优化:gm-server创建武将
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@@ -17,10 +17,12 @@ import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { Rank } from '../../../services/rankService';
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import { updateUserInfo } from '../../../services/redisService';
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import { checkTaskWithHero, checkTask, checkTaskWithArgs, checkActivityTask } from '../../../services/taskService';
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import { getGoldObject, getCoinObject, createHeroesWhenInit } from '../../../pubUtils/itemUtils';
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import { getGoldObject, getCoinObject } from '../../../pubUtils/itemUtils';
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import { RScriptRecordModel } from '../../../db/RScriptRecord';
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import { checkPvp } from '../../../services/pvpService';
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import { SkinModel, SkinUpdate } from '../../../db/Skin';
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import { CreateHeroes } from '../../../pubUtils/roleUtil';
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import { Figure } from '../../../domain/dbGeneral';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -32,6 +34,7 @@ export class RoleHandler {
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}
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async initRole(msg: { roleName: string }, session: BackendSession) {
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console.log('******** initRole start', Date.now());
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let sid: string = session.get('sid');
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@@ -45,9 +48,14 @@ export class RoleHandler {
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if (checkName) return resResult(STATUS.NAME_HAS_USED);
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console.log('****** createHeroes before', Date.now())
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let initInfos: { role: RoleUpdate, heroes: HeroUpdate[], skins: SkinUpdate[]} = await this.app.rpc.role.roleRemote.getInitRoleInfos.toServer(this.app.getServerId());
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let initInfos: { role: RoleUpdate, heroes: HeroUpdate[], skins: SkinUpdate[], figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }}
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= await this.app.rpc.role.roleRemote.getInitRoleInfos.toServer(this.app.getServerId());
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role = await RoleModel.updateRoleInfo(roleId, {...initInfos.role, roleName, hasInit: true});
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let { heroes } = await createHeroesWhenInit(roleId, roleName, serverId, initInfos.heroes, initInfos.skins);
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let createHero = new CreateHeroes(roleId, roleName, serverId, funcs);
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await createHero.createWithInitInfo(initInfos.heroes, initInfos.skins, initInfos.figureInfo);
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await createHero.pushMessage(pinus, sid);
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await createHero.updateRedisRank(Rank);
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let heroes = createHero.getResultHeroes();
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console.log('****** createHeroes after', Date.now())
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session.set('roleName', roleName);
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@@ -6,6 +6,7 @@ import { RoleUpdate } from '../../../db/Role';
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import { SkinUpdate } from '../../../db/Skin';
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import { getInitRoleInfo } from '../../../pubUtils/roleUtil';
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import { DEFAULT_HEROES } from '../../../consts';
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import { Figure } from '../../../domain/dbGeneral';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new RoleRemote(app);
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@@ -22,10 +23,11 @@ export class RoleRemote {
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private initHeroes: Map<number, HeroUpdate> = new Map(); // hid => hero
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private initRole: RoleUpdate = {};
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private initSkins: Map<number, SkinUpdate> = new Map(); // hid => skin
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private figureInfo: {heads: Figure[], frames: Figure[], spines: Figure[]};
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public setInitRole() {
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let result = getInitRoleInfo();
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let { role, heroes, skins } = result;
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let { role, heroes, skins, figureInfo } = result;
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for(let hero of heroes) {
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this.initHeroes.set(hero.hid, hero);
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}
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@@ -33,13 +35,15 @@ export class RoleRemote {
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this.initSkins.set(skin.hid, skin);
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}
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this.initRole = role;
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this.figureInfo = figureInfo;
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}
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public getInitRoleInfos() {
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return {
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heroes: this.getInitHeroes(),
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skins: this.getInitSkins(),
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role: this.initRole
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role: this.initRole,
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figureInfo: this.figureInfo
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};
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}
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@@ -60,7 +64,10 @@ export class RoleRemote {
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}
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public getInitHeroById(hid: number) {
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return this.initHeroes.get(hid)
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return {
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heroInfo: this.initHeroes.get(hid),
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skinInfo: this.initSkins.get(hid)
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}
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}
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@@ -773,7 +773,6 @@ export class Rank {
