军团:添加邀请红点和演武台功能
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@@ -61,9 +61,11 @@ export interface DicBossBase {
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readonly opencost: number;
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// 击杀奖励
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readonly killReward: RewardInter[];
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// 伤害加成奖励
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readonly damageReward: RewardInter[];
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// 伤害加成系数
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// 伤害加成奖励 参与奖励
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readonly basicReward: RewardInter[];
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// 伤害加成奖励 伤害贡献奖励
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readonly damageRewardTotal: RewardInter[];
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// boss血量系数,boss血量为中位数 * ratio
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readonly ratio: number;
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// 鼓舞次数
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readonly encourageSum: number;
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@@ -78,7 +80,8 @@ const DicBossKeys: KeysEnum<DicBossBase> = {
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consume: true,
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opencost: true,
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killReward: true,
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damageReward: true,
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basicReward: true,
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damageRewardTotal: true,
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ratio: true,
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encourageSum: true
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};
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@@ -214,7 +217,8 @@ export function loadStructure() {
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return { warId: parseInt(warArr[0]), bossHp: parseInt(warArr[1])}
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});
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o.killReward = parseGoodStr(o.killReward);
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o.damageReward = parseGoodStr(o.damageReward);
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o.basicReward = parseGoodStr(o.basicReward);
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o.damageRewardTotal = parseGoodStr(o.damageRewardTotal);
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dicBossBase.set(o.level, _.pick(o, Object.keys(DicBossKeys)));
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dicBossBaseByBossLv.set(o.bossLevel, _.pick(o, Object.keys(DicBossKeys)));
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});
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