任务:镇念塔、秘境任务修复
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@@ -686,7 +686,7 @@ export class CheckSingleTask {
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{
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let { warId, count } = param;
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let dicWar = gameData.war.get(warId);
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if (dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE && this.checkIdList(dicTaskParam, 0, warId)) {
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if ((dicWar.warType == WAR_TYPE.MYSTERY || dicWar.warType == WAR_TYPE.MYSTERY_ELITE) && this.checkIdList(dicTaskParam, 0, warId)) {
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result = { inc: count };
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}
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break;
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