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@@ -179,6 +179,9 @@ export const STATUS = {
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GUILD_TRAIN_IS_NOT_COMPLETE: { code: 20968, simStr: '军团该训练场没有完成' },
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GUILD_TRAIN_QUALITY_REWARD_IS_GOT: { code: 20969, simStr: '军团训练进阶奖励已经领取' },
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GUILD_PERSITION_TREE_NOT_LIGHT: { code: 20970, simStr: '军团前置科技树未研发' },
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GUILD_TRAIN_BOX_IS_OVER_TIME: { code: 20971, simStr: '军团宝箱超时' },
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GUILD_TRAIN_BOX_INDEX_IS_GOT:{ code: 20972, simStr: '该位置试炼宝箱已经领取过,请重新选择' },
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GUILD_TRAIN_BOX_IS_GOT: { code: 20973, simStr: '玩家已经领取该试炼宝箱' },
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// 通用 30000 - 30099
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DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
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ROLE_MATERIAL_NOT_ENOUGH: { code: 30001, simStr: '材料数量不足' },
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@@ -82,7 +82,7 @@ export default class GroupMail extends BaseModel {
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}
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public static async findReadAndRewardsMails(roleId: string, lean = true) {
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const ids: string[] = await GroupMailModel.find({ 'sendRoles.roleId': roleId, sendTime:{$lte: nowSeconds()}, $or:[ {$and: [{'sendRoles.status': MAIL_STATUS.READ, goods: []}]}, {'sendRoles.status': MAIL_STATUS.RECEIVED}] }).select('_id').lean(lean);
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const ids: GroupMailType[] = await GroupMailModel.find({ 'sendRoles.roleId': roleId, sendTime:{$lte: nowSeconds()}, $or:[ {$and: [{'sendRoles.status': MAIL_STATUS.READ, goods: []}]}, {'sendRoles.status': MAIL_STATUS.RECEIVED}] }).select('_id').lean(lean);
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return ids;
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}
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@@ -73,7 +73,7 @@ export default class GuildTrain extends BaseModel {
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public static async updateGuildTrainProgress(guildCode: string, trainId: number, hid:number, progress: number, ranks:Array<Rank>, isComplete: boolean,lean = true) {
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const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, 'trainInstances.hid':hid},
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{ $set: {'trainInstances.$.progress': progress, ranks, isComplete,'trainInstances.$.endTime': nowSeconds() + 24*60*60} },{new: true}).lean(lean);
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{ $set: {'trainInstances.$.progress': progress, ranks, isComplete,'trainInstances.$.endTime': (nowSeconds() + 24 * 60 * 60)} },{new: true}).lean(lean);
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return guildTrain;
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}
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@@ -83,9 +83,8 @@ export default class GuildTrain extends BaseModel {
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return guildTrain;
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}
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public static async findTrainInstanceBoxByIndex(guildCode: string, roleId: string, trainId: number, hid: number, index: number, progress: number, time: number, locked = false, lean = true) {
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const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked, 'trainInstances.hid': hid,
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'trainInstances.trainBoxs.index':{$ne:index },'trainInstances.trainBoxs.roleId':{$ne:roleId }, 'trainInstances.progress': {$gte: progress}, 'trainInstances.endTime':{$gte: time}}).lean(lean);
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public static async findTrainInstanceBoxByIndex(guildCode: string, trainId: number, hid: number, progress: number, locked = false, lean = true) {
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const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked, 'trainInstances.hid': hid, 'trainInstances.progress': {$gte: progress} }).lean(lean);
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return guildTrain;
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}
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+1
-1
@@ -77,7 +77,7 @@ export default class Mail extends BaseModel {
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}
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public static async findReadAndRewardsMails(roleId: string, lean = true) {
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const ids: string[] = await MailModel.find({ roleId, $or: [{ $and: [{ status: MAIL_STATUS.READ, goods: [] }] }, { status: MAIL_STATUS.RECEIVED }], sendTime:{$lte: nowSeconds()} }).select('_id').lean(lean);
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const ids: MailType[] = await MailModel.find({ roleId, $or: [{ $and: [{ status: MAIL_STATUS.READ, goods: [] }] }, { status: MAIL_STATUS.RECEIVED }], sendTime:{$lte: nowSeconds()} }).select('_id').lean(lean);
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return ids;
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}
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