diff --git a/game-server/app/servers/role/handler/roleHandler.ts b/game-server/app/servers/role/handler/roleHandler.ts index 35beb6d4d..35415074b 100644 --- a/game-server/app/servers/role/handler/roleHandler.ts +++ b/game-server/app/servers/role/handler/roleHandler.ts @@ -314,7 +314,7 @@ export class RoleHandler { let friendShipLevels = gameData.friendShipLevel; if (friendShipLevels[friendShipLevels.length - 1].level > favourLv) { - update.favour += parseInt(SCROLL.SCROLL_ACTIVE_FAVOUR); + update.favour += SCROLL.SCROLL_ACTIVE_FAVOUR; for (let friendShipLevel of friendShipLevels) { if (friendShipLevel.level < update.favourLv) continue; diff --git a/shared/pubUtils/dicParam.ts b/shared/pubUtils/dicParam.ts index 30624e8e2..9a05cede8 100644 --- a/shared/pubUtils/dicParam.ts +++ b/shared/pubUtils/dicParam.ts @@ -22,8 +22,8 @@ export const JOB = { }; export const SCHOOL = { SCHOOL_POSITION: '1&1|2&1|3&1|4&0|5&0', // 百家学宫位置锁定 - SCHOOL_UNLOCK_COIN: '31001&100', // 百家学宫解锁位置消耗 + SCHOOL_UNLOCK_COIN: '31002&2000', // 百家学宫解锁位置消耗 }; export const SCROLL = { - SCROLL_ACTIVE_FAVOUR: '50', // 首次激活增加的好感度 + SCROLL_ACTIVE_FAVOUR: 50, // 首次激活增加的好感度 };