diff --git a/game-server/app/services/battleService.ts b/game-server/app/services/battleService.ts index 7e0c228b8..2a952e5f9 100644 --- a/game-server/app/services/battleService.ts +++ b/game-server/app/services/battleService.ts @@ -34,7 +34,7 @@ export async function getTowerStatus(role: RoleType) { let towerRec = await getTowerRecByLv(roleId, towerLv); return { - canHungUp: canHunUp(towerLv), + canHungUp: canHungUp(towerLv), canSendTask: towerLv - 1 >= dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED, sendTaskEnableLv: dicParam.TOWER_SEARCH.TOWER_SEARCH_STARTLIMITED, curLv: towerLv, @@ -223,7 +223,7 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb let inc = 0; let dicTower = gameData.tower.get(towerLv); - console.log('towerBattleEnd', towerLv, dicTower?.warArray, warStatus) + // console.log('towerBattleEnd', towerLv, dicTower?.warArray, warStatus) if(dicTower && dicTower.warArray) { let wars = dicTower.warArray.filter(warId => { let ws = warStatus.find(cur => cur.warId == warId); @@ -295,13 +295,13 @@ export async function checkAndStartHungUp(roleId: string, roleName: string, towe * @param towerLv * @returns */ -export function canHunUp(towerLv: number) { +export function canHungUp(towerLv: number) { return towerLv - 1 >= dicParam.TOWER_HANG_UP.TOWER_HANG_UP_ENABLE_LV } export async function calcuHangUpReward(role: RoleType, speedUp = false, speedUpCnt = 1, curTime = new Date()) { let { roleId, towerLv = 1, hangUpSpdUpCnt = 0, lastSpdUpTime, vipStartTime } = role; - if (!canHunUp(towerLv)) { + if (!canHungUp(towerLv)) { return false }