diff --git a/game-server/app/servers/guild/handler/gvgBattleHandler.ts b/game-server/app/servers/guild/handler/gvgBattleHandler.ts new file mode 100644 index 000000000..dccd2d17c --- /dev/null +++ b/game-server/app/servers/guild/handler/gvgBattleHandler.ts @@ -0,0 +1,71 @@ +import { Application, BackendSession, ChannelService, HandlerService } from "pinus"; + +export default function (app: Application) { + new HandlerService(app, {}); + return new GVGBattleHandler(app); +} + +export class GVGBattleHandler { + channelService: ChannelService; + constructor(private app: Application) { + this.channelService = app.get('channelService'); + } + + // 获取城池信息 + async getCity(msg: any, session: BackendSession) { + } + + // 进入城池 + async enterCity(msg: any, session: BackendSession) { + } + + // 离开城池 + async leaveCity(msg: any, session: BackendSession) { + } + + // 开始移动 + async startMove(msg: any, session: BackendSession) { + } + + // 停止移动 + async stopMove(msg: any, session: BackendSession) { + } + + // 队伍入驻积分点 + async teamSettle(msg: any, session: BackendSession) { + } + + // 队伍离开积分点 + async teamLeave(msg: any, session: BackendSession) { + } + + // 队伍开始攻击 + async battleStart(msg: any, session: BackendSession) { + } + + // 队伍停止攻击 + async battleEnd(msg: any, session: BackendSession) { + + } + + // 使用道具 + async useItem(msg: any, session: BackendSession) { + } + + // 复活队伍 + async reviveTeam(msg: any, session: BackendSession) { + } + + // 获取战报 + async getRecs(msg: any, session: BackendSession) { + } + + // 获取概况 + async getOverview(msg: any, session: BackendSession) { + } + + // 获取区域上的队伍 + async getAreaTeams(msg: any, session: BackendSession) { + } + +}