战力:修复战力

This commit is contained in:
luying
2021-08-13 19:34:14 +08:00
parent dadd548ffd
commit 6444f91c61
5 changed files with 52 additions and 43 deletions
@@ -51,23 +51,23 @@ export class RoleHandler {
hid, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0 hid, lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0
}); });
} }
let heroes = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfos); await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfos);
session.set('roleName', roleName); session.set('roleName', roleName);
session.push('roleName', () => { }); session.push('roleName', () => { });
let items = [].concat(DEFAULT_ITEMS, DEFAULT_EQUIPS, [getGoldObject(DEFAULT_GOLD)], [getCoinObject(DEFAULT_COIN)]); let items = [].concat(DEFAULT_ITEMS, DEFAULT_EQUIPS, [getGoldObject(DEFAULT_GOLD)], [getCoinObject(DEFAULT_COIN)]);
await addItems(roleId, roleName, sid, items); await addItems(roleId, roleName, sid, items);
role = await RoleModel.updateRoleInfo(roleId, { hasInit: true, roleName }, true) let calResult = await calAllHeroCe(HERO_SYSTEM_TYPE.INIT, sid, roleId, { hasInit: true, roleName });
let battleId = SCRIPT.SCRIPT_BATTLE_ID; let battleId = SCRIPT.SCRIPT_BATTLE_ID;
let warInfo = gameData.war.get(battleId); let warInfo = gameData.war.get(battleId);
await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, 2, SCRIPT.SCRIPT_NAME); await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, 2, SCRIPT.SCRIPT_NAME);
await checkPvp(role); await checkPvp(calResult.role);
return resResult(STATUS.SUCCESS, { return resResult(STATUS.SUCCESS, {
roleId, roleName, ...heroes roleId, roleName, heroes: calResult.heros
}) })
} }
@@ -98,14 +98,14 @@ export class RoleHandler {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH); return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
let update = { title: title + 1 } let update = { title: title + 1 }
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TITLE, sid, roleId, update); let calResult = await calAllHeroCe(HERO_SYSTEM_TYPE.TITLE, sid, roleId, update);
// 任务 // 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TITLE, 1, false, { title }); await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TITLE, 1, false, { title });
//成长任务 //成长任务
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_TITLE, update.title) await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_TITLE, update.title)
return resResult(STATUS.SUCCESS, { roleId, title: role.title }); return resResult(STATUS.SUCCESS, { roleId: calResult.role, title: role.title });
} }
//神像强化 //神像强化
@@ -143,12 +143,12 @@ export class RoleHandler {
if (!result) if (!result)
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH); return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH, sid, roleId, { teraphs }, [id]); let calResult = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH, sid, roleId, { teraphs }, [id]);
// 任务 // 任务
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {}); await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {});
return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs }); return resResult(STATUS.SUCCESS, { roleId, teraphs: calResult.role.teraphs });
} }
//神像进阶 //神像进阶
@@ -187,12 +187,12 @@ export class RoleHandler {
if (!result) if (!result)
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH); return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH_UP, sid, roleId, { teraphs }, [id]); let calResult = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH_UP, sid, roleId, { teraphs }, [id]);
// 神像进阶,进阶一次就触发一次礼包弹框 // 神像进阶,进阶一次就触发一次礼包弹框
await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_TERAPH_STAGE_UP, 1) await checkActivityTask(serverId, sid, funcs, roleId, TASK_TYPE.ROLE_TERAPH_STAGE_UP, 1)
return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs }); return resResult(STATUS.SUCCESS, { roleId, teraphs: calResult.role.teraphs });
} }
// 获得百家学宫 // 获得百家学宫
+4 -3
View File
@@ -22,7 +22,8 @@ interface calPlayerReturn {
guild?: GuildType; guild?: GuildType;
hero?: HeroType; hero?: HeroType;
pushHeros: {hid: number, ce: number, incHeroCe: number}[]; pushHeros: {hid: number, ce: number, incHeroCe: number}[];
