排行榜: 获取排行榜
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@@ -10,12 +10,14 @@ import { calPlayerCeAndSave as pubCalPlayerCeAndSave, reCalAllHeroCe } from '..
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import Hero, { HeroType, HeroUpdate } from '../db/Hero';
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import { defaultHeroes } from './pvpService';
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import { RoleUpdate } from '../db/Role';
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import { redisUserInfoUpdate } from './redisService';
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import { Rank, updateUserInfo } from './rankService';
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import { REDIS_KEY } from '../consts';
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//修改并下发战力
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export async function calPlayerCeAndSave(type: number, sid: string, roleId: string, originHero: HeroType, update: HeroUpdate, args?: Array<number>) {
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let {role, pushHeros, topLineupCe, hero, guild} = await pubCalPlayerCeAndSave(type, roleId, originHero, update, args);
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let {role, pushHeros, topLineupCe, hero, guild, serverId} = await pubCalPlayerCeAndSave(type, roleId, originHero, update, args);
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console.log(JSON.stringify(pushHeros))
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//下发战力
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let uids = [{ uid: roleId, sid }];
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@@ -23,21 +25,57 @@ export async function calPlayerCeAndSave(type: number, sid: string, roleId: stri
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defaultHeroes(role);
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if(guild) {
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
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await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
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}
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// 最强阵容
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let r = new Rank(REDIS_KEY.TOP_LINEUP_RANK, { serverId }, false, 0);
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await r.setRankWithRoleInfo(roleId, reduceCe(topLineupCe), 0, role);
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// 最强武将
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for(let { hid, ce } of pushHeros) {
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let r2 = new Rank(REDIS_KEY.TOP_HERO_RANK, { serverId }, false, 0);
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await r2.setRankWithHeroInfo(roleId, hid, ce, 0, hero);
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let r4 = new Rank(REDIS_KEY.HERO_RANK, { serverId, hid }, false, 0);
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await r4.setRankWithHeroInfo(roleId, hid, ce, 0, hero);
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}
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// 总战力
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let r3 = new Rank(REDIS_KEY.SUM_CE_RANK, { serverId }, false, 0);
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await r3.setRankWithRoleInfo(roleId, reduceCe(role.ce), 0, role);
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return hero;
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}
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export async function calAllHeroCe(type:number, sid: string, roleId: string, update: RoleUpdate, args?:Array<number>) {
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let {role, ce, pushHeros, topLineupCe, guild } = await reCalAllHeroCe(type, roleId, update, args);
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let {role, ce, pushHeros, topLineupCe, guild, serverId } = await reCalAllHeroCe(type, roleId, update, args);
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if(pushHeros.length > 0) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(ce), heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
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if(guild) {
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await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
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await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
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}
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// 最强阵容
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let r = new Rank(REDIS_KEY.TOP_LINEUP_RANK, { serverId }, false, 0);
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await r.setRankWithRoleInfo(roleId, reduceCe(topLineupCe), 0, role);
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// 最强武将
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for(let { hid, ce } of pushHeros) {
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let r2 = new Rank(REDIS_KEY.TOP_HERO_RANK, { serverId }, false, 0);
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await r2.setRankWithHeroInfo(roleId, hid, ce, 0);
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let r4 = new Rank(REDIS_KEY.HERO_RANK, { serverId, hid }, false, 0);
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await r4.setRankWithHeroInfo(roleId, hid, ce, 0);
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}
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// 总战力
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let r3 = new Rank(REDIS_KEY.SUM_CE_RANK, { serverId }, false, 0);
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await r3.setRankWithRoleInfo(roleId, reduceCe(role.ce), 0, role);
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}
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return role;
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}
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