排行榜: 获取排行榜
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@@ -1,4 +1,4 @@
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import { dicHero } from "./dictionary/DicHero";
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import { dicHero, dicMyHeroes } from "./dictionary/DicHero";
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import { dicGoods, blueprt, dicJewel, figureCondition } from "./dictionary/DicGoods";
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import { dicBlueprtCompose } from "./dictionary/DicBlueprtCompose";
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import { dicBlueprtPossibility } from "./dictionary/DicBlueprtPossibility";
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@@ -166,7 +166,8 @@ export const gameData = {
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raceEventItems: decodeRaceEventItems(),
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shop: dicShop,
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shopItem: dicShopItem,
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shopList: dicShopList
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shopList: dicShopList,
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dicMyHeroes: dicMyHeroes
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -34,8 +34,12 @@ let arr = JSON.parse(str);
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type KeysEnum<T> = { [P in keyof Required<T>]: true };
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const DicHeroKeys: KeysEnum<DicHero> = {heroId: true, name: true, quality: true, camp: true, jobid: true, skill: true, pieceId: true, initialStars: true, pieceCount: true, baseAbilityArr: true, baseAbilityUpArr: true, initialSkin: true};
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export const dicMyHeroes = new Array<number>();
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export const dicHero = new Map<number, DicHero>();
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arr.forEach(o => {
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if(o.heroId > 0 && o.heroId <= 300) {
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dicMyHeroes.push(o.heroId);
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}
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o.baseAbilityArr = parseBaseAbilityArr(o);
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o.baseAbilityUpArr = parseBaseAbilityUpArr(o);
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@@ -1,17 +1,18 @@
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import { HeroModel } from '../db/Hero';
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import { HeroModel, HeroUpdate, HeroType } from '../db/Hero';
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import { ItemModel } from '../db/Item';
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import { EquipModel, RandSe, Holes } from './../db/Equip';
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import { BagInter, EquipInter } from './interface';
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import { gameData } from './data';
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import { RANDOM_SE_COUNT, FIX_ATTRIBUTES_RAN, ITID, CURRENCY_BY_TYPE, CURRENCY_TYPE, ROLE_SELECT, FIGURE_UNLOCK_CONDITION, CONSUME_TYPE } from '../consts';
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import { RANDOM_SE_COUNT, FIX_ATTRIBUTES_RAN, ITID, CURRENCY_BY_TYPE, CURRENCY_TYPE, ROLE_SELECT, FIGURE_UNLOCK_CONDITION, CONSUME_TYPE, HERO_SYSTEM_TYPE } from '../consts';
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import { getRandValueByMinMax, getRandEelm } from './util';
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import { findWhere } from 'underscore';
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import { RoleModel, RoleType } from '../db/Role';
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import { Figure } from '../domain/dbGeneral';
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import { getBeforeDaySeconds } from './timeUtil';
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import { calPlayerCeAndSave } from './playerCe';
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export async function addSkins(roleId: string, id: number) {
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let skinInfo = gameData.fashion.get(id);
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@@ -213,4 +214,4 @@ function unlockSingleFigure(dbFigures: Figure[], id: number, unlockDirect = fals
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}
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return figure
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}
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}
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@@ -24,7 +24,7 @@ import { DicJob } from './dictionary/DicJob';
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export async function calPlayerCeAndSave(type: number, roleId: string, originHero: HeroType, update: HeroUpdate, args?: Array<number>) {
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let role = await RoleModel.findByRoleId(roleId);
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let { attr: roleAttrs = [] } = role;
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let { attr: roleAttrs = [], serverId } = role;
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let heroAttrs = calPlayerCe(originHero, update, type, args); // 根据操作计算attr的增加
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@@ -52,7 +52,7 @@ export async function calPlayerCeAndSave(type: number, roleId: string, originHer
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ce: reduceCe(heroCe),
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incHeroCe: reduceCe(incCe),
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});
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return { pushHeros, role, topLineupCe, hero, guild }
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return { pushHeros, role, topLineupCe, hero, guild, serverId }
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}
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//全局属性加成
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@@ -89,8 +89,10 @@ export async function reCalAllHeroCe(type: number, roleId: string, update: RoleU
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update.topLineupCe = topLineupCe;
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role = await RoleModel.updateRoleInfo(roleId, update);
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let guild = await GuildModel.updateCe(roleId, allIncCe); // 公会更新战力
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return { role, pushHeros, ce: role.ce, topLineupCe: role.topLineupCe, guild }
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return { role, pushHeros, ce: role.ce, topLineupCe: role.topLineupCe, guild, serverId: role.serverId }
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}
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// 计算武将全局战力
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