topLineupCe: number topLineupCe: number;
heros?: HeroType[]
} }
//修改并下发战力 //修改并下发战力
@@ -53,7 +54,7 @@ export async function calAllHeroCe(type:number, sid: string, roleId: string, upd
if(result.pushHeros.length > 0) { if(result.pushHeros.length > 0) {
return await pushCalAllHeroCe(roleId, sid, result); return await pushCalAllHeroCe(roleId, sid, result);
} else { } else {
return result.role; return result;
} }
} }
@@ -68,7 +69,7 @@ export async function pushCalAllHeroCe(roleId: string, sid: string, calResult: c
} }
updateRank(roleId, serverId, topLineupCe, role, pushHeros); updateRank(roleId, serverId, topLineupCe, role, pushHeros);
return role; return calResult;
} }
-2
View File
@@ -3,7 +3,6 @@ import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose'; import { index, getModelForClass, prop, DocumentType, Ref, mongoose } from '@typegoose/typegoose';
import User from './User'; import User from './User';
import { shouldRefresh, reduceCe } from '../pubUtils/util'; import { shouldRefresh, reduceCe } from '../pubUtils/util';
import { initRoleAtrr } from '../pubUtils/playerCe';
import { nowSeconds, getTimeFunD } from '../pubUtils/timeUtil'; import { nowSeconds, getTimeFunD } from '../pubUtils/timeUtil';
import { Figure } from '../domain/dbGeneral'; import { Figure } from '../domain/dbGeneral';
import { BAG, EXTERIOR } from '../pubUtils/dicParam'; import { BAG, EXTERIOR } from '../pubUtils/dicParam';
@@ -330,7 +329,6 @@ export default class Role extends BaseModel {
const doc = new RoleModel(); const doc = new RoleModel();
const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId }); const update = Object.assign(doc.toJSON(), roleInfo, { userInfo: user, serverType: user.serverType, serverId });
const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean); const role: RoleType = await RoleModel.findOneAndUpdate({ 'userInfo.uid': uid, serverId }, update, { upsert: true, new: true }).lean(lean);
initRoleAtrr(role);
return role; return role;
} }
+1 -1
View File
@@ -63,7 +63,7 @@ function parseCeAttr(maxStage: number, str: string) {
if (!str) return result; if (!str) return result;
let decodeArr = decodeArrayListStr(str); let decodeArr = decodeArrayListStr(str);
for (let i = 1; i <= maxStage; i++) { for (let i = 1; i <= maxStage; i++) {
let [id, attr] = decodeArr[i]||[i.toString(), "0"]; let [id, attr] = decodeArr[i - 1]||[i.toString(), "0"];
if (isNaN(parseInt(id)) || isNaN(parseInt(attr))) { if (isNaN(parseInt(id)) || isNaN(parseInt(attr))) {
throw new Error('data table format wrong'); throw new Error('data table format wrong');
} }
+35 -25
View File
@@ -62,7 +62,7 @@ export async function reCalAllHeroCe(type: number, roleId: string, update: RoleU
let heros = await HeroModel.findByRole(roleId); let heros = await HeroModel.findByRole(roleId);
let roleAttrs = await reCalRoleAttr(type, heros, role, update, args); let roleAttrs = await reCalRoleAttr(type, heros, role, update, args);
if(!roleAttrs) return {role, pushHeros: [], ce: role.ce, topLineupCe: role.topLineupCe, serverId: role.serverId}; // 无加成 if(!roleAttrs) return {role, pushHeros: [], ce: role.ce, topLineupCe: role.topLineupCe, serverId: role.serverId, heros }; // 无加成
let pushHeros = new Array<{ hid: number, ce: number, incHeroCe: number }>(); let pushHeros = new Array<{ hid: number, ce: number, incHeroCe: number }>();
@@ -92,7 +92,7 @@ export async function reCalAllHeroCe(type: number, roleId: string, update: RoleU
role = await RoleModel.updateRoleInfo(roleId, update); role = await RoleModel.updateRoleInfo(roleId, update);
let guild = await GuildModel.updateCe(roleId, allIncCe); // 公会更新战力 let guild = await GuildModel.updateCe(roleId, allIncCe); // 公会更新战力
return { role, pushHeros, ce: role.ce, topLineupCe: role.topLineupCe, guild, serverId: role.serverId } return { role, pushHeros, ce: role.ce, topLineupCe: role.topLineupCe, guild, serverId: role.serverId, heros }
} }
@@ -100,6 +100,9 @@ export async function reCalAllHeroCe(type: number, roleId: string, update: RoleU
