feat(gvg): 备战期获取对手阵容时增加联军信息

This commit is contained in:
liangtongchuan
2023-02-23 21:32:02 +08:00
parent a443242908
commit 64415bb2a9
2 changed files with 15 additions and 4 deletions

View File

@@ -123,6 +123,7 @@ export class GVGProduceHandler {
async getOppLineup(msg: { vestigeId: number, roleId: string, rank: number }, session: BackendSession) {
const roleId: string = session.get('roleId');
const serverId: number = session.get('serverId');
const guildCode = session.get('guildCode');
let { vestigeId, roleId: targetRoleId, rank } = msg;
@@ -139,6 +140,9 @@ export class GVGProduceHandler {
let dicGVGVestige = gameData.gvgVestige.get(vestigeId)?.get(rank);
if(!dicGVGVestige) return resResult(STATUS.DIC_DATA_NOT_FOUND);
const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
if(isRobot) {
let dicWar = gameData.war.get(dicGVGVestige?.warId);
let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
@@ -152,7 +156,8 @@ export class GVGProduceHandler {
let hids = hisVestigeRank.lineup?.map(cur => cur.actorId)||[];
let heroes = await HeroModel.findByHidRange(hids, roleId, 'hid skinId quality star colorStar lv');
result.setPlayer(dicGVGVestige, role, heroes, serverNames);
const { leagueCode, name } = myLeague;
result.setPlayer(dicGVGVestige, role, heroes, serverNames, name, leagueCode);
}
return resResult(STATUS.SUCCESS, result);
}