镇念塔调整

This commit is contained in:
luying
2020-11-04 20:12:54 +08:00
parent 4effd85f2a
commit 6020037aa6
17 changed files with 844 additions and 511 deletions
@@ -178,7 +178,6 @@ export class NormalBattleHandler {
let dailyNum = {};
let towerRec = null;
let towerBonus = null;
let towerStatus = null;
let towerReward = null;
if(warInfo.warType == WAR_TYPE.DAILY) {
@@ -192,13 +191,14 @@ export class NormalBattleHandler {
await setBattleStatus(this.app, session, roleId, battleId, isSuccess, battleCode);
} else if (warInfo.warType == WAR_TYPE.TOWER) {
let towerEndResult = await towerBattleEnd(channelService, sid, roleId, battleCode, battleId, isSuccess, heroes);
if(towerEndResult.status == -1) {
return towerEndResult.resResult;
if(towerEndResult) {
if(towerEndResult.status == -1) {
return towerEndResult.resResult;
}
towerRec = towerEndResult.data.newRec;
towerStatus = towerEndResult.data.towerStatus;
towerReward = towerEndResult.data.towerReward;
}
towerRec = towerEndResult.data.newRec;
towerBonus = towerEndResult.data.bonusReward;
towerStatus = towerEndResult.data.towerStatus;
towerReward = towerEndResult.data.towerReward;
}
let warReward = new WarReward(roleId, roleName, battleId, isSuccess);
@@ -233,10 +233,9 @@ export class NormalBattleHandler {
// 返回值:
// towerStatus: false-本层未通过, true-本层已通过
// towerBonus: 天梯每隔几层的额外宝箱
return resResult(STATUS.SUCCESS, {
battleCode, battleId, status, towerStatus,
...reward, towerBonus, towerReward,
...reward, towerReward,
apJson,
dailyNum,
heroes: curHeroes,
@@ -1,15 +1,15 @@
import { STATUS } from './../../../consts/statusCode';
import { TOWER_TASK_CONST } from './../../../consts/consts';
import { TOWER_TASK_CONST, HANG_UP_CONSTS, GONGSHI } from './../../../consts/consts';
import { TowerTaskRecModel } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { getTaskById, getTaskIdByQuality, getTowerDataByLv } from '../../../pubUtils/gamedata';
import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm, resResult } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions } from '../../../services/battleService';
import { handleFixedReward } from '../../../services/rewardService';
import { getTaskById, getTaskIdByFloor, getTowerDataByLv } from '../../../pubUtils/gamedata';
import { decodeArrayStr, decodeIdCntArrayStr, getRandEelm, resResult, shouldRefresh, getRandomWithWeight } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt } from '../../../services/battleService';
import { handleFixedReward, handleReward } from '../../../services/rewardService';
export default function(app: Application) {
return new TowerBattleHandler(app);
@@ -33,8 +33,8 @@ export class TowerBattleHandler {
let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
if (!towerRec) {
const towerInfo = getTowerDataByLv(towerLv);
const { warIds } = towerInfo;
const sts = decodeArrayStr(warIds).map(id => {
const { warArray } = towerInfo;
const sts = decodeArrayStr(warArray, '&').map(id => {
return {warId: parseInt(id), status: false};
});
towerRec = await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
@@ -68,24 +68,18 @@ export class TowerBattleHandler {
async checkHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
const { multi, timeReward, startTime } = await calcuHangUpReward(roleId);
if (multi == 0) {
return resResult(STATUS.TOWER_HANG_UP_NOT_VALID);
}
const rewards = decodeIdCntArrayStr(timeReward, multi);
return resResult(STATUS.SUCCESS, {startTime, rewards: Array.from(rewards, item => ({[item[0]]: item[1]}))});
const { timeReward, startTime, deltaTime } = await calcuHangUpReward(roleId);
return resResult(STATUS.SUCCESS, {startTime, hangUpPassTime: deltaTime, rewards: timeReward.map(cur => {return {id: cur.gid, count: cur.count}})});
}
async recHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
const { multi, timeReward, endLv, endTime } = await calcuHangUpReward(roleId);
if (multi == 0) {
return resResult(STATUS.TOWER_HANG_UP_NOT_VALID);
}
const goods = await handleFixedReward(roleId, roleName, timeReward, multi);
const newRec = await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime);
return resResult(STATUS.SUCCESS, { endTime, ...goods, hangUpRec: newRec });
const { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = await calcuHangUpReward(roleId);
const goods = await handleReward(roleId, roleName, timeReward);
await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods);
return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: deltaTime, ...goods });
}
async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
@@ -95,31 +89,61 @@ export class TowerBattleHandler {
return resResult(STATUS.WRONG_PARMS);
}
const curTime = new Date();
const { multi, timeReward, endLv } = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
if (multi <= 0) {
resResult(STATUS.TOWER_NOT_ENOUGH_HANG_UP_TIME);