async function reCalRoleAttr(type: number, heros: Array<HeroType>, role: RoleType, update: RoleUpdate, args: Array<number>) { async function reCalRoleAttr(type: number, heros: Array<HeroType>, role: RoleType, update: RoleUpdate, args: Array<number>) {
let { attr: roleAttrs } = role; let { attr: roleAttrs } = role;
switch (type) { switch (type) {
case HERO_SYSTEM_TYPE.INIT:
roleAttrs = calRoleInit(role);
break;
case HERO_SYSTEM_TYPE.ADD_SKIN: case HERO_SYSTEM_TYPE.ADD_SKIN:
roleAttrs = calHeroAddSkin(role, args); roleAttrs = calHeroAddSkin(role, args);
break; break;
@@ -253,6 +256,22 @@ export function calHeroInitIncAttr(hero: HeroType, addSeidList: Array<number>, r
// } // }
} }
/**
* 初始全局加成
* @param args
* @param ceAttr
*/
function calRoleInit(role: RoleType) {
let { attr: roleAttrs, teraphs } = role;
delete role._id;
roleAttrs = calTitle({...role, title: 0}, role); // 计算初始爵位带来的全局
for(let {id} of teraphs) {
roleAttrs = calTeraphMainAttr({ ...role, teraphs: [] }, role, id);
}
role.attr = roleAttrs;
return roleAttrs;
}
/** /**
* 添加皮肤全局加成 * 添加皮肤全局加成
* @param args * @param args
@@ -617,6 +636,7 @@ export function calHeroFavourUpIncAttr(originHero: HeroType, update: HeroUpdate)
let { favourLv: oldFavourLv, attr: heroAttrs } = originHero; let { favourLv: oldFavourLv, attr: heroAttrs } = originHero;
let { favourLv = oldFavourLv } = update; let { favourLv = oldFavourLv } = update;
let currentFiendShipLevel = gameData.friendShipLevelMap.get(favourLv); let currentFiendShipLevel = gameData.friendShipLevelMap.get(favourLv);
let difAdd = currentFiendShipLevel.add; let difAdd = currentFiendShipLevel.add;
if (oldFavourLv && oldFavourLv > 0) { // 减上一级好感 if (oldFavourLv && oldFavourLv > 0) { // 减上一级好感
@@ -627,7 +647,7 @@ export function calHeroFavourUpIncAttr(originHero: HeroType, update: HeroUpdate)
for (let {shipId, level} of originHero.connections) { for (let {shipId, level} of originHero.connections) {
let dicHeroFriendShip = getFriendShipById(shipId, level); let dicHeroFriendShip = getFriendShipById(shipId, level);
for (let attr of dicHeroFriendShip.attributes) { for (let attr of dicHeroFriendShip.attributes) {
let fixUp = attr.number * (HERO_CE_RATIO + difAdd); let fixUp = (attr.number + difAdd ) * HERO_CE_RATIO;
updateHeroAttr(heroAttrs, attr.id, { inc: { fixUp } }); updateHeroAttr(heroAttrs, attr.id, { inc: { fixUp } });
} }
} }
@@ -1050,22 +1070,21 @@ function calTitle(role: RoleType, update: RoleUpdate) {
let { title: oldTitle, attr: roleAttrs } = role; let { title: oldTitle, attr: roleAttrs } = role;
let { title: newTitle = oldTitle } = update; let { title: newTitle = oldTitle } = update;
for(let title = oldTitle; title <= newTitle; title++) { let dicOldTitle = gameData.title.get(oldTitle)||{ mainAttrValue: new Map(), assiAttrValue: new Map() };
let dicTitle = gameData.title.get(title); let dicNewTitle = gameData.title.get(newTitle);
if(!dicTitle) break; console.log('***** oldTitle, newTitle', oldTitle, newTitle);
for (let i = ABI_TYPE.ABI_HP; i < ABI_TYPE.ABI_MAX; i++) { for (let i = ABI_TYPE.ABI_HP; i < ABI_TYPE.ABI_MAX; i++) {
if(dicTitle.mainAttrValue.has(i)) { if (dicNewTitle.mainAttrValue.has(i) || dicOldTitle.mainAttrValue.has(i)) {
let fixUp = dicTitle.mainAttrValue.get(i) * HERO_CE_RATIO; console.log()
updateRoleAttr(roleAttrs, i, { inc: { fixUp }}); let fixUp = ((dicNewTitle.mainAttrValue.get(i) || 0) - (dicOldTitle.mainAttrValue.get(i) || 0)) * HERO_CE_RATIO;
} updateRoleAttr(roleAttrs, i, { inc: { fixUp } });
if(dicTitle.assiAttrValue.has(i)) { }
let fixUp = dicTitle.assiAttrValue.get(i) * HERO_CE_RATIO; if (dicNewTitle.assiAttrValue.has(i) || dicOldTitle.mainAttrValue.has(i)) {
updateRoleAttr(roleAttrs, i, { inc: { fixUp }}); let fixUp = ((dicNewTitle.assiAttrValue.get(i) || 0) - (dicOldTitle.assiAttrValue.get(i) || 0)) * HERO_CE_RATIO;
} updateRoleAttr(roleAttrs, i, { inc: { fixUp } });
} }
} }
return roleAttrs; return roleAttrs;
} }
@@ -1125,12 +1144,3 @@ function calTeraphAssistAttr(role: RoleType, update: RoleUpdate, id: number) {
}); });
return roleAttrs; return roleAttrs;
} }
/**
* 全局加成初始化
* @param role
*/
export function initRoleAtrr(role: RoleType) {
delete role._id;
calTitle({...role, title: 0}, role); // 计算初始爵位带来的全局
}