From 64ff06f9fa6dc89f8a4b4be5efd518803ab396f4 Mon Sep 17 00:00:00 2001 From: liangtongchuan Date: Mon, 15 Mar 2021 13:55:42 +0800 Subject: [PATCH] =?UTF-8?q?=E5=AF=BB=E5=AE=9D=EF=BC=9A=E4=BF=AE=E6=94=B9?= =?UTF-8?q?=E6=9C=BA=E5=99=A8=E4=BA=BA=E5=8C=B9=E9=85=8Dbug?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game-server/app/services/comBattleService.ts | 2 -- 1 file changed, 2 deletions(-) diff --git a/game-server/app/services/comBattleService.ts b/game-server/app/services/comBattleService.ts index 82b8515ce..f8da7d69f 100644 --- a/game-server/app/services/comBattleService.ts +++ b/game-server/app/services/comBattleService.ts @@ -648,8 +648,6 @@ export function teamIsFullToStart(comTeam: MemComBtlTeam) { export async function addRobotsToTeam(comTeam: MemComBtlTeam, roleId: string, roleCe: number, roleLv: number, teamMap: Map, teamDisTimer: Map, channel: Channel, count = 1) { const { teamCode } = comTeam; const { robotStArr, robotIdArr } = getRandComBtlRobots(roleCe, comTeam.ceLimit, roleLv, count); - comTeam.roleIds = comTeam.roleIds.concat(robotIdArr); - comTeam.roleStatus = comTeam.roleStatus.concat(robotStArr); for (let st of robotStArr) { addRoleStToTeam(comTeam, st); await ComBattleTeamModel.addRole(teamCode, st);