diff --git a/game-server/app/servers/activity/handler/gachaHandler.ts b/game-server/app/servers/activity/handler/gachaHandler.ts index 85505a544..7f8b8ff2b 100644 --- a/game-server/app/servers/activity/handler/gachaHandler.ts +++ b/game-server/app/servers/activity/handler/gachaHandler.ts @@ -370,7 +370,7 @@ export class GachaHandler { let userGacha = await UserGachaModel.findByRole(roleId, GACHA_ID.NORMAL); let { guideCount = 0 } = userGacha; - if(guideCount >= 50) return resResult(STATUS.GACHA_GUIDE_PULL_CNT_LACK); + if(guideCount >= RECRUIT.FIRST_RECRUIT) return resResult(STATUS.GACHA_GUIDE_PULL_CNT_LACK); if(guideCount == 0) { // 消耗东西 diff --git a/shared/pubUtils/dicParam.ts b/shared/pubUtils/dicParam.ts index 4250164a0..8b7d3f74a 100644 --- a/shared/pubUtils/dicParam.ts +++ b/shared/pubUtils/dicParam.ts @@ -151,7 +151,7 @@ export const RECRUIT = { RECRUIT_DAILY_RECRUIT_SHARD: 3, // 每日武将拜访数量 RECRUIT_SHARD_LIMIT: 5, // 每日武将拜访碎片数量 FIRST_RECRUIT: 50, // 首次招募预招募50次10连 - FIRST_RECRUIT SAVE: 2, // 最多保存2个预招募结果 + FIRST_RECRUIT_SAVE: 2, // 最多保存2个预招募结果 }; export const SCRIPT = { SCRIPT_BATTLE_ID: 103, // 序章最后一关id