军团:添加邀请红点和演武台功能
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@@ -2,7 +2,7 @@ import { Application, BackendSession, ChannelService, HandlerService, } from 'pi
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import { resResult, getRandEelm, shouldRefresh, sortArrRandom } from '../../../pubUtils/util';
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import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, GUILD_SELECT, USER_GUILD_SELECT, TASK_TYPE, DEBUG_MAGIC_WORD, CHANNEL_PREFIX, MSG_TYPE, MSG_SOURCE, ITEM_CHANGE_REASON, TA_EVENT, GUILD_DISMISS_WAY, GUILD_MASTER_CHANGE_WAY, GUILD_QUIT_WAY } from '../../../consts';
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import { UserGuildModel, UserGuildType } from '../../../db/UserGuild';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly, getMyGuildInfo, refreshUserGuild, setUserGuildSession } from '../../../services/guildService';
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import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly, getMyGuildInfo, refreshUserGuild, setUserGuildSession, getInvitationList } from '../../../services/guildService';
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import { GuildModel, GuildType, GuildUpdateParam } from '../../../db/Guild';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { ARMY } from '../../../pubUtils/dicParam';
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@@ -424,14 +424,18 @@ export class GuildHandler {
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const roleList = await RoleModel.findByRoleIds(roleIds);
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let result = new Array<string>();
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let uids = [];
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for (let role of roleList) {
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if (!role.hasGuild || role.serverId == serverId) {
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await UserGuildApplyModel.createUserGuildApply(role, guild, GUILD_APPLY_TYPE.INVITE);
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let apply = await UserGuildApplyModel.createUserGuildApply(role, guild, GUILD_APPLY_TYPE.INVITE);
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result.push(role.roleId);
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let hisInfo = await getRoleOnlineInfo(role.roleId);
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if (hisInfo.isOnline) {
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uids.push({ uid: role.roleId, sid: hisInfo.sid })
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let uids = [{ uid: role.roleId, sid: hisInfo.sid }];
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let guild = <GuildType>apply.guild;
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let leader = <RoleType>guild.leader;
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let invitation = { applyCode: apply.applyCode, ...guild, leader: leader.roleName };
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this.channelService.pushMessageByUids('onGuildInvite', resResult(STATUS.SUCCESS, { invitation }), uids);
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}
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}
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}
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@@ -440,7 +444,6 @@ export class GuildHandler {
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}
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await GuildModel.recordInvitedMember(code, serverId, roleIds, shouldRefresh(guild.inviteTime, new Date()));
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this.channelService.pushMessageByUids('onGuildInvite', resResult(STATUS.SUCCESS, { code }), uids);
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return resResult(STATUS.SUCCESS, { roleIds: result });
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@@ -451,14 +454,7 @@ export class GuildHandler {
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const roleId = session.get('roleId');
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const { lastApplyCode } = msg;
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const result = await UserGuildApplyModel.findInviteByRole(roleId, lastApplyCode);
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const list = result.map(cur => {
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let guild = <GuildType>cur.guild;
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let leader = <RoleType>guild.leader;
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delete cur.guild;
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return { applyCode: cur.applyCode, ...guild, leader: leader.roleName };
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});
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let list = await getInvitationList(roleId, lastApplyCode);
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return resResult(STATUS.SUCCESS, { list });
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