
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}
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@@ -790,6 +790,11 @@ export class GuildHandler {
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if(!result) {
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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}
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if(id == GUILD_STRUCTURE.ARMY_CENTER) {
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let r = new Rank(REDIS_KEY.GUILD_LV_RANK, { serverId });
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await r.setRankWithGuildInfo(code, guild.lv, guild.lvUpdateTime, guild);
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}
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const resultStructure = result.structure.find(cur => cur.id == id);
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// 修改信息
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@@ -919,7 +924,7 @@ export class GuildHandler {
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if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let r = new Rank(REDIS_KEY.GUILD_ACTIVE_RANK, { serverId });
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let { ranks, myRank } = await r.getRankListWithMyRank(myUserGuild.guildCode);
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let { ranks, myRank } = await r.getRankListWithMyRank({ guildCode: myUserGuild.guildCode });
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if(!myRank) {
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let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, 'code icon name lv leader activeWeekly');
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myRank = await r.generMyRankWithGuild(myUserGuild.guildCode, guild.activeWeekly, guild.activeUpdateTime, guild);
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@@ -3,7 +3,7 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
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import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
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import { getWarById, } from '../../../pubUtils/gamedata';
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import { genCode } from '../../../pubUtils/util';
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import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE } from '../../../consts';
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import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY } from '../../../consts';
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import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattleService';
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import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
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import { WarReward } from '../../../services/warRewardService';
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@@ -18,6 +18,8 @@ import { checkDungeonNum, checkDungeonAndIncrease } from '../../../services/dung
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import { switchOnFunc } from '../../../services/funcSwitchService';
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import { gameData } from '../../../pubUtils/data';
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import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg } from '../../../services/chatService';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { Rank } from '../../../services/rankService';
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export default function(app: Application) {
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return new NormalBattleHandler(app);
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@@ -215,11 +217,22 @@ export class NormalBattleHandler {
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}
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} else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
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let checkResult = await checkDungeonAndIncrease(roleId, 1, false);
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await RoleModel.saveDungeonHero(roleId, battleId, heroes, isSuccess);
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let role = await RoleModel.saveDungeonHero(roleId, battleId, heroes, isSuccess);
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let r = new Rank(REDIS_KEY.DUNGEON_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.dungeonWarId, role.dungeonUpdatedAt, role);
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if(checkResult.status == -1) {
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return checkResult.resResult;
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}
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dungeonNum = Object.assign(dungeonNum, checkResult.data)
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} else if (warInfo.warType == WAR_TYPE.NORMAL) {
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let role = await RoleModel.updateMainWarId(roleId, battleId, nowSeconds());
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let r = new Rank(REDIS_KEY.MAIN_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.mainWarId, role.mainUpdatedAt, role);
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} else if (warInfo.warType == WAR_TYPE.MAIN_ELITE) {
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let role = await RoleModel.updateMainEliteWarId(roleId, battleId, nowSeconds());
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let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
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}
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if(isSuccess) { // 挑战胜利
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@@ -442,7 +442,7 @@ export class PvpHandler {
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}
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heroes.sort((a, b) => b.score - a.score);
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let rank = await r.getMyRank(oppoRoleId);//去redis中获取排名
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let rank = await r.getMyRank({ roleId: oppoRoleId });//去redis中获取排名
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result = new PlayerDetail({...role, ...pvpDefense, heroes, rank});
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}
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