✨ feat(礼包): 礼包添加保底
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@@ -5,13 +5,15 @@ import { RewardParam } from '../../domain/activityField/rewardField';
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import { CreateHeroParam } from '../../domain/roleField/hero';
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import { DicGiftPackage } from '../../pubUtils/dictionary/DicGiftPackage';
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import { ItemInter, RewardInter } from '../../pubUtils/interface';
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import { decodeArrayListStr, resResult } from '../../pubUtils/util';
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import { decodeArrayListStr, getRandEelmWithWeight, resResult } from '../../pubUtils/util';
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import { createHeroes } from '../role/createHero';
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import { GuildModel } from '../../db/Guild';
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import { pushGuildInfoUpdate } from '../guildService';
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import { combineItems } from '../role/util';
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import { recordGuildFund } from './timeLimitRankService';
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import { filterGoods, isGoodsHidden, isHeroHidden } from '../dataService';
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import { DicGiftPackagePlan } from '../../pubUtils/dictionary/DicGiftPackagePlan';
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import { GiftPackageFloorModel } from '../../db/GiftPackageFloor';
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@@ -32,17 +34,14 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri
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}
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console.log('dddddddddddddd', giftID, JSON.stringify(giftPackageData))
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let giftType = giftPackageData.type;//礼包类型
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let reward = giftPackageData.reward;//奖励内容,数组
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let dicGiftPackagePlan = gameData.giftPackagePlan.get(giftPackageData.id)||[];
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switch (giftType) {
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case GIFT_PACKAGE_TYPE.ALL://全部
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{
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let allReward = [];
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if (giftCount > 1) {
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for (let obj of reward) {
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allReward.push({ type: obj.type, id: obj.id, count: obj.count * giftCount })
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}
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} else {
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allReward = reward;
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for (let obj of dicGiftPackagePlan) {
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allReward.push({ type: obj.contentType, id: obj.content, count: obj.count * giftCount });
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}
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result = await addReward(roleId, roleName, sid, serverId, allReward, ITEM_CHANGE_REASON.USE_GIFT_PACKAGE);
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@@ -54,14 +53,10 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri
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if (selected.length != count) {
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break;
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}
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let selectedReward = getSelectedReward(giftPackageData.reward, selected)
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let selectedReward = getSelectedReward(dicGiftPackagePlan, selected)
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let allReward: { type: number, id: number, count: number }[] = [];
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if (giftCount > 1) {
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for (let obj of selectedReward) {
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allReward.push({ type: obj.type, id: obj.id, count: obj.count * giftCount })
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}
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} else {
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allReward = selectedReward;
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for (let obj of selectedReward) {
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allReward.push({ type: obj.type, id: obj.id, count: obj.count * giftCount });
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}
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let gids = allReward.filter(cur => cur.type == 2).map(cur => cur.id);
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if(gids.length > 0 && isGoodsHidden(...gids)) return resResult(STATUS.ITEM_IS_HIDDEN);
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@@ -74,12 +69,12 @@ export async function useGiftPackage(roleId: string, roleName: string, sid: stri
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case GIFT_PACKAGE_TYPE.RANDOM_X://随机
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{
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let count = giftPackageData.count;//随机个数
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let pool = giftPackageData.reward.filter(cur => cur.type == 1? !isHeroHidden(cur.id): !isGoodsHidden(cur.id));
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let pool = dicGiftPackagePlan.filter(cur => cur.contentType == 1? !isHeroHidden(cur.id): !isGoodsHidden(cur.id));
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if(pool.length <= 0) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let allReward: { type: number, id: number, count: number }[] = [];
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for (let i = 0; i < giftCount; i++) {
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let selectedArray = randomSelectedData(pool.length, count);
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let selectedReward = getSelectedReward(pool, selectedArray)
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allReward.push(...selectedReward);
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let rewards = await randomSelectedData(pool, roleId, giftID, count);
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allReward.push(...rewards);
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}
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result = await addReward(roleId, roleName, sid, serverId, allReward, ITEM_CHANGE_REASON.USE_GIFT_PACKAGE);
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break;
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@@ -144,28 +139,54 @@ export function rewardItemData(reward: Array<RewardParam>) {
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return { goods, heroes }
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}
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export function getSelectedReward(reward: RewardParam[], selected: Array<number>): Array<RewardParam> {
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console.log('bbbbbbbbbbbbbbbbbbb', JSON.stringify(selected), JSON.stringify(reward))
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export function getSelectedReward(plans: DicGiftPackagePlan[], selected: Array<number>): Array<RewardParam> {
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let selectedReward: Array<RewardParam> = [];
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for (let i = 0; i < selected.length; i++) {
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let index = selected[i];
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if (reward.length > index) {
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selectedReward.push(reward[index]);
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if (plans.length > index) {
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let { contentType, content, count } = plans[index];
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selectedReward.push({ type: contentType, id: content, count });
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}
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}
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return selectedReward;
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}
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function randomSelectedData(total: number, count: number) {
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var selected: number[] = []; //temp存放生成的随机数组
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var arr = Array.from({ length: total }, (v, k) => k);
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for (let i = 0; i < count; i++) {
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var num = Math.floor(Math.random() * arr.length); //生成随机数num
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selected.push(arr[num]); //获取arr[num]并放入temp
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arr.splice(num, 1);
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async function randomSelectedData(pool: DicGiftPackagePlan[], roleId: string, giftPackageId: number, count: number) {
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let rewards: RewardParam[] = [];
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let floorPlan = pool.find(cur => cur.floorCount > 0);
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let dropHistory = floorPlan? await GiftPackageFloorModel.findByPlanId(roleId, giftPackageId, floorPlan?.id): { getNum: 0, allNum: 0, getSum: 0, allSum: 0 };
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let { getNum = 0, allNum = 0, getSum = 0, allSum = 0 } = dropHistory;
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for(let i = 0; i < count; i++) {
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let randResult = getRandEelmWithWeight(pool)?.dic;
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if(!randResult) continue;
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if(!floorPlan) {
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rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
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continue;
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}
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let flag = randResult.id == floorPlan.id; // 是否获得
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if(allNum - getNum >= floorPlan.floorFrequency - floorPlan.floorCount) {
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flag = true;
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}
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if(flag) {
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getNum ++; getSum++;
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rewards.push({ type: floorPlan.contentType, id: floorPlan.content, count: floorPlan.count });
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} else {
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rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
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}
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allNum ++; allSum ++;
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if(getNum >= floorPlan.floorCount) {
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allNum = 0; getNum = 0;
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}
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}
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return selected;
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if(floorPlan) {
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await GiftPackageFloorModel.updateByPlanId(roleId, giftPackageId, floorPlan.id, {
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getNum, allNum, getSum, allSum
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});
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}
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return rewards
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}
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//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<RewardParam> 活动奖励
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