}
const { timeReward, endLv, deltaTime, needReceiveGoods } = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
const role = await RoleModel.hangUpSpdUp(roleId, multi, curTime);
if (!role) {
let result = await checkHangUpSpdUpCnt(roleId, msg.speedUpCnt, curTime);
if(result.status == -1) return result.resResult;
let {data: {hangUpSpdUpCnt, gold}} = result;
const costGold = this.getHangUpCost(hangUpSpdUpCnt, msg.speedUpCnt);
console.log(costGold, gold)
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
await RoleModel.costGold(roleId, costGold);
console.log(costGold);
const spdUpResult = await RoleModel.hangUpSpdUp(roleId, msg.speedUpCnt, curTime);
if (!spdUpResult) {
return resResult(STATUS.TOWER_HANG_UP_FAILED);
}
const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, multi, endLv);
const goods = await handleFixedReward(roleId, roleName, timeReward, multi);
return resResult(STATUS.SUCCESS, { ...goods, rewardLv: endLv, spdUpRec });
const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, msg.speedUpCnt, endLv, needReceiveGoods);
const goods = await handleReward(roleId, roleName, timeReward);
return resResult(STATUS.SUCCESS, { ...goods, hangUpPassTime: deltaTime, rewardLv: endLv, costGold });
}
getHangUpCost(originCnt: number, count: number) {
let gold = 0;
for(let i = 1; i <= count; i++) {
let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - originCnt + i;
if(num < 0) num = i;
try {
gold += parseInt(eval(GONGSHI.TOWER_HANG_UP_SPEED_COST));
} catch(e) {
gold += 0;
}
}
return gold
}
async getTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let { towerLv } = await RoleModel.findByRoleId(roleId);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
let taskIds = [];
TOWER_TASK_CONST.RAND_CNT.forEach((cnt, idx) => {
const ids = getTaskIdByQuality(idx + 1);
const tmp = getRandEelm(ids, cnt);
taskIds = taskIds.concat(getRandEelm(ids, cnt));
})
const taskList = getTaskIdByFloor(towerLv)||[];
const randomList = taskList.map(taskId => getTaskById(taskId));
for(let i = 0; i < TOWER_TASK_CONST.RAND_CNT; i++) {
let list = randomList.filter(taskId => !taskIds.includes(taskId));
console.log(taskIds, JSON.stringify(list));
let {dic: tmp} = getRandomWithWeight(list);
if(tmp) {
taskIds.push(tmp.taskId);
}
}
curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, taskIds);
}
return resResult(STATUS.SUCCESS, { curTasks });
@@ -127,34 +151,34 @@ export class TowerBattleHandler {
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
let roleId = session.get('roleId');
const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
const curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
if (!curTasks || curTasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
let usedHeroes = [];
const tasksCode = [];
const taskMap = new Map<string, any>()
curTasks.forEach(task => {
usedHeroes = usedHeroes.concat(task.heroes);
tasksCode.push(task.taskCode);
taskMap.set(task.taskCode, task);
});
for (let task of msg.tasks) {
if (task.heroes.length > TOWER_TASK_CONST.MAX_HEROES_NUM) {
let curTask = taskMap.get(task.taskCode); // 数据库中,这个任务的数据
let taskInfo = getTaskById(curTask.taskId);
if (task.heroes.length > taskInfo.actorNeeded) { // 武将数,从策划表中读取
return resResult(STATUS.TOWER_TASK_MAX_HERO);
}
if (usedHeroes.length > 0) {
let used = false;
task.heroes.forEach(hid => {
if (usedHeroes.indexOf(hid) !== -1) {
used = true;
}
})
if (used) {
return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
}
}
if (tasksCode.indexOf(task.taskCode) === -1) {
return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
}
if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
let used = !!task.heroes.find(hid => usedHeroes.indexOf(hid) !== -1);
if (used) {
return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
}
}
}
const curTime = new Date();
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, msg.tasks, curTime);
@@ -182,14 +206,14 @@ export class TowerBattleHandler {
return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
}
if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
let {completeTime, reward, bonusCondition, bonus} = getTaskById(task.taskId);
let {completeTime, reward, termsForAdd, additionalReward} = getTaskById(task.taskId);
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
compTasks.push(task.taskCode);
const rewardGoods = await handleFixedReward(roleId, roleName, reward, 1);
goods = goods.concat(rewardGoods.goods);
if(bonusCondition) {
const res = checkTaskConditions(roleId, task.heroes, bonusCondition);
const bonusGoods = await handleFixedReward(roleId, roleName, bonus, 1);
if(termsForAdd) {
const result = checkTaskConditions(roleId, task.heroes, termsForAdd);
const bonusGoods = await handleFixedReward(roleId, roleName, result?additionalReward:'', 1);
goods = goods.concat(bonusGoods.goods);
}
}