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* @param serverId 分服
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*/
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export async function setRankRedisFromDb(type: string, args?: { serverId?: number }) {
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if (type == REDIS_KEY.TOWER_RANK) {
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let serverId = args.serverId;
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let ranks = await RoleModel.getRank('tower', serverId, ROLE_SELECT.RANK);
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@@ -7,11 +7,11 @@ import { pushCalPlayerCe, pushCalAllHeroCe, calPlayerCeAndSave } from './playerC
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import { ItemModel, ItemType } from '../db/Item';
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import { STATUS } from '../consts/statusCode';
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import { pinus } from 'pinus';
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import { addEquips, addBags, addSkin, addFigure, unlockFigure as pubUnlockFigure, createHeroes as pubCreateHeroes, transPiece, getGoldObject, getCoinObject, getApObject } from '../pubUtils/itemUtils';
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import { addEquips, addBags, addSkin, addFigure, unlockFigure as pubUnlockFigure, transPiece, getGoldObject, getCoinObject, getApObject } from '../pubUtils/itemUtils';
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import { ItemInter, RewardInter, } from '../pubUtils/interface';
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import { gameData } from '../pubUtils/data';
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import { uniq } from 'underscore';
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import { HeroModel, HeroType } from '../db/Hero';
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import { HeroModel, HeroType, HeroUpdate } from '../db/Hero';
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import { Figure } from '../domain/dbGeneral';
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import { Rank } from './rankService';
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import { checkActivityTask, checkTaskWithHero, pushActivityUpdate, pushTaskUpdate } from './taskService';
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@@ -21,6 +21,8 @@ import { errlogger } from '../util/logger';
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import { BAG } from '../pubUtils/dicParam';
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import { sendMailByContent } from './mailService';
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import { calEquipSeids } from '../pubUtils/playerCe';
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import { CreateHeroes } from '../pubUtils/roleUtil';
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import { SkinUpdate } from '../db/Skin';
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export class CheckMeterial {
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private roleId: string;
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@@ -439,15 +441,15 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
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let hids = heroInfo.map(cur => cur.hid);
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let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId);
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let newHeroInfo: CreateHeroParam[] = [], pieces: ItemInter[] = [];
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let infos: Map<number, { heroInfo: HeroUpdate, skinInfo: SkinUpdate }> = new Map(), pieces: ItemInter[] = [];
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for (let h of heroInfo) {
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let heroCount = h.count || 1;
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if (userHeroesMap.has(h.hid)) {
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let { pieceId, count } = transPiece(h.hid);
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pieces.push({ id: pieceId, count: count * heroCount });
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} else {
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newHeroInfo.push(h)
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let initInfo = await pinus.app.rpc.role.roleRemote.getInitHeroById.toServer(pinus.app.getServerId(), h.hid);
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infos.set(h.hid, initInfo);
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userHeroesMap.set(h.hid, null);
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if (heroCount > 1) {
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let { pieceId, count } = transPiece(h.hid);
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@@ -457,25 +459,12 @@ export async function createHeroes(roleId: string, roleName: string, sid: string
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}
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let resultHeroes: HeroType[] = [], resultItems: RewardInter[] = [];
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if (newHeroInfo.length > 0) {
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console.log('****** pubCreateHeroes before', Date.now())
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let { heroes, role, figureInfo, calHeroResults, calAllHeroResult, taskPushMessage, activityTaskPushMessage } = await pubCreateHeroes(roleId, roleName, serverId, newHeroInfo, funcs);
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console.log('****** pubCreateHeroes after', Date.now())
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let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
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await pushFigureUpdate(roleId, sid, figureInfo);
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// await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
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for (let calHeroResult of calHeroResults) {
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await pushCalPlayerCe(roleId, sid, calHeroResult);
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}
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pushTaskUpdate(roleId, sid, null, taskPushMessage);
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pushActivityUpdate(roleId, sid, null, activityTaskPushMessage);
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resultHeroes = heroes;
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if (infos.size > 0) {
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let createHero = new CreateHeroes(roleId, roleName, serverId, funcs);
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await createHero.createWithHeroInfo(infos);
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await createHero.pushMessage(pinus, sid);
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await createHero.updateRedisRank(Rank);
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resultHeroes = createHero.getResultHeroes();
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}
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if (pieces.length > 0) {
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