军团:动态
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, pinus } from 'pinus';
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import { resResult, getRandEelm, reduceCe } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE } from '../../../consts';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME } from '../../../consts';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { checkAuth, joinGuild, costFund } from '../../../services/guildService';
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import { GuildModel, GuildType } from '../../../db/Guild';
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@@ -12,6 +12,7 @@ import { nowSeconds, getBeforeDaySeconds } from '../../../pubUtils/timeUtil';
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import { GuildListInfo } from '../../../pubUtils/interface';
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import { UserGuildApplyModel } from '../../../db/UserGuildApply';
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import { hasStructureConsume, getStructureConsume, gameData } from '../../../pubUtils/data';
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import { GuildRecModel } from '../../../db/GuildRec';
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export default function (app: Application) {
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return new GuildHandler(app);
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@@ -25,6 +26,7 @@ export class GuildHandler {
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async createGuild(msg: { name: string, icon: number, notice: string }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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const { name, icon, notice } = msg;
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@@ -56,11 +58,15 @@ export class GuildHandler {
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if(!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR);
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await RoleModel.joinGuild(roleId);
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await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
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// TODO 加入排行
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const rank = 0;
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// TODO 加入channel
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, guild.code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]);
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// 返回
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const result = { ...guild, rank, myInfo: userGuild};
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return resResult(STATUS.SUCCESS, result);
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@@ -132,6 +138,7 @@ export class GuildHandler {
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async setAuth(msg: { roleId: string, auth: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const { roleId: memberRoleId, auth } = msg;
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@@ -174,15 +181,23 @@ export class GuildHandler {
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if(!userGuild) {
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return resResult(STATUS.GUILD_MEMBER_NOT_FOUND);
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}
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const role = await RoleModel.findByRoleId(memberRoleId);
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let updateObject = {};
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if(auth == GUILD_AUTH.LEADER) { // 转让团长
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const role = await RoleModel.findByRoleId(memberRoleId);
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updateObject['leader'] = role._id;
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await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }); // 自己降权限
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}
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guild = await GuildModel.updateInfo(code, updateObject, { managerCnt: managerCntInc }, 'managerCnt'); // 如果有转让团长设置leader
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// 添加动态
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if(auth == GUILD_AUTH.MANAGER) {
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.SET_MANAGER, [role.roleName]);
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} else if (auth == GUILD_AUTH.LEADER) {
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.SET_LEADER, [roleName, role.roleName]);
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}
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// 返回
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return resResult(STATUS.SUCCESS, {
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roleId: memberRoleId, auth: userGuild.auth, managerCnt: guild.managerCnt
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@@ -225,6 +240,7 @@ export class GuildHandler {
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async applyGuild(msg: { code: string }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const { code } = msg;
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@@ -256,6 +272,9 @@ export class GuildHandler {
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return joinResult.resResult;
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}
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [roleName]);
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hasGuild = true;
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} else { // 不自动加入,插入申请表
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await UserGuildApplyModel.createUserGuildApply(role, guild, GUILD_APPLY_TYPE.APPLY);
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@@ -305,6 +324,10 @@ export class GuildHandler {
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for(let { roleId } of applyList) {
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const joinResult = await joinGuild(code, guild.lv, roleId, serverId);
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if(joinResult.status == 0) continue;
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]);
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roleIds.push(roleId);
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}
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} else { // 拒绝申请,删除申请
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@@ -418,6 +441,9 @@ export class GuildHandler {
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return joinResult.resResult;
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}
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.JOIN_GUILD, [joinResult.roleName]);
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code = guild.code;
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}
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await UserGuildApplyModel.deleteApplyByApplyCode([applyCode]); // 删除这条邀请
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@@ -496,6 +522,7 @@ export class GuildHandler {
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async quit(msg: { code: string }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const { code } = msg;
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@@ -512,6 +539,9 @@ export class GuildHandler {
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const guild = await GuildModel.quit(code, roleId, serverId);
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if(!guild) return resResult(STATUS.GUILD_QUIT_ERROR);
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.QUIT_GUILD, [roleName]);
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return resResult(STATUS.SUCCESS, { hasGuild: role.hasGuild });
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}
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@@ -542,6 +572,10 @@ export class GuildHandler {
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// TODO 发送邮件,发送推送
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.QUIT_GUILD, [role.roleName]);
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return resResult(STATUS.SUCCESS, { memberCnt: guild.memberCnt });
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}
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@@ -561,7 +595,7 @@ export class GuildHandler {
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if (!checkHisAuth) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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// 离线72小时
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const { loginTime } = await RoleModel.findByRoleId(leaderRoleId);
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const { roleName: oldRoleName, loginTime } = await RoleModel.findByRoleId(leaderRoleId);
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if (loginTime > getBeforeDaySeconds(3)) {
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return resResult(STATUS.GUILD_LEADER_LOGIN);
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}
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@@ -580,6 +614,10 @@ export class GuildHandler {
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const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt'); // 如果有转让团长设置leader
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// 添加动态
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.IMPEACH, [ oldRoleName, topUser.roleName]);
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const leader = { ...topUser, ce: reduceCe(topUser.ce) }
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return resResult(STATUS.SUCCESS, {
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code, managerCnt: guild.managerCnt, leader
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@@ -627,7 +665,27 @@ export class GuildHandler {
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if(!result) {
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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}
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const resultStructure = result.structure.find(cur => cur.id == id);
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// 添加动态
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const structureName = GUILD_STRUCTURE_NAME.get(id);
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await GuildRecModel.createGuildRec(roleId, code, GUILD_REC_TYPE.STRUCTURE_UP, [structureName, resultStructure.lv.toString()]);
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return resResult(STATUS.SUCCESS, result);
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}
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// 获取动态
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async getRec(msg: { code: string }, session: BackendSession) {
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const roleId = session.get('roleId');
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const { code } = msg;
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const checkResult = await checkAuth(GUILD_OPERATE.GET_REC, roleId, code);
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if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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const list = await GuildRecModel.getGuildRec(code);
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return resResult(STATUS.SUCCESS, { list });
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}
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}
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