活动:奖励英雄数据结构错误
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@@ -140,7 +140,7 @@ export class HeroHandler {
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let costResult = await handleCost(roleId, sid, [{ id: pieceId, count: pieceCount }]);
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let costResult = await handleCost(roleId, sid, [{ id: pieceId, count: pieceCount }]);
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if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// createHero
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// createHero
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let { heroes } = await createHero(roleId, roleName, sid, serverId, funcs, { hid });
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let { heroes } = await createHero(roleId, roleName, sid, serverId, funcs, { hid, count: 1 });
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pushComposeOrangeHero(roleId, roleName, serverId, heroes[0]);
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pushComposeOrangeHero(roleId, roleName, serverId, heroes[0]);
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return resResult(STATUS.SUCCESS, { curHero: heroes[0] });
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return resResult(STATUS.SUCCESS, { curHero: heroes[0] });
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