优化:gm-server创建武将

This commit is contained in:
luying
2021-09-02 20:33:00 +08:00
parent e572cb2fa5
commit 62e32a4eb3
11 changed files with 372 additions and 191 deletions
+33 -113
View File
@@ -1,6 +1,6 @@
import { HeroModel, HeroType, HeroUpdate } from '../db/Hero';
import { HeroModel, HeroType, } from '../db/Hero';
import { ItemModel } from '../db/Item';
import { EquipModel, RandSe, Holes, RandMain, equipUpdate } from './../db/Equip';
import { gameData, getQuenchByQualityAndGrade, getQuenchGradeByValue } from './data';
@@ -10,12 +10,11 @@ import { getRandValueByMinMax, getRandEelm } from './util';
import { findWhere } from 'underscore';
import { RoleModel, RoleType, } from '../db/Role';
import { Figure } from '../domain/dbGeneral';
import { getTimeFun, nowSeconds } from './timeUtil';
import { calPlayerCeAndSave, reCalAllHeroCe } from './playerCe';
import { accomplishTask, checkTask, checkTaskWithEquip, checkTaskWithHeroes } from './taskUtil';
import { getTimeFun } from './timeUtil';
import { reCalAllHeroCe } from './playerCe';
import { checkTaskWithEquip } from './taskUtil';
// import { checkTask, checkTaskWithHeroes, checkTaskWithEquip, accomplishTask } from './taskUtil';
import { CreateHeroParam } from '../domain/roleField/hero';
import { SkinModel, SkinType, SkinUpdate, } from '../db/Skin';
import { SkinModel, } from '../db/Skin';
import { TaskListReturn } from '../domain/roleField/task';
/**
@@ -185,16 +184,14 @@ export function getFriendPointObject(count: number) {
export function getHonourObject(count: number) {
return { id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.HONOUR), count };
}
/**
* 解锁头像/相框
* @param roleId 玩家id
* 返回 解锁头像/相框
* @param conditions 解锁条件
* @param role 如果已查询过role表就直接可以使用
*/
export async function unlockFigure(roleId: string, conditions: { type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }[], role?: RoleType) {
if (!role || !role.heads || !role.frames) {
role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
}
export function unlockFigureWithoutSave(conditions: { type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }[], role: RoleType) {
let { heads, frames, spines } = role;
let figureInfo = { heads: new Array<Figure>(), frames: new Array<Figure>(), spines: new Array<Figure>() };
for (let { type, paramHid, paramFavourLv, paramSkinId } of conditions) {
@@ -235,6 +232,20 @@ export async function unlockFigure(roleId: string, conditions: { type: number, p
}
}
return { figureInfo, heads, frames, spines };
}
/**
* 解锁头像/相框
* @param roleId 玩家id
* @param conditions 解锁条件
* @param role 如果已查询过role表就直接可以使用
*/
export async function unlockFigure(roleId: string, conditions: { type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }[], role?: RoleType) {
if (!role || !role.heads || !role.frames) {
role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
}
let { figureInfo, heads, frames, spines } = unlockFigureWithoutSave(conditions, role);
role = await RoleModel.updateRoleInfo(roleId, { heads, frames, spines });
return figureInfo;
}
@@ -314,108 +325,17 @@ function unlockSingleFigure(dbFigures: Figure[], id: number, unlockDirect = fals
return figure
}
async function getSkinsOfThisHero(roleId: string, roleName: string, hid: number, initialSkin: number, allSkins?: SkinType[]) {
if(!allSkins) allSkins = await SkinModel.findbyRoleAndHid(roleId, hid);
let skin = await increaseSkin(roleId, roleName, initialSkin);
if(skin) allSkins.push(skin);
let skins: { id: number, skin: string, enable: boolean }[] = [];
for(let skin of allSkins) {
skins.push({ id: skin.id, skin: skin._id, enable: skin.id == initialSkin });
}
// async function getSkinsOfThisHero(roleId: string, roleName: string, hid: number, initialSkin: number, allSkins?: SkinType[]) {
// if(!allSkins) allSkins = await SkinModel.findbyRoleAndHid(roleId, hid);
// let skin = await increaseSkin(roleId, roleName, initialSkin);
// if(skin) allSkins.push(skin);
// let skins: { id: number, skin: string, enable: boolean }[] = [];
// for(let skin of allSkins) {
// skins.push({ id: skin.id, skin: skin._id, enable: skin.id == initialSkin });
// }
return skins
}
/**
* 创建武将
* @param roleId 玩家id
* @param roleName 玩家名
* @param serverId 服务器id
* @param {CreateHeroParam} heroInfo 创建武将所需信息
* @param funcs 玩家开启了的功能,主要用于任务
*/
export async function createHero(roleId: string, roleName: string, serverId: number, heroInfo: CreateHeroParam, funcs?: number[]) {
let { role, figureInfo, heroes, calHeroResults, calAllHeroResult, taskPushMessage, activityTaskPushMessage } = await createHeroes(roleId, roleName, serverId, [heroInfo], funcs)
return { hero: heroes[0], role, figureInfo, calHeroResult: calHeroResults[0], calAllHeroResult, taskPushMessage, activityTaskPushMessage }
}
export async function createHeroes(roleId: string, roleName: string, serverId: number, heroInfos: CreateHeroParam[], funcs?: number[]) {
let heroNum = 0;
let conditions = new Array<{ type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }>();
let heroes: HeroType[] = [], calHeroResults = [], calAllHeroResult = undefined;
let figureInfos:{ heads: Figure[], frames: Figure[], spines: Figure[] }[] = [];
for (let heroInfo of heroInfos) {
let dicHero = gameData.hero.get(heroInfo.hid);
let { quality, initialStars: star, jobid: job, name: hName, initialSkin } = dicHero;
let info = { roleId, roleName, serverId, quality, star, job, hName };
let skins = await getSkinsOfThisHero(roleId, roleName, heroInfo.hid, initialSkin);
let curHero = await HeroModel.createHero(Object.assign(info, heroInfo, { skins }));
// 计算初始战力
let calHeroResult = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, roleId, curHero, {});
calHeroResults.push(calHeroResult);
heroes.push(calHeroResult.hero);
conditions.push({ type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: heroInfo.hid });
heroNum++;
}
figureInfos.push(await unlockFigure(roleId, conditions)); // 解锁头像
let role = await RoleModel.incRoleInfo(roleId, { heroNum }, { heroNumUpdatedAt: nowSeconds() });
// 任务
console.log('****** checkTask before', Date.now())
let m1 = await checkTask(roleId, TASK_TYPE.HERO_NUM, heroNum, true, {}, funcs);
let m2 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_QUALITY, heroes, funcs);
let m3 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, heroes, funcs);
let m4 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_LV, heroes, funcs);
let taskPushMessage = m1.concat(m2, m3, m4);
console.log('****** checkTask after', Date.now())
//成长任务
console.log('****** accomplishTask before', Date.now())
let mm1 = await accomplishTask(serverId, roleId, TASK_TYPE.HERO_NUM, heroNum)
let mm2 = await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes })
console.log('****** accomplishTask after', Date.now())
let activityTaskPushMessage = mm1.concat(mm2);
console.log(funcs);
return { role, figureInfo: combineFigureInfo(figureInfos), heroes, calHeroResults, calAllHeroResult, taskPushMessage, activityTaskPushMessage }
}
export async function createHeroesWhenInit(roleId: string, roleName: string, serverId: number, heroInfos: HeroUpdate[], skinInfos: SkinUpdate[], funcs?: number[]) {
let heroNum = 0;
let conditions = new Array<{ type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }>();
let figureInfos:{ heads: Figure[], frames: Figure[], spines: Figure[] }[] = [];
for (let heroInfo of heroInfos) {
conditions.push({ type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: heroInfo.hid });
heroNum++;
}
figureInfos.push(await unlockFigure(roleId, conditions)); // 解锁头像
let heroes = await HeroModel.insertHeroes(roleId, roleName, serverId, heroInfos);
await SkinModel.insertSkins(roleId, roleName, skinInfos);
// 任务
console.log('****** checkTask before', Date.now())
let m1 = await checkTask(roleId, TASK_TYPE.HERO_NUM, heroNum, true, {}, funcs);
let m2 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_QUALITY, heroes, funcs);
let m3 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, heroes, funcs);
let m4 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_LV, heroes, funcs);
let taskPushMessage = m1.concat(m2, m3, m4);
console.log('****** checkTask after', Date.now())
//成长任务
console.log('****** accomplishTask before', Date.now())
let mm1 = await accomplishTask(serverId, roleId, TASK_TYPE.HERO_NUM, heroNum)
let mm2 = await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes })
console.log('****** accomplishTask after', Date.now())
let activityTaskPushMessage = mm1.concat(mm2);
console.log(funcs);
return { figureInfo: combineFigureInfo(figureInfos), heroes, taskPushMessage, activityTaskPushMessage }
}
// return skins
// }
export function combineFigureInfo(figureInfos: { heads: Figure[], frames: Figure[], spines: Figure[] }[]) {
let figureInfo = { heads: new Array<Figure>(), frames: new Array<Figure>(), spines: new Array<Figure>() };