✨ feat(gvg): 备战期获取对手阵容时增加联军信息
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@@ -123,6 +123,7 @@ export class GVGProduceHandler {
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async getOppLineup(msg: { vestigeId: number, roleId: string, rank: number }, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const serverId: number = session.get('serverId');
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const guildCode = session.get('guildCode');
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let { vestigeId, roleId: targetRoleId, rank } = msg;
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@@ -139,6 +140,9 @@ export class GVGProduceHandler {
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let dicGVGVestige = gameData.gvgVestige.get(vestigeId)?.get(rank);
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if(!dicGVGVestige) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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if(isRobot) {
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let dicWar = gameData.war.get(dicGVGVestige?.warId);
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let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
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@@ -152,7 +156,8 @@ export class GVGProduceHandler {
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let hids = hisVestigeRank.lineup?.map(cur => cur.actorId)||[];
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let heroes = await HeroModel.findByHidRange(hids, roleId, 'hid skinId quality star colorStar lv');
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result.setPlayer(dicGVGVestige, role, heroes, serverNames);
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const { leagueCode, name } = myLeague;
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result.setPlayer(dicGVGVestige, role, heroes, serverNames, name, leagueCode);
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}
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return resResult(STATUS.SUCCESS, result);
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}
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@@ -483,6 +483,8 @@ export class GVGVestigeOppLineupHero {
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}
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class OppData {
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leagueCode: string;
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leagueName: string;
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rank: number;
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score: number;
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isRobot: boolean;
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@@ -513,6 +515,8 @@ class OppData {
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this.frame = EXTERIOR.EXTERIOR_FACECASE;
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this.spine = dic.spine;
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this.title = 1;
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this.leagueName = '遗迹守卫军';
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this.leagueCode = 'robot';
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for(let warJson of warJsons) {
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if(warJson.relation == 2) {
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@@ -523,7 +527,7 @@ class OppData {
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}
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}
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setPlayer(dic: DicGVGVestige, role: RoleType, heroes: HeroType[], serverNames: any) {
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setPlayer(dic: DicGVGVestige, role: RoleType, heroes: HeroType[], serverNames: any, leagueName: string, leagueCode: string) {
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this.isRobot = false;
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this.rank = dic.rank;
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this.score = dic.score;
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@@ -536,6 +540,8 @@ class OppData {
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this.head = role.head;
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this.frame = role.frame;
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this.spine = role.spine;
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this.leagueName = leagueName;
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this.leagueCode = leagueCode;
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for(let hero of heroes) {
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this.lineupCe += hero.ce;
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@@ -564,8 +570,8 @@ export class GVGVestigeOppLineup {
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this.opp.setRobot(dic, warJsons, serverName);
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}
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setPlayer(dic: DicGVGVestige, role: RoleType, heroes: HeroType[], serverNames: any) {
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this.opp.setPlayer(dic, role, heroes, serverNames);
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setPlayer(dic: DicGVGVestige, role: RoleType, heroes: HeroType[], serverNames: any, leagueName: string, leagueCode: string) {
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this.opp.setPlayer(dic, role, heroes, serverNames, leagueName, leagueCode);
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}
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